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authorJohn Mayhew2012-02-10 16:20:45 -0800
committerJohn Mayhew2012-02-10 16:20:45 -0800
commiteb0032234971f2c1c471f562d52c086fcffe8a14 (patch)
tree9fe9a49b5b49c3c0d15ea4fc124df4c100ffb730 /js/helper-classes/RDGE/GLMaterial.js
parent730c1e191e36b8ab8dba576c481a6585e0dfa69e (diff)
parent344933fd505afb9f5dfa3be8cc959112df04da0a (diff)
downloadninja-eb0032234971f2c1c471f562d52c086fcffe8a14.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Diffstat (limited to 'js/helper-classes/RDGE/GLMaterial.js')
-rw-r--r--js/helper-classes/RDGE/GLMaterial.js11
1 files changed, 11 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/GLMaterial.js b/js/helper-classes/RDGE/GLMaterial.js
index e72b7908..642fab05 100644
--- a/js/helper-classes/RDGE/GLMaterial.js
+++ b/js/helper-classes/RDGE/GLMaterial.js
@@ -31,6 +31,11 @@ function GLMaterial( world )
31 31
32 this._texture; 32 this._texture;
33 33
34 // vertex deformation variables
35 this._hasVertexDeformation = false;
36 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
37 this._vertexDeformationTolerance = 0.1;
38
34 // RDGE variables 39 // RDGE variables
35 this._shader; 40 this._shader;
36 this._materialNode; 41 this._materialNode;
@@ -66,6 +71,12 @@ function GLMaterial( world )
66 // Any material needing continuous rendering should override this method 71 // Any material needing continuous rendering should override this method
67 this.isAnimated = function() { return false; } 72 this.isAnimated = function() { return false; }
68 73
74 // the vertex shader can apply deformations requiring refinement in
75 // certain areas.
76 this.hasVertexDeformation = function() { return this._hasVertexDeformation; }
77 this.getVertexDeformationRange = function() { return this._vertexDeformationRange.slice(); }
78 this.getVertexDeformationTolerance = function() { return this._vertexDeformationTolerance; }
79
69 80
70 /////////////////////////////////////////////////////////////////////// 81 ///////////////////////////////////////////////////////////////////////
71 // Common Material Methods 82 // Common Material Methods