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authorJohn Mayhew2012-04-03 09:39:38 -0700
committerJohn Mayhew2012-04-03 09:39:38 -0700
commitb4ba63045158e108356e065c1237fb72b56473a5 (patch)
tree727039d99f65713ea45957202984a52aa3d16731 /js/helper-classes/RDGE/src/core/script/utilities.js
parent1a3c7d0d5c4ee40af189459749a459990fd08b7e (diff)
downloadninja-b4ba63045158e108356e065c1237fb72b56473a5.tar.gz
fixed remaining namespace bugs ensuring the use of the RDGE namespace everywhere it is required
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/utilities.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/utilities.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/utilities.js b/js/helper-classes/RDGE/src/core/script/utilities.js
index 85190097..d3e49398 100755
--- a/js/helper-classes/RDGE/src/core/script/utilities.js
+++ b/js/helper-classes/RDGE/src/core/script/utilities.js
@@ -158,7 +158,7 @@ RDGE.createShader = function (ctx, strVertShaderName, strFragShaderName, attribs
158 vShader = strVertShaderName; 158 vShader = strVertShaderName;
159 } else { 159 } else {
160 var vshaderRequest = new XMLHttpRequest(); 160 var vshaderRequest = new XMLHttpRequest();
161 vshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strVertShaderName + '.glsl', false); 161 vshaderRequest.open("GET", RDGE.globals.engine._assetPath+'shaders/' + strVertShaderName + '.glsl', false);
162 vshaderRequest.send(null); 162 vshaderRequest.send(null);
163 vShader = vshaderRequest.responseText; 163 vShader = vshaderRequest.responseText;
164 } 164 }
@@ -167,7 +167,7 @@ RDGE.createShader = function (ctx, strVertShaderName, strFragShaderName, attribs
167 fShader = strFragShaderName; 167 fShader = strFragShaderName;
168 } else { 168 } else {
169 var fshaderRequest = new XMLHttpRequest(); 169 var fshaderRequest = new XMLHttpRequest();
170 fshaderRequest.open("GET", g_Engine._assetPath+'shaders/' + strFragShaderName + '.glsl', false); 170 fshaderRequest.open("GET", RDGE.globals.engine._assetPath+'shaders/' + strFragShaderName + '.glsl', false);
171 fshaderRequest.send(null); 171 fshaderRequest.send(null);
172 fShader = fshaderRequest.responseText; 172 fShader = fshaderRequest.responseText;
173 } 173 }