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authorEric Guzman2012-06-19 01:20:36 -0700
committerEric Guzman2012-06-19 01:20:36 -0700
commit2ef72cdf0e59fb3623a2c13251ac707522f3dc5a (patch)
treef69f4e3de7e4441311ef2b38770e0ce26067aac4 /js/helper-classes/3D/snap-manager.js
parent5260d3dfd99d79924c4aaa3ab798e90c7d328d7d (diff)
parent1007cbf983ad0f2460a4122a492a96023fdb4439 (diff)
downloadninja-2ef72cdf0e59fb3623a2c13251ac707522f3dc5a.tar.gz
Merge branch 'binding' of github.com:dhg637/ninja-internal into binding
Conflicts: js/stage/binding-view.reel/binding-view.js
Diffstat (limited to 'js/helper-classes/3D/snap-manager.js')
-rwxr-xr-xjs/helper-classes/3D/snap-manager.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js
index a8b6e739..0157140f 100755
--- a/js/helper-classes/3D/snap-manager.js
+++ b/js/helper-classes/3D/snap-manager.js
@@ -496,7 +496,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
496 this._elementCache = new Array; 496 this._elementCache = new Array;
497 497
498// var stage = this.getStage(); 498// var stage = this.getStage();
499 var stage = this.application.ninja.currentSelectedContainer || this.getStage(); 499 var stage = this.application.ninja.currentDocument.model.domContainer || this.getStage();
500 this.hLoadElementCache( stage, plane, 0 ); 500 this.hLoadElementCache( stage, plane, 0 );
501 this._isCacheInvalid = false; 501 this._isCacheInvalid = false;
502 502
@@ -987,7 +987,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
987 value: function( screenPt, hitRecs ) { 987 value: function( screenPt, hitRecs ) {
988 // start at the stage. 988 // start at the stage.
989// var stage = this.getStage(); 989// var stage = this.getStage();
990 var stage = this.application.ninja.currentSelectedContainer || this.getStage(); 990 var stage = this.application.ninja.currentDocument.model.domContainer || this.getStage();
991 991
992 // the root should be the 'view' canvas, so the first matrix is the camera 992 // the root should be the 'view' canvas, so the first matrix is the camera
993 viewUtils.setViewportObj( stage ); 993 viewUtils.setViewportObj( stage );
@@ -1009,7 +1009,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1009 } 1009 }
1010 // hit test the current object 1010 // hit test the current object
1011 var hit; 1011 var hit;
1012 var snapToStage = ((depth === 0) && (elt === this.application.ninja.currentSelectedContainer) && (elt.nodeName === 'CANVAS')); 1012 var snapToStage = ((depth === 0) && (elt === this.application.ninja.currentDocument.model.domContainer) && (elt.nodeName === 'CANVAS'));
1013 if ((depth > 0) || snapToStage) // don't snap to the root unles we are working inside a canvas 1013 if ((depth > 0) || snapToStage) // don't snap to the root unles we are working inside a canvas
1014 { 1014 {
1015 // if the element is in the 2D cache snapping is done there 1015 // if the element is in the 2D cache snapping is done there