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authorNivesh Rajbhandari2012-04-16 16:06:24 -0700
committerNivesh Rajbhandari2012-04-16 16:06:24 -0700
commitc253192a08b499ea7be46fa5438d273e51f7ec5a (patch)
tree18a1f0e3679c0eb993a9dedb537035d3861f49ac /js/helper-classes/RDGE/precompiled.js
parente19376c54eedd1f1c457ba405b2f110be376a559 (diff)
parent4b900ea5cd6bb77eb30cec8c03b9ec9fa662c1e9 (diff)
downloadninja-c253192a08b499ea7be46fa5438d273e51f7ec5a.tar.gz
Merge branch 'refs/heads/ninja-internal' into WebGLFixes
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */
17