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author | hwc487 | 2012-01-27 15:52:36 -0800 |
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committer | hwc487 | 2012-01-27 15:52:36 -0800 |
commit | 86a801c057fc3b0580d6130be5740c2ee503444f (patch) | |
tree | 8b014e981273464afde4e0603cdf70c6e90eee48 /js/helper-classes/RDGE/src/core/script | |
parent | 302e3eb01037ff550bc93547cb8d5d0a0780b312 (diff) | |
download | ninja-86a801c057fc3b0580d6130be5740c2ee503444f.tar.gz |
updated from old repo
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script')
4 files changed, 27 insertions, 6 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/init_state.js b/js/helper-classes/RDGE/src/core/script/init_state.js index 8c69d218..4b97a4f4 100644 --- a/js/helper-classes/RDGE/src/core/script/init_state.js +++ b/js/helper-classes/RDGE/src/core/script/init_state.js | |||
@@ -42,11 +42,16 @@ LoadState.prototype.Init = function() | |||
42 | if(this.sceneName) | 42 | if(this.sceneName) |
43 | { | 43 | { |
44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); | 44 | this.loadScene("assets_web/mesh/" + this.sceneName + ".json", this.sceneName); |
45 | } | 45 | } |
46 | |||
47 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | ||
48 | this.userRunState.onLoadState(); | ||
46 | } | 49 | } |
47 | 50 | ||
48 | LoadState.prototype.ReInit = function() | 51 | LoadState.prototype.ReInit = function() |
49 | { | 52 | { |
53 | if (this.hasUserState && this.userRunState && this.userRunState.onLoadState) | ||
54 | this.userRunState.onLoadState(); | ||
50 | } | 55 | } |
51 | 56 | ||
52 | LoadState.prototype.Resize = function() | 57 | LoadState.prototype.Resize = function() |
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index 0c51d2cb..517947df 100644 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -335,14 +335,19 @@ _renderer = function(canvas) { | |||
335 | 335 | ||
336 | var tex = this.textureMap[name]; | 336 | var tex = this.textureMap[name]; |
337 | 337 | ||
338 | if (tex === undefined) { | 338 | if (tex === undefined) |
339 | 339 | { | |
340 | |||
341 | // load the texture | 340 | // load the texture |
342 | tex = this.createTexture(name + ext, wrap, mips); | 341 | tex = this.createTexture(name + ext, wrap, mips); |
343 | this.textureMap[name] = tex; | 342 | this.textureMap[name] = tex; |
344 | tex.lookUpName = name; | 343 | tex.lookUpName = name; |
344 | tex.previouslyReferenced = false; | ||
345 | } | 345 | } |
346 | else | ||
347 | { | ||
348 | //console.log( "texture already loaded: " + name ); | ||
349 | tex.previouslyReferenced = true; | ||
350 | } | ||
346 | 351 | ||
347 | return tex; | 352 | return tex; |
348 | 353 | ||
@@ -364,6 +369,7 @@ _renderer = function(canvas) { | |||
364 | mips = true; | 369 | mips = true; |
365 | 370 | ||
366 | if (texture) { | 371 | if (texture) { |
372 | //console.log( "createTexture: " + url ); | ||
367 | texture.image = new Image(); | 373 | texture.image = new Image(); |
368 | texture.image.src = url; | 374 | texture.image.src = url; |
369 | texture.image.context = g_Engine.getContext(); | 375 | texture.image.context = g_Engine.getContext(); |
@@ -371,6 +377,8 @@ _renderer = function(canvas) { | |||
371 | texture.image.onload = function() { | 377 | texture.image.onload = function() { |
372 | var stateMan = this.context.ctxStateManager; | 378 | var stateMan = this.context.ctxStateManager; |
373 | stateMan.RDGEInitState.loadTexture(texture); | 379 | stateMan.RDGEInitState.loadTexture(texture); |
380 | //console.log( "loaded texture: " + texture.lookUpName ); | ||
381 | if (texture.callback) texture.callback( texture ); | ||
374 | }; | 382 | }; |
375 | } | 383 | } |
376 | return texture; | 384 | return texture; |
diff --git a/js/helper-classes/RDGE/src/core/script/run_state.js b/js/helper-classes/RDGE/src/core/script/run_state.js index ad56d9ea..acdb6797 100644 --- a/js/helper-classes/RDGE/src/core/script/run_state.js +++ b/js/helper-classes/RDGE/src/core/script/run_state.js | |||
@@ -30,6 +30,9 @@ RunState.prototype.Init = function() | |||
30 | this.userRunState.init(); | 30 | this.userRunState.init(); |
31 | } | 31 | } |
32 | 32 | ||
33 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) | ||
34 | this.userRunState.onRunState(); | ||
35 | |||
33 | 36 | ||
34 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 37 | //////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
35 | 38 | ||
@@ -94,6 +97,11 @@ RunState.prototype.ReInit = function() | |||
94 | if(!this.initialized) | 97 | if(!this.initialized) |
95 | { | 98 | { |
96 | this.Init(); | 99 | this.Init(); |
100 | } | ||
101 | else | ||
102 | { | ||
103 | if (this.hasUserState && this.userRunState && this.userRunState.onRunState) | ||
104 | this.userRunState.onRunState(); | ||
97 | } | 105 | } |
98 | } | 106 | } |
99 | 107 | ||
@@ -117,7 +125,7 @@ RunState.prototype.Draw = function () | |||
117 | var width = this.renderer.vpWidth; | 125 | var width = this.renderer.vpWidth; |
118 | var height = this.renderer.vpHeight; | 126 | var height = this.renderer.vpHeight; |
119 | 127 | ||
120 | this.renderer._clear(); | 128 | // this.renderer._clear(); |
121 | 129 | ||
122 | this.userRunState.draw(); | 130 | this.userRunState.draw(); |
123 | 131 | ||
diff --git a/js/helper-classes/RDGE/src/core/script/runtime.js b/js/helper-classes/RDGE/src/core/script/runtime.js index 8d8fdf38..e950fce0 100644 --- a/js/helper-classes/RDGE/src/core/script/runtime.js +++ b/js/helper-classes/RDGE/src/core/script/runtime.js | |||
@@ -121,7 +121,7 @@ function RDGEStart(canvasOrID) | |||
121 | 121 | ||
122 | g_Engine.registerCanvas(canvas); | 122 | g_Engine.registerCanvas(canvas); |
123 | 123 | ||
124 | canvas.task = new RDGETask(canvas, true); | 124 | //canvas.task = new RDGETask(canvas, true); |
125 | 125 | ||
126 | if (!g_shaderMan) | 126 | if (!g_shaderMan) |
127 | g_shaderMan = new ShaderManager(); | 127 | g_shaderMan = new ShaderManager(); |