aboutsummaryrefslogtreecommitdiff
path: root/js/helper-classes/RDGE/GLCircle.js
diff options
context:
space:
mode:
authorEric Guzman2012-02-13 15:48:37 -0800
committerEric Guzman2012-02-13 15:48:37 -0800
commitb2672478decd3ee3bfacf86b525551c997f9604d (patch)
tree79a88684406d3adf00350246a4da884b97fb0eac /js/helper-classes/RDGE/GLCircle.js
parenta738121a921e4c721b280434952b415b9ab3b1a8 (diff)
parent0620e2f788861e824d6e49fa319da4d20b18a556 (diff)
downloadninja-b2672478decd3ee3bfacf86b525551c997f9604d.tar.gz
Merge branch 'refs/heads/master' into StylesControllerUpdates
Conflicts: js/controllers/styles-controller.js
Diffstat (limited to 'js/helper-classes/RDGE/GLCircle.js')
-rw-r--r--js/helper-classes/RDGE/GLCircle.js13
1 files changed, 9 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index e6bcba89..08057778 100644
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -55,14 +55,16 @@ function GLCircle()
55 55
56 this.m_world = world; 56 this.m_world = world;
57 57
58
58 if(strokeMaterial) 59 if(strokeMaterial)
59 {
60 this._strokeMaterial = strokeMaterial; 60 this._strokeMaterial = strokeMaterial;
61 } 61 else
62 this._strokeMaterial = new FlatMaterial();
63
62 if(fillMaterial) 64 if(fillMaterial)
63 {
64 this._fillMaterial = fillMaterial; 65 this._fillMaterial = fillMaterial;
65 } 66 else
67 this._fillMaterial = new FlatMaterial();
66 } 68 }
67 69
68 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
@@ -131,6 +133,9 @@ function GLCircle()
131 if (!world) throw( "null world in buildBuffers" ); 133 if (!world) throw( "null world in buildBuffers" );
132 134
133 if (!world._useWebGL) return; 135 if (!world._useWebGL) return;
136
137 // make sure RDGE has the correct context
138 g_Engine.setContext( world.getCanvas().uuid );
134 139
135 // create the gl buffer 140 // create the gl buffer
136 var gl = world.getGLContext(); 141 var gl = world.getGLContext();