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authorhwc4872012-03-05 16:33:51 -0800
committerhwc4872012-03-05 16:33:51 -0800
commit232784ffafe834f75a46ca7fc311e8ca2ff5eec9 (patch)
treec4571d35f51153b218a6a17c7897225a2659cacb /js/helper-classes/RDGE/runtime
parentec10bf44c711e9c552780d2cd9ac0baef21de445 (diff)
downloadninja-232784ffafe834f75a46ca7fc311e8ca2ff5eec9.tar.gz
Corrections for canvas file IO
Diffstat (limited to 'js/helper-classes/RDGE/runtime')
-rw-r--r--js/helper-classes/RDGE/runtime/CanvasDataManager.js29
-rw-r--r--js/helper-classes/RDGE/runtime/RuntimeGeomObj.js3
-rw-r--r--js/helper-classes/RDGE/runtime/RuntimeMaterial.js22
3 files changed, 8 insertions, 46 deletions
diff --git a/js/helper-classes/RDGE/runtime/CanvasDataManager.js b/js/helper-classes/RDGE/runtime/CanvasDataManager.js
index 46d944a1..efbfe4db 100644
--- a/js/helper-classes/RDGE/runtime/CanvasDataManager.js
+++ b/js/helper-classes/RDGE/runtime/CanvasDataManager.js
@@ -12,7 +12,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
12/////////////////////////////////////////////////////////////////////// 12///////////////////////////////////////////////////////////////////////
13function CanvasDataManager() 13function CanvasDataManager()
14{ 14{
15 this.loadGLData = function(root, valueArray) 15 this.loadGLData = function(root, valueArray, NinjaUtils)
16 { 16 {
17 var value = valueArray; 17 var value = valueArray;
18 var nWorlds = value.length; 18 var nWorlds = value.length;
@@ -29,32 +29,7 @@ function CanvasDataManager()
29 var canvas = this.findCanvasWithID( id, root ); 29 var canvas = this.findCanvasWithID( id, root );
30 if (canvas) 30 if (canvas)
31 { 31 {
32 //var loadForAuthoring = true; 32 var rt = new GLRuntime( canvas, importStr );
33 var index = importStr.indexOf( "scenedata: " );
34 //if (index >= 0) loadForAuthoring = false;
35 var loadForAuthoring = false;
36
37 if (loadForAuthoring)
38 {
39 if (!canvas.elementModel)
40 {
41 NJUtils.makeElementModel(canvas, "Canvas", "shape", true);
42 }
43
44 if (canvas.elementModel)
45 {
46 if (canvas.elementModel.shapeModel.GLWorld)
47 canvas.elementModel.shapeModel.GLWorld.clearTree();
48
49 var world = new GLWorld( canvas );
50 canvas.elementModel.shapeModel.GLWorld = world;
51 world.import( importStr );
52 }
53 }
54 else
55 {
56 var rt = new GLRuntime( canvas, importStr );
57 }
58 } 33 }
59 } 34 }
60 } 35 }
diff --git a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
index 253154f9..fd5bf3aa 100644
--- a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
+++ b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
@@ -83,7 +83,9 @@ function RuntimeGeomObj()
83 case "radialGradient": mat = new RuntimeRadialGradientMaterial(); break; 83 case "radialGradient": mat = new RuntimeRadialGradientMaterial(); break;
84 case "linearGradient": mat = new RuntimeLinearGradientMaterial(); break; 84 case "linearGradient": mat = new RuntimeLinearGradientMaterial(); break;
85 case "bumpMetal": mat = new RuntimeBumpMetalMaterial(); break; 85 case "bumpMetal": mat = new RuntimeBumpMetalMaterial(); break;
86 case "uber": mat = new RuntimeUberMaterial(); break;
86 87
88 case "deform":
87 case "water": 89 case "water":
88 case "tunnel": 90 case "tunnel":
89 case "reliefTunnel": 91 case "reliefTunnel":
@@ -94,6 +96,7 @@ function RuntimeGeomObj()
94 case "mandel": 96 case "mandel":
95 case "star": 97 case "star":
96 case "zinvert": 98 case "zinvert":
99 case "keleidoscope":
97 case "pulse": mat = new RuntimePulseMaterial(); break; 100 case "pulse": mat = new RuntimePulseMaterial(); break;
98 101
99 default: 102 default:
diff --git a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js
index ceabbaa5..0f10cfbe 100644
--- a/js/helper-classes/RDGE/runtime/RuntimeMaterial.js
+++ b/js/helper-classes/RDGE/runtime/RuntimeMaterial.js
@@ -274,26 +274,10 @@ function RuntimeBumpMetalMaterial()
274 } 274 }
275 } 275 }
276 } 276 }
277
278 /*
279 this.update = function( time )
280 {
281 var material = this._materialNode;
282 if (material)
283 {
284 var technique = material.shaderProgram.default;
285 var renderer = g_Engine.getContext().renderer;
286 if (renderer && technique)
287 {
288 if (this._shader && this._shader.default)
289 this._shader.default.u_time.set( [this._time] );
290 this._time += this._dTime;
291 if (this._time > 200.0) this._time = 0.0;
292 }
293 }
294 }
295 */
296} 277}
297 278
279function RuntimeUberMaterial()
280{
281}
298 282
299 283