diff options
author | John Mayhew | 2012-04-02 14:57:31 -0700 |
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committer | John Mayhew | 2012-04-02 14:57:31 -0700 |
commit | fb0a659c9ca3479fd6799325498b11f074689936 (patch) | |
tree | 46342298281aa93e48756e040715f42770ccc526 /js/helper-classes/RDGE/src/core/script/util | |
parent | c24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff) | |
download | ninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz |
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script
/core/script/fx/blur.js
/core/script/fx/ssao.js
/core/script/animation.js
- Fully removed the following from the build and from source control as they are unused or no longer needed
/core/script/util/dbgpanel.js
/core/script/util/fpsTracker.js
/core/script/util/statTracker.js
/core/script/input.js
/core/script/TextureManager.js
/core/script/ubershader.js
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/util')
3 files changed, 0 insertions, 626 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/util/dbgpanel.js b/js/helper-classes/RDGE/src/core/script/util/dbgpanel.js deleted file mode 100755 index f5b9d76d..00000000 --- a/js/helper-classes/RDGE/src/core/script/util/dbgpanel.js +++ /dev/null | |||
@@ -1,237 +0,0 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var g_dbgPanel = null; | ||
8 | |||
9 | /** | ||
10 | * Implements an easy to use debugging panel. | ||
11 | * @param id - element id of a <div> to convert into a debug panel | ||
12 | * @param title - header title for the panel | ||
13 | */ | ||
14 | function utilDbgPanel(id, title) | ||
15 | { | ||
16 | this.id = id; | ||
17 | this.root = '#' + id; | ||
18 | this.accordion = this.root + ' .dbgpanel-accordion'; | ||
19 | this.categories = {}; | ||
20 | this.counter = 0; | ||
21 | |||
22 | $(this.root).addClass('dbgpanel-outer ui-widget-content'); | ||
23 | $(this.root).draggable({handle: this.root, containment: 'body'}); | ||
24 | $(this.root).resizable({minWidth: $(this.root).width(), minHeight: $(this.root).height()}); | ||
25 | |||
26 | $(this.root).append('<h3 class="dbgpanel-title">' + title + '</h3>'); | ||
27 | $(this.root).append('<div class="dbgpanel-accordion" />'); | ||
28 | $(this.accordion).accordion({clearStyle: true}); | ||
29 | } | ||
30 | |||
31 | /** | ||
32 | * Adds a label to the debug panel. | ||
33 | * @param category - category to which to append a label | ||
34 | */ | ||
35 | utilDbgPanel.prototype.appendLabel = function(category, label) | ||
36 | { | ||
37 | var cat = this.getCategorySelector(category); | ||
38 | $(cat).append('<p class="dbgpanel-label">' + label + '</p>'); | ||
39 | } | ||
40 | |||
41 | /** | ||
42 | * Adds a toggle button to the debug panel. | ||
43 | * @param category - category to which to append a toggle | ||
44 | * @param value - current value of the boolean | ||
45 | * @param label - button label | ||
46 | * @param onChange - function that receives an updated value upon a change | ||
47 | */ | ||
48 | utilDbgPanel.prototype.appendBoolean = function(category, value, label, onChange) | ||
49 | { | ||
50 | var cat = this.getCategorySelector(category); | ||
51 | |||
52 | var button = this.getUniqueID(); | ||
53 | $(cat).append('<div class="dbgpanel-button"><input type="checkbox" id="' + button + '"><label for="' + button + '" class="dbgpanel-button-label"/></div>'); | ||
54 | |||
55 | $('#'+button).prop('checked', (value || (value != 0.0))); | ||
56 | $('#'+button).button({label: label}); | ||
57 | $('#'+button).change(function(e) { | ||
58 | if (e.target.checked) | ||
59 | value = (typeof value == "number") ? 1.0 : true; | ||
60 | else | ||
61 | value = (typeof value == "number") ? 0.0 : false; | ||
62 | |||
63 | if(onChange) | ||
64 | onChange(value); | ||
65 | }); | ||
66 | } | ||
67 | |||
68 | /** | ||
69 | * Adds a slider to the debug panel. | ||
70 | * @param category - category to which to append a slider | ||
71 | * @param value - current value of the number | ||
72 | * @param rangeMin - minimum permitted value | ||
73 | * @param rangeMax - maximum permitted value | ||
74 | * @param stepSize - granularity of allowable values | ||
75 | * @param onChange - function that receives an updated value upon a change | ||
76 | */ | ||
77 | utilDbgPanel.prototype.appendNumber = function(category, value, rangeMin, rangeMax, stepSize, onChange) | ||
78 | { | ||
79 | var cat = this.getCategorySelector(category); | ||
80 | |||
81 | var slider = this.getUniqueID(); | ||
82 | $(cat).append('<div id="' + slider + '" class="dbgpanel-slider"/>'); | ||
83 | |||
84 | $('#'+slider).slider({ | ||
85 | min: rangeMin, max: rangeMax, | ||
86 | value: value, | ||
87 | step: stepSize, | ||
88 | slide: function(event, ui) { | ||
89 | value = ui.value; | ||
90 | if(onChange) | ||
91 | onChange(value); | ||
92 | }, | ||
93 | change: function(event, ui) { | ||
94 | value = ui.value; | ||
95 | if(onChange) | ||
96 | onChange(value); | ||
