diff options
author | hwc487 | 2012-03-05 04:51:31 -0800 |
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committer | hwc487 | 2012-03-05 04:51:31 -0800 |
commit | cad4d6cb3f667f6174ec05cecead675b244285b9 (patch) | |
tree | fc5c9688069043f02fb9781a60c7984dba184f83 /js/helper-classes/RDGE/runtime/RuntimeMaterial.js | |
parent | d044b6d9755d8ca686501fc3dd5644180e2ffbf0 (diff) | |
download | ninja-cad4d6cb3f667f6174ec05cecead675b244285b9.tar.gz |
Added more materials/canvas2D drawing to runtime.
Diffstat (limited to 'js/helper-classes/RDGE/runtime/RuntimeMaterial.js')
-rw-r--r-- | js/helper-classes/RDGE/runtime/RuntimeMaterial.js | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js index 2ba3006e..5fe29f93 100644 --- a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js +++ b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js | |||
@@ -90,6 +90,7 @@ function RuntimePulseMaterial() | |||
90 | 90 | ||
91 | this.import = function( importStr ) | 91 | this.import = function( importStr ) |
92 | { | 92 | { |
93 | this._texMap = getPropertyFromString( "texture: ", importStr ); | ||
93 | } | 94 | } |
94 | 95 | ||
95 | this.init = function() | 96 | this.init = function() |
@@ -137,4 +138,77 @@ function RuntimePulseMaterial() | |||
137 | } | 138 | } |
138 | } | 139 | } |
139 | 140 | ||
141 | function RuntimeRadialGradientMaterial() | ||
142 | { | ||
143 | // inherit the members of RuntimeMaterial | ||
144 | this.inheritedFrom = RuntimeMaterial; | ||
145 | this.inheritedFrom(); | ||
146 | |||
147 | // setup default values | ||
148 | this._color1 = [0.25,0,0,1]; this._colorStop1 = 0.0; | ||
149 | this._color2 = [0,0.25,0,1]; this._colorStop2 = 0.3; | ||
150 | this._color3 = [0,0.25,0,1]; this._colorStop3 = 0.6; | ||
151 | this._color4 = [0,0.25,0,1]; this._colorStop4 = 1.0; | ||
152 | |||
153 | this.init = function() | ||
154 | { | ||
155 | var material = this._materialNode; | ||
156 | if (material) | ||
157 | { | ||
158 | var technique = material.shaderProgram.default; | ||
159 | var renderer = g_Engine.getContext().renderer; | ||
160 | if (renderer && technique) | ||
161 | { | ||
162 | if (this._shader && this._shader.default) | ||
163 | { | ||
164 | this._shader.default.u_color1.set( this._color1 ); | ||
165 | this._shader.default.u_color2.set( this._color2 ); | ||
166 | this._shader.default.u_color3.set( this._color3 ); | ||
167 | this._shader.default.u_color4.set( this._color4 ); | ||
168 | |||
169 | this._shader.default.u_colorStop1.set( [this._colorStop1] ); | ||
170 | this._shader.default.u_colorStop2.set( [this._colorStop2] ); | ||
171 | this._shader.default.u_colorStop3.set( [this._colorStop3] ); | ||
172 | this._shader.default.u_colorStop4.set( [this._colorStop4] ); | ||
173 | |||
174 | if (this._angle) | ||
175 | this._shader.default.u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); | ||
176 | } | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | |||
181 | this.import = function( importStr ) | ||
182 | { | ||
183 | var colorStr; | ||
184 | colorStr = getPropertyFromString( "color1: ", importStr ); | ||
185 | this._color1 = eval( "[" + colorStr + "]" ); | ||
186 | colorStr = getPropertyFromString( "color2: ", importStr ); | ||
187 | this._color2 = eval( "[" + colorStr + "]" ); | ||
188 | colorStr = getPropertyFromString( "color3: ", importStr ); | ||
189 | this._color3 = eval( "[" + colorStr + "]" ); | ||
190 | colorStr = getPropertyFromString( "color4: ", importStr ); | ||
191 | this._color4 = eval( "[" + colorStr + "]" ); | ||
192 | |||
193 | this._colorStop1 = Number( getPropertyFromString( "colorStop1: ", importStr ) ); | ||
194 | this._colorStop1 = Number( getPropertyFromString( "colorStop2: ", importStr ) ); | ||
195 | this._colorStop1 = Number( getPropertyFromString( "colorStop3: ", importStr ) ); | ||
196 | this._colorStop1 = Number( getPropertyFromString( "colorStop4: ", importStr ) ); | ||
197 | |||
198 | if (this._angle) | ||
199 | this._angle = getPropertyFromString( "angle: ", importStr ); | ||
200 | } | ||
201 | |||
202 | } | ||
203 | |||
204 | function RuntimeLinearGradientMaterial() | ||
205 | { | ||
206 | // inherit the members of RuntimeMaterial | ||
207 | this.inheritedFrom = RuntimeRadialGradientMaterial; | ||
208 | this.inheritedFrom(); | ||
209 | |||
210 | // the only difference between linear & radial gradient is the existance of an angle for linear. | ||
211 | this._angle = 0.0; | ||
212 | } | ||
213 | |||
140 | 214 | ||