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author | Ananya Sen | 2012-04-17 18:11:55 -0700 |
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committer | Ananya Sen | 2012-04-17 18:11:55 -0700 |
commit | 35abad196cc9feb76ef50c1b63032a38233a6d51 (patch) | |
tree | 914689c66d4ab6c6e088b571eade0a0e35082916 /js/helper-classes/RDGE/src/core/script/engine.js | |
parent | 1f891c58bad0b7746659aa4138001b5ee76d9a0e (diff) | |
parent | 616a8532099fec2a15855eac97cd85cb60c4451c (diff) | |
download | ninja-35abad196cc9feb76ef50c1b63032a38233a6d51.tar.gz |
Merge branch 'refs/heads/ninja-internal-master' into Codeview-improvements
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/engine.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/engine.js | 417 |
1 files changed, 176 insertions, 241 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/engine.js b/js/helper-classes/RDGE/src/core/script/engine.js index 1341d032..d437d5f8 100755 --- a/js/helper-classes/RDGE/src/core/script/engine.js +++ b/js/helper-classes/RDGE/src/core/script/engine.js | |||
@@ -4,12 +4,12 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var RDGE = RDGE || {}; | ||
7 | 8 | ||
8 | /* | 9 | /* |
9 | * Manage state instances | 10 | * Manage state instances |
10 | */ | 11 | */ |
11 | stateManager = function() | 12 | RDGE.stateManager = function () { |
12 | { | ||
13 | // a stack of states | 13 | // a stack of states |
14 | this.stateStack = []; | 14 | this.stateStack = []; |
15 | 15 | ||
@@ -20,21 +20,18 @@ stateManager = function() | |||
20 | this.RDGEInitState = null; | 20 | this.RDGEInitState = null; |
21 | this.RDGERunState = null; | 21 | this.RDGERunState = null; |
22 | 22 | ||
23 | this.currentState = function() | 23 | this.currentState = function () { |
24 | { | ||
25 | if(this.stateTop != undefined) | 24 | if(this.stateTop != undefined) |
26 | return this.stateStack[this.stateTop]; | 25 | return this.stateStack[this.stateTop]; |
27 | 26 | ||
28 | return null; | 27 | return null; |
29 | } | 28 | }; |
30 | 29 | ||
31 | /* | 30 | /* |
32 | * Push new IRuntime state - engine executes the new state | 31 | * Push new IRuntime state - engine executes the new state |
33 | */ | 32 | */ |
34 | this.PushState = function(state, flags) | 33 | this.PushState = function (state, flags) { |
35 | { | 34 | if (state != null && typeof state.Init == 'function') { |
36 | if(state!=null && typeof state.Init == 'function') | ||
37 | { | ||
38 | if(this.stateTop != undefined) | 35 | if(this.stateTop != undefined) |
39 | this.stateStack[this.stateTop].LeaveState(); | 36 | this.stateStack[this.stateTop].LeaveState(); |
40 | 37 | ||
@@ -43,261 +40,226 @@ stateManager = function() | |||
43 | 40 | ||
44 | this.stateTop = this.stateStack.push(state) - 1; | 41 | this.stateTop = this.stateStack.push(state) - 1; |
45 | } | 42 | } |
46 | } | 43 | }; |
47 | 44 | ||
48 | /* | 45 | /* |
49 | * Remove IRuntime state from stack, engine executes previous state | 46 | * Remove IRuntime state from stack, engine executes previous state |
50 | */ | 47 | */ |
51 | this.PopState = function() | 48 | this.PopState = function () { |
52 | { | ||
53 | state = this.stateStack.pop(); | 49 | state = this.stateStack.pop(); |
54 | if(state!=null) | 50 | if (state != null) { |
55 | { | ||
56 | state.Shutdown(); | 51 | state.Shutdown(); |
57 | } | 52 | } |
58 | 53 | ||
59 | this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; | 54 | this.stateTop = this.stateTop > 0 ? this.stateTop - 1 : 0; |
60 | 55 | ||
61 | if(this.stateStack[this.stateTop]) | 56 | if (this.stateStack[this.stateTop]) { |
62 | { | ||
63 | this.stateStack[this.stateTop].ReInit(); | 57 | this.stateStack[this.stateTop].ReInit(); |
64 | } | 58 | } |
65 | } | 59 | }; |
66 | 60 | ||
67 | /* | 61 | /* |
68 | * Remove all states from the stack | 62 | * Remove all states from the stack |
69 | */ | 63 | */ |
70 | this.PopAll = function() | 64 | this.PopAll = function () { |
71 | { | 65 | while (this.stateStack[this.stateTop] != null) { |
