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authorPierre Frisch2011-12-22 07:25:50 -0800
committerValerio Virgillito2012-01-27 11:18:17 -0800
commitb89a7ee8b956c96a1dcee995ea840feddc5d4b27 (patch)
tree0f3136ab0ecdbbbed6a83576581af0a53124d6f1 /js/helper-classes/RDGE/src/core/script/precompiled.js
parent2401f05d1f4b94d45e4568b81fc73e67b969d980 (diff)
downloadninja-b89a7ee8b956c96a1dcee995ea840feddc5d4b27.tar.gz
First commit of Ninja to ninja-internal
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7/*
8 * A list of shared parameters that all shaders can support (the engine always try to bind these uniforms)
9 * These parameters are compiled into all jshaders and can be set from any jshader
10 * with a call to jshader.global.u_matDiffuse.set([1,0,0,1]) if the jshader depends on that parameter.
11 * To set directly call rdgeGlobalParameters.'param'.set(x), for example rdgeGlobalParameters.u_lightPos.set([1,1,1])
12 * The values can be added to a jshaders params list - this will creating local jshader memory that binds to the parameter
13 * this parameter can be used to set the value for that shader but will not override the global setting
14 * The values set here are the default global values.
15 * note: the rdge_lights substructure can be ignored, the final parameter list contains only the uniform objects
16 */
17
18rdgeGlobalParameters =
19{
20 "u_projMatrix": {'type': 'mat4', 'data': mat4.identity()},
21 "u_mvMatrix": {'type': 'mat4', 'data': mat4.identity()},
22 "u_invMvMatrix": {'type': 'mat4', 'data': mat4.identity()},
23 "u_normalMatrix": {'type': 'mat4', 'data': mat4.identity()},
24 "u_worldMatrix": {'type': 'mat4', 'data': mat4.identity()},
25 "u_viewMatrix": {'type': 'mat4', 'data': mat4.identity()},
26 "u_invViewMatrix": {'type': 'mat4', 'data': mat4.identity()},
27 "u_invWorldMatrix": {'type': 'mat4', 'data': mat4.identity()},
28 "u_inv_viewport_width": {'type': 'float', 'data': [1]},
29 "u_inv_viewport_height":{'type': 'float', 'data': [1]},
30 "u_lightPos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]},
31 "u_lightDiff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]},
32 "u_lightAmb": {'type': 'vec4', 'data': [1.0000, 1.0000, 1.0000, 1.0]},
33 "rdge_lights": {
34 "u_light0Pos": {'type': 'vec3', 'data': [-20.0, 50.0, 20.0]},
35 "u_light0Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]},
36 "u_light0Amb": {'type': 'vec4', 'data': [0.0008, 0.0008, 0.0008, 1.0]},
37 "u_light0Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]},
38 "u_light1Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]},
39 "u_light1Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 0.0]},
40 "u_light1Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]},
41 "u_light1Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]},
42 "u_light2Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]},
43 "u_light2Diff": {'type': 'vec4', 'data': [0.0, 0.0, 0.0, 1.0]},
44 "u_light2Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]},
45 "u_light2Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]},
46 "u_light3Pos": {'type': 'vec3', 'data': [0.0, 0.0, 0.0]},
47 "u_light3Diff": {'type': 'vec4', 'data': [0.8, 0.8, 0.8, 1]},
48 "u_light3Amb": {'type': 'vec4', 'data': [0.5, 0.5, 0.5, 1.0]},
49 "u_light3Spec": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]}},
50 "colMap": {'type': 'tex2d', 'data': "assets/images/white.png"},
51 "envMap": {'type': 'tex2d', 'data': null},
52 "normalMap": {'type': 'tex2d', 'data': null},
53 "glowMap": {'type': 'tex2d', 'data': "assets/images/black.png"},
54 "u_shadowDepthMap": {'type': 'tex2d', 'data': null},
55 "u_depthMap": {'type': 'tex2d', 'data': null},
56 "u_matAmbient": {'type': 'vec4', 'data': [1.00,1.00,1.00, 1]},
57 "u_matDiffuse": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]},
58 "u_matSpecular": {'type': 'vec4', 'data': [1.0, 1.0, 1.0, 1.0]},
59 "u_matShininess": {'type': 'float', 'data': [128.0]},
60 "u_matEmission": {'type': 'float', 'data': [0.0, 0.0, 0.0, 1.0]},
61 "u_frustumFarZ": {'type': 'float', 'data': [1000.0]},
62 "u_shadowLightWorld": {'type': 'mat4', 'data': mat4.identity()},
63 "u_shadowBiasMatrix": {'type': 'mat4', 'data': mat4.identity()},
64 "u_vShadowLight": {'type': 'mat4', 'data': mat4.identity()},
65 "u_shadowBPV": {'type': 'mat4', 'data': mat4.identity()},
66 "u_farZ": {'type': 'float', 'data': [1000]},
67 "u_shadowLightFarZ": {'type': 'float', 'data': [1000]},
68 "u_cameraFTR": {'type': 'vec3', 'data':[0.0, 0.0, 0.0]}
69};