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authorJose Antonio Marquez2012-02-09 12:09:09 -0800
committerJose Antonio Marquez2012-02-09 12:09:09 -0800
commit44c65bc6bbd5b754f9073f93a3afca8dd9acc864 (patch)
tree0e9ac4c8b2f8ce3246739ab06053e9986e8c9b51 /js/helper-classes/RDGE/GLBrushStroke.js
parentd7e198f5a95011679fa2c536780edbdc533a4893 (diff)
parentce81a3f4387d80f9ac406e73b843fb5dbe9cf432 (diff)
downloadninja-44c65bc6bbd5b754f9073f93a3afca8dd9acc864.tar.gz
Merge branch 'refs/heads/NinjaInternal' into FileIO
Diffstat (limited to 'js/helper-classes/RDGE/GLBrushStroke.js')
-rwxr-xr-xjs/helper-classes/RDGE/GLBrushStroke.js7
1 files changed, 5 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js
index e3b14bf7..fdf1595c 100755
--- a/js/helper-classes/RDGE/GLBrushStroke.js
+++ b/js/helper-classes/RDGE/GLBrushStroke.js
@@ -4,10 +4,9 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7// Todo: This shoudl be converted to a module 7// Todo: This entire class should be converted to a module
8var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; 8var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
9 9
10
11/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
12// Class GLBrushStroke 11// Class GLBrushStroke
13// representation a sequence points (polyline) created by brush tool. 12// representation a sequence points (polyline) created by brush tool.
@@ -141,6 +140,10 @@ function GLBrushStroke() {
141 this._dirty = false; 140 this._dirty = false;
142 } 141 }
143 142
143 this.buildBuffers = function () {
144 return; //no need to do anything for now
145 }//buildBuffers()
146
144 //render 147 //render
145 // specify how to render the subpath in Canvas2D 148 // specify how to render the subpath in Canvas2D
146 this.render = function () { 149 this.render = function () {