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author | John Mayhew | 2012-04-03 09:39:38 -0700 |
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committer | John Mayhew | 2012-04-03 09:39:38 -0700 |
commit | b4ba63045158e108356e065c1237fb72b56473a5 (patch) | |
tree | 727039d99f65713ea45957202984a52aa3d16731 /js/helper-classes/RDGE/src/core/script/renderer.js | |
parent | 1a3c7d0d5c4ee40af189459749a459990fd08b7e (diff) | |
download | ninja-b4ba63045158e108356e065c1237fb72b56473a5.tar.gz |
fixed remaining namespace bugs ensuring the use of the RDGE namespace everywhere it is required
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/renderer.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/renderer.js | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index 6b968d5f..0b9185d0 100755 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -305,7 +305,7 @@ RDGE._renderer = function (canvas) { | |||
305 | 305 | ||
306 | if (tex === undefined) { | 306 | if (tex === undefined) { |
307 | // load the texture | 307 | // load the texture |
308 | name = g_Engine.remapAssetFolder( name ); | 308 | name = RDGE.globals.engine.remapAssetFolder( name ); |
309 | tex = this.createTexture(name + ext, wrap, mips); | 309 | tex = this.createTexture(name + ext, wrap, mips); |
310 | this.textureMap[name] = tex; | 310 | this.textureMap[name] = tex; |
311 | tex.lookUpName = name; | 311 | tex.lookUpName = name; |