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authorJohn Mayhew2012-04-02 16:28:39 -0700
committerJohn Mayhew2012-04-02 16:28:39 -0700
commitb4155fb4c33675a8a7cd37473513718043fdf0ba (patch)
tree3d8c802473f2395d53d599ec9d8b70b60a4db50c /js/helper-classes/RDGE/src/core
parent5ba9aeac94c86049423fd5d4b37b277263939c13 (diff)
parentc6de22bf42be90b403491b5f87b1818d9020310c (diff)
downloadninja-b4155fb4c33675a8a7cd37473513718043fdf0ba.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
Diffstat (limited to 'js/helper-classes/RDGE/src/core')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/MeshManager.js116
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/engine.js290
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/fx/ssao.js90
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/init_state.js298
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jshader.js8
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderer.js1
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/run_state.js416
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/scenegraphNodes.js543
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/utilities.js152
9 files changed, 970 insertions, 944 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/MeshManager.js b/js/helper-classes/RDGE/src/core/script/MeshManager.js
index 2c31781e..4fa3c908 100755
--- a/js/helper-classes/RDGE/src/core/script/MeshManager.js
+++ b/js/helper-classes/RDGE/src/core/script/MeshManager.js
@@ -14,31 +14,31 @@ RDGE.Model = function (name, mesh) {
14}; 14};
15 15
16/* 16/*
17* Maintains a list of meshes to allow instancing of data 17 * Maintains a list of meshes to allow instancing of data
18*/ 18 */
19RDGE.MeshManager = function () { 19RDGE.MeshManager = function () {
20 this.contentUrl = "assets_web/mesh/"; 20 this.contentUrl = "assets_web/mesh/";
21 this.modelMap = {}; 21 this.modelMap = {};
22 this.readyList = []; // meshes that have data ready 22 this.readyList = []; // meshes that have data ready
23 this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading 23 this.meshesLoading = true; // indicates that no meshes have loaded or that they are still loading
24 this.postMeshLoadCallbackList = []; 24 this.postMeshLoadCallbackList = [];
25 this.tempSphere = null; 25 this.tempSphere = null;
26 this.requestCounter = 0; 26 this.requestCounter = 0