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authorJohn Mayhew2012-04-02 14:57:31 -0700
committerJohn Mayhew2012-04-02 14:57:31 -0700
commitfb0a659c9ca3479fd6799325498b11f074689936 (patch)
tree46342298281aa93e48756e040715f42770ccc526 /js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
downloadninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/scenegraphNodes.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/scenegraphNodes.js1016
1 files changed, 456 insertions, 560 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
index e80a14fb..56199556 100755
--- a/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
+++ b/js/helper-classes/RDGE/src/core/script/scenegraphNodes.js
@@ -4,646 +4,542 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */ 5</copyright> */
6 6
7// RDGE namespaces
8var RDGE = RDGE || {};
7 9
8/* 10/*
9 * Creates a unique node id 11* Creates a unique node id
10 */ 12*/
11 nodeIdGen = {}; 13RDGE.nodeIdGen = {};
12 14
13 nodeIdGen.counter = 0; 15RDGE.nodeIdGen.counter = 0;
14 16
15 nodeIdGen.getId = function() 17RDGE.nodeIdGen.getId = function () {
16 { 18 return "gen_" + RDGE.nodeIdGen.counter++;
17 return "gen_" + nodeIdGen.counter++; 19};
18 }
19 20
20/* 21/*
21 * Constructs a new transform node 22* Constructs a new transform node
22 */ 23*/
23function createTransformNode(nodeName) 24RDGE.createTransformNode = function (nodeName) {
24{ 25 node = { 'name': nodeName };
25 node = { 'name': nodeName }; 26
26 27 node.transformNodeTemplate = new RDGE.transformNodeTemplate(node);
27 node.transformNodeTemplate = new transformNodeTemplate(node); 28
28 29 return node;
29 return node; 30};
30}
31 31
32/* 32/*
33 * Constructs a new material node 33* Constructs a new material node
34 */ 34*/
35function createMaterialNode(nodeName) 35RDGE.createMaterialNode = function (nodeName) {
36{ 36 node = { 'name': nodeName };
37 node = { 'name': nodeName }; 37
38 38 node.materialNodeTemplate = new RDGE.materialNodeTemplate(node);
39 node.materialNodeTemplate = new materialNodeTemplate(node); 39
40 40 return node;
41 return node; 41};
42}
43 42
44/* 43/*
45 * Constructs a new mesh node 44* Constructs a new mesh node
46 */ 45*/
47function createMeshNode(nodeName, primitive) 46RDGE.createMeshNode = function (nodeName, primitive) {
48{ 47 meshNode = { 'mesh': {}, 'meshNodeTemplate': {} };
49 meshNode = { 'mesh':{}, 'meshNodeTemplate':{} }; 48
50 49 var renderer = RDGE.globals.engine.getContext().renderer;
51 var renderer = g_Engine.getContext().renderer; 50
52 51 if (!primitive.built) {
53 if(!primitive.built)
54 {
55 renderer.createPrimitive(primitive); 52 renderer.createPrimitive(primitive);
56 } 53 }
57 54
58 var model = g_meshMan.getModelByName(nodeName); 55 var model = RDGE.globals.meshMan.getModelByName(nodeName);
59 if(!model) 56 if (!model) {
60 { 57 meshNode.mesh.meshNodeTemplate = new RDGE.meshNodeTemplate(meshNode.mesh, primitive, nodeName);
61 meshNode.mesh.meshNodeTemplate = new meshNodeTemplate(meshNode.mesh, primitive, nodeName);
62 58
63 g_meshMan.modelMap[nodeName] = meshNode.mesh; 59 RDGE.globals.meshMan.modelMap[nodeName] = meshNode.mesh;
64 return meshNode; // --early out-- 60 return meshNode; // --early out--
65 } 61 }
66 else if(!renderer.buffers[model.primitive.buffersID]) 62 else if (!renderer.buffers[model.primitive.buffersID]) {
67 { 63 renderer.createPrimitive(model.primitive);