72 | while(this.stateStack[this.stateTop] != null) | ||
73 | { | ||
74 | this.PopState(); | 66 | this.PopState(); |
75 | } | 67 | } |
76 | } | 68 | }; |
77 | 69 | ||
78 | this.tick = function(dt) | 70 | this.tick = function (dt) { |
79 | { | 71 | if (this.stateStack[this.stateTop] != null) { |
80 | if(this.stateStack[this.stateTop]!=null) | ||
81 | { | ||
82 | this.stateStack[this.stateTop].Update(dt); | 72 | this.stateStack[this.stateTop].Update(dt); |
83 | this.stateStack[this.stateTop].Resize(); | 73 | this.stateStack[this.stateTop].Resize(); |
84 | this.stateStack[this.stateTop].Draw(); | 74 | this.stateStack[this.stateTop].Draw(); |
85 | } | 75 | } |
86 | } | 76 | }; |
87 | } | 77 | }; |
88 | 78 | ||
89 | g_enableBenchmarks = true; | 79 | RDGE.Engine = function () { |
90 | function Engine() | 80 | this._assetPath = "assets/"; |
91 | { | ||
92 | this._assetPath = "assets/"; | ||
93 | 81 | ||
94 | // map of scene graphs to names | 82 | // map of scene graphs to names |
95 | this.sceneMap = []; | 83 | this.sceneMap = []; |
96 | 84 | ||
97 | // number of states on the stack | 85 | // number of states on the stack |
98 | this.stateTop = undefined; | 86 | this.stateTop = undefined; |
99 | 87 | ||
100 | // size of the browser window | 88 | // size of the browser window |
101 | this.lastWindowWidth = window.innerWidth; | 89 | this.lastWindowWidth = window.innerWidth; |
102 | this.lastWindowHeight = window.innerHeight; | 90 | this.lastWindowHeight = window.innerHeight; |
103 | 91 | ||
104 | this.defaultContext = null; | 92 | this.defaultContext = null; |
105 | 93 | ||
106 | this.lightManager = null; | 94 | this.lightManager = null; |
107 | 95 | ||
108 | clearColor = [0.0, 0.0, 0.0, 0.0]; | 96 | clearColor = [0.0, 0.0, 0.0, 0.0]; |
109 | 97 | ||
110 | panelObjectManager = new objectManager(); | ||
111 | |||
112 | this.initializeComplete = false; | 98 | this.initializeComplete = false; |
113 | 99 | ||
114 | this.RDGECanvas = null; | 100 | this.RDGECanvas = null; |
115 | 101 | ||
116 | /* | 102 | /* |
117 | * a map of canvas names to renderer | 103 | * a map of canvas names to renderer |
118 | */ | 104 | */ |
119 | this.canvasToRendererMap = {}; | 105 | this.canvasToRendererMap = {}; |
120 | 106 | ||
121 | /* | 107 | /* |
122 | * states to canvas map - maps a state stack to the canvas context it belongs to | 108 | * states to canvas map - maps a state stack to the canvas context it belongs to |
123 | */ | 109 | */ |
124 | this.canvasNameToStateStack = {}; | 110 | this.canvasNameToStateStack = {}; |
125 | 111 | ||
126 | /* | 112 | /* |
127 | * the list of context's that are active | 113 | * the list of context's that are active |
128 | */ | 114 | */ |
129 | this.canvasCtxList = []; | 115 | this.canvasCtxList = []; |
130 | 116 | ||
131 | /* | 117 | /* |
132 | * regex object to verify runtime object is not some sort of exploit | 118 | * regex object to verify runtime object is not some sort of exploit |
133 | */ | 119 | */ |
134 | invalidObj = new RegExp("([()]|function)"); | 120 | invalidObj = new RegExp("([()]|function)"); |
135 | 121 | ||
136 | isValidObj = function( name ) | 122 | isValidObj = function (name) { |
137 | { | 123 | // do a quick test make sure user isn't trying to execute a function |
138 | // do a quick test make sure user isn't trying to execute a function | 124 | if (invalidObj.test(name)) { |
139 | if(invalidObj.test(name)) | 125 | window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); |
140 | { | 126 | return false; |
141 | window.console.error("invalid object name passed to RDGE, " + name + " - looks like a function"); | 127 | } |
142 | return false; | 128 | |
143 | } | 129 | return true; |
144 | 130 | }; | |
145 | return true; | 131 | |
146 | } | ||
147 | |||
148 | /* | 132 | /* |
149 | * The context definition - every context shares these parameters | 133 | * The context definition - every context shares these parameters |
150 | */ | 134 | */ |
151 | contextDef = function() |