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authorAnanya Sen2012-04-17 18:11:55 -0700
committerAnanya Sen2012-04-17 18:11:55 -0700
commit35abad196cc9feb76ef50c1b63032a38233a6d51 (patch)
tree914689c66d4ab6c6e088b571eade0a0e35082916 /js/helper-classes/RDGE/precompiled.js
parent1f891c58bad0b7746659aa4138001b5ee76d9a0e (diff)
parent616a8532099fec2a15855eac97cd85cb60c4451c (diff)
downloadninja-35abad196cc9feb76ef50c1b63032a38233a6d51.tar.gz
Merge branch 'refs/heads/ninja-internal-master' into Codeview-improvements
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */
17