68 renderer.createPrimitive(model.primitive); 64 }
69 } 65
70 66 meshNode.mesh.meshNodeTemplate = new RDGE.meshNodeTemplate(meshNode.mesh, model.primitive, nodeName);
71 meshNode.mesh.meshNodeTemplate = new meshNodeTemplate(meshNode.mesh, model.primitive, nodeName); 67
72 68 return meshNode;
73 69};
74 return meshNode;
75}
76 70
77/* 71/*
78 * Construct a light node 72* Construct a light node
79 */ 73*/
80function createLightNode(nodeName) 74RDGE.createLightNode = function (nodeName) {
81{
82 node = { 'name': nodeName }; 75 node = { 'name': nodeName };
83 node.lightNodeTemplate = new lightNodeTemplate(node); 76 node.lightNodeTemplate = new RDGE.lightNodeTemplate(node);
84 77
85 return node; 78 return node;
86} 79};
87 80
88/* 81/*
89 * creates a specialized mesh node representing a screen aligned quad with identity transform 82* creates a specialized mesh node representing a screen aligned quad with identity transform
90 */ 83*/
91function createScreenQuadNode() 84RDGE.createScreenQuadNode = function () {
92{ 85 var trNode = RDGE.createTransformNode();
93 var trNode = createTransformNode(); 86 trNode.attachMeshNode("screenQuad", RDGE.renderUtils.createScreenAlignedQuad());
94 trNode.attachMeshNode("screenQuad", createScreenAlignedQuad()); 87 return trNode;
95 return trNode; 88};
96}
97 89
98function verifyTransformNode( node ) 90RDGE.verifyTransformNode = function (node) {
99{ 91 if (node.transformNodeTemplate == undefined) {
100 if(node.transformNodeTemplate == undefined) 92 node.transformNodeTemplate = new RDGE.transformNodeTemplate(node);
101 {
102 node.transformNodeTemplate = new transformNodeTemplate(node);
103 } 93 }
104} 94};
105 95
106function verifyMaterialNode( node ) 96RDGE.verifyMaterialNode = function (node) {
107{ 97 if (node.materialNodeTemplate == undefined) {
108 if(node.materialNodeTemplate == undefined) 98 node.materialNodeTemplate = new RDGE.materialNodeTemplate(node);
109 {
110 node.materialNodeTemplate = new materialNodeTemplate(node);
111 } 99 }
112} 100};
113 101
114function verifyLightNode( node ) 102RDGE.verifyLightNode = function (node) {
115{ 103 if (node.lightNodeTemplate == undefined) {
116 if(node.lightNodeTemplate == undefined) 104 node.lightNodeTemplate = new RDGE.lightNodeTemplate(node);
117 {
118 node.lightNodeTemplate = new lightNodeTemplate(node);
119 } 105 }
120} 106};
121
122 107
123/* 108/*
124 * Takes an object and attachs transform node 109* Takes an object and attaches transform node
125 * functions and fields if they are not defined 110* functions and fields if they are not defined
126 */ 111*/
127transformNodeTemplate = function(trNode) 112RDGE.transformNodeTemplate = function (trNode) {
128{
129 // Lots of checking for things that might exist and adding them when they don't 113 // Lots of checking for things that might exist and adding them when they don't
130 114
131 /* ------------------------------------------- */ 115 /* ------------------------------------------- */
132 if(!trNode.children) 116 if (!trNode.children) {
133 { 117 trNode.children = [];
134 trNode.children = []; 118 }
135 } 119
136 120 if (!trNode.local) {
137 if(!trNode.local) 121 trNode.local = RDGE.mat4.identity();
138 { 122 }
139 trNode.local = mat4.identity(); 123
140 } 124 if (!trNode.world) {
141 125 trNode.world = RDGE.mat4.identity();
142 if(!trNode.world)