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authorJohn Mayhew2012-04-03 09:39:38 -0700
committerJohn Mayhew2012-04-03 09:39:38 -0700
commitb4ba63045158e108356e065c1237fb72b56473a5 (patch)
tree727039d99f65713ea45957202984a52aa3d16731 /js/helper-classes/RDGE/src/core/script/renderer.js
parent1a3c7d0d5c4ee40af189459749a459990fd08b7e (diff)
downloadninja-b4ba63045158e108356e065c1237fb72b56473a5.tar.gz
fixed remaining namespace bugs ensuring the use of the RDGE namespace everywhere it is required
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/renderer.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderer.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js
index 6b968d5f..0b9185d0 100755
--- a/js/helper-classes/RDGE/src/core/script/renderer.js
+++ b/js/helper-classes/RDGE/src/core/script/renderer.js
@@ -305,7 +305,7 @@ RDGE._renderer = function (canvas) {
305 305
306 if (tex === undefined) { 306 if (tex === undefined) {
307 // load the texture 307 // load the texture
308 name = g_Engine.remapAssetFolder( name ); 308 name = RDGE.globals.engine.remapAssetFolder( name );
309 tex = this.createTexture(name + ext, wrap, mips); 309 tex = this.createTexture(name + ext, wrap, mips);
310 this.textureMap[name] = tex; 310 this.textureMap[name] = tex;
311 tex.lookUpName = name; 311 tex.lookUpName = name;