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authorJohn Mayhew2012-04-02 14:57:31 -0700
committerJohn Mayhew2012-04-02 14:57:31 -0700
commitfb0a659c9ca3479fd6799325498b11f074689936 (patch)
tree46342298281aa93e48756e040715f42770ccc526 /js/helper-classes/RDGE/src/core/script/ScreenQuad.js
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
downloadninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/ScreenQuad.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/ScreenQuad.js32
1 files changed, 15 insertions, 17 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/ScreenQuad.js b/js/helper-classes/RDGE/src/core/script/ScreenQuad.js
index 2368d97a..6359f82e 100755
--- a/js/helper-classes/RDGE/src/core/script/ScreenQuad.js
+++ b/js/helper-classes/RDGE/src/core/script/ScreenQuad.js
@@ -4,28 +4,26 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7// RDGE namespaces
8var RDGE = RDGE || {};
7 9
8function ScreenQuad(texture) 10RDGE.ScreenQuad = function (texture) {
9{ 11 this.vertBuffer = null;
10 this.vertBuffer = null; 12 this.uvBuffer = null;
11 this.uvBuffer = null; 13 this.texture = texture;
12 this.texture = texture; 14 this.shader = null;
13 this.shader = null; 15 this.renderObj = null;
14 this.renderObj = null; 16};
15}
16 17
17ScreenQuad.prototype.initialize = function(initProc, shaderOpt) 18RDGE.ScreenQuad.prototype.initialize = function (initProc, shaderOpt) {
18{ 19 initProc(this, shaderOpt);
19 initProc(this, shaderOpt);
20}; 20};
21 21
22ScreenQuad.prototype.setTexture = function(texture) 22RDGE.ScreenQuad.prototype.setTexture = function (texture) {
23{ 23 this.texture = texture;
24 this.texture = texture;
25}; 24};
26 25
27 26
28ScreenQuad.prototype.render = function(renderProc) 27RDGE.ScreenQuad.prototype.render = function (renderProc) {
29{ 28 renderProc(this);
30 renderProc(this);
31}; \ No newline at end of file 29}; \ No newline at end of file