97 | } | ||
98 | }); | ||
99 | } | ||
100 | |||
101 | |||
102 | /** | ||
103 | * Returns a unique id that can be used with child elements of this debug panel. | ||
104 | */ | ||
105 | utilDbgPanel.prototype.getUniqueID = function() | ||
106 | { | ||
107 | return this.id + '_' + this.counter++; | ||
108 | } | ||
109 | |||
110 | /** | ||
111 | * Queries the jquery selector corresponding to the passed accordion category. | ||
112 | * @param category - category div for which to return a selector | ||
113 | */ | ||
114 | utilDbgPanel.prototype.getCategorySelector = function(category) | ||
115 | { | ||
116 | var selector = this.categories[category]; | ||
117 | |||
118 | if (selector == undefined) | ||
119 | { | ||
120 | // Generate a selector for this category | ||
121 | selector = this.getUniqueID(); | ||
122 | |||
123 | // Add a new div to the accordion ui | ||
124 | $(this.accordion).accordion("destroy"); | ||
125 | $(this.accordion).append('<h3 class="dbgpanel-category-title">' + category + | ||
126 | '</h3><div id="' + selector + '" class="dbgpanel-category-content"></div>'); | ||
127 | $(this.accordion).accordion({clearStyle: true}); | ||
128 | |||
129 | // Store the selector | ||
130 | selector = '#' + selector; | ||
131 | this.categories[category] = selector; | ||
132 | } | ||
133 | |||
134 | return selector; | ||
135 | } | ||
136 | |||
137 | ////////////////////////////////// | ||
138 | g_sg=null; | ||
139 | g_wireframe=false; | ||
140 | g_initializedDbgPanel=false; | ||
141 | g_showScene=true; | ||
142 | g_showBloom=true; | ||
143 | enableNormalMapping=true; | ||
144 | g_bloomIntensity1=0.7; | ||
145 | g_bloomIntensity2=0.5; | ||
146 | g_bloomIntensity3=1.0; | ||
147 | g_bloomIntensity4=0.2; | ||
148 | g_mainLight=null; | ||
149 | g_shadowLigthSize=7.93; | ||
150 | g_shadowColor=[1.0 - 0.922, 1.0 - 0.7373, 1.0 - 0.4824, 0.5]; | ||
151 | g_depthMapGenShader=null; | ||
152 | g_showSSAO=true; | ||
153 | g_enableShadowMapping=true; | ||
154 | g_sampleRadius=0.36; | ||
155 | g_intensity=0.75; | ||
156 | g_distScale=0.60; | ||
157 | g_bias=0.05; | ||
158 | g_animationRate=1.0; | ||
159 | ////////////////////////////////// | ||
160 | |||
161 | utilDbgPanel.prototype.enableFXDebug = function( ) | ||
162 | { | ||
163 | this.appendBoolean("General",g_showScene,"Enable scene render",function(val) { g_showScene=val; }); | ||
164 | this.appendBoolean("General",g_wireframe,"Enable wireframe",function(val) { g_wireframe=val; }); | ||
165 | this.appendBoolean("General",true,"Enable frustum culling",function(val) { g_sg.frustumCulling=val; }); | ||
166 | this.appendBoolean("General",enableNormalMapping,"Enable normal mapping",function(val) { enableNormalMapping=val; }); | ||
167 | |||
168 | |||
169 | this.appendBoolean("Shadows",g_enableShadowMapping,"Enable shadow mapping",function(val) { var scene = g_Engine.getContext().getScene(); | ||
170 | scene.renderGraph.shadowDepthMap.visibility = (!val ? 0 : 1); | ||
171 | var scene = g_Engine.getContext().getScene(); | ||
172 | scene.renderGraph.finalPass.shader.screenQuad.u_shadowMap.set("assets/images/white"); | ||
173 | scene.renderGraph.finalPass.textures[2].enabled = val; | ||
174 | }); | ||
175 | this.appendLabel("Shadows","Light Size"); | ||
176 | this.appendNumber("Shadows",g_shadowLigthSize, 1.0, 32.0, 0.01, function(val) { var scene = g_Engine.getContext().getScene(); | ||
177 | scene.renderGraph.shadowMap.shader.shadowMap.u_lightSize.set([val]);}); | ||
178 | |||
179 | this.appendLabel("Shadows","Color-R"); | ||
180 | this.appendNumber("Shadows",g_shadowColor[0], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); | ||
181 | g_shadowColor[0] = 1.0 - val; | ||
182 | scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); | ||
183 | this.appendLabel("Shadows","Color-G"); | ||
184 | this.appendNumber("Shadows",g_shadowColor[1], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); | ||
185 | g_shadowColor[1] = 1.0 - val; | ||
186 | scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); | ||
187 | this.appendLabel("Shadows","Color-B"); | ||
188 | this.appendNumber("Shadows",g_shadowColor[2], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); | ||
189 | g_shadowColor[2] = 1.0 - val; | ||
190 | scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); | ||
191 | this.appendLabel("Shadows","Color-A"); | ||
192 | this.appendNumber("Shadows",g_shadowColor[3], 0.0, 1.0, 0.001, function(val) { var scene = g_Engine.getContext().getScene(); | ||
193 | g_shadowColor[3] = val; | ||
194 | scene.renderGraph.shadowMap.shader.shadowMap.u_shadowColor.set(g_shadowColor);}); | ||
195 | |||
196 | |||
197 | this.appendLabel("Animation","Rate"); | ||
198 | this.appendNumber("Animation",g_animationRate,-4.0,4.0,0.1,function(val) { g_animationRate=val; }); | ||
199 | |||
200 | this.appendBoolean("Bloom",g_showBloom,"Enable bloom",function(val) { var scene = g_Engine.getContext().getScene(); | ||
201 |