aboutsummaryrefslogtreecommitdiff
path: root/js/helper-classes/RDGE/runtime/RuntimeMaterial.js
blob: 2ba3006ec3b8d7b89bd4b4cc5f715c2d5f6e6752 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */

///////////////////////////////////////////////////////////////////////
// Class RuntimeMaterial
//      Runtime representation of a material.
///////////////////////////////////////////////////////////////////////
function RuntimeMaterial( world )
{
    ///////////////////////////////////////////////////////////////////////
    // Instance variables
    ///////////////////////////////////////////////////////////////////////
	this._name = "GLMaterial";
	this._shaderName = "undefined";

	// variables for animation speed
	this._time = 0.0;
	this._dTime = 0.01;

	// RDGE variables
	this._shader;
	this._materialNode;

    ///////////////////////////////////////////////////////////////////////
    // Property Accessors
    ///////////////////////////////////////////////////////////////////////

	// a material can be animated or not. default is not.  
	// Any material needing continuous rendering should override this method
	this.isAnimated			= function()	{  return false;	}

    ///////////////////////////////////////////////////////////////////////
    // Methods
    ///////////////////////////////////////////////////////////////////////
	this.init = function()
	{
	}

	this.update = function( time )
	{
	}
}


function RuntimeFlatMaterial()
{
	// inherit the members of RuntimeMaterial
	this.inheritedFrom = RuntimeMaterial;
	this.inheritedFrom();

	this._name = "FlatMaterial";
	this._shaderName = "flat";

	// assign a default color
	this._color = [1,0,0,1];

    this.import = function( importStr )
    {
		var colorStr = getPropertyFromString( "color: ",	importStr );
		if (colorStr)
			this._color  = eval( "[" + colorStr + "]" );
    };


	this.init = function()
	{
		if (this._shader)
		{
			 this._shader.colorMe["color"].set( this._color );
		}
	}
}

function RuntimePulseMaterial()
{
	// inherit the members of RuntimeMaterial
	this.inheritedFrom = RuntimeMaterial;
	this.inheritedFrom();

	this._name = "PulseMaterial";
	this._shaderName = "pulse";

	this._texMap = 'assets/images/cubelight.png';

	this.isAnimated			= function()	{  return true;	}


	this.import = function( importStr )
	{
	}

	this.init = function()
	{
		var material = this._materialNode;
		if (material)
		{
			var technique = material.shaderProgram.default;
			var renderer = g_Engine.getContext().renderer;
			if (renderer && technique)
			{
				if (this._shader && this._shader.default)
				{
					var res = [ renderer.vpWidth,  renderer.vpHeight ];
					technique.u_resolution.set( res );

					var wrap = 'REPEAT',  mips = true;
					var tex = renderer.getTextureByName(this._texMap, wrap, mips );
					if (tex)
						technique.u_tex0.set( tex );

					this._shader.default.u_time.set( [this._time] );
				}
			}
		}
	}

	// several materials inherit from pulse.
	// they may share this update method
	this.update = function( time )
	{
		var material = this._materialNode;
		if (material)
		{
			var technique = material.shaderProgram.default;
			var renderer = g_Engine.getContext().renderer;
			if (renderer && technique)
			{
				if (this._shader && this._shader.default)
					this._shader.default.u_time.set( [this._time] );
				this._time += this._dTime;
				if (this._time > 200.0)  this._time = 0.0;
			}
		}
	}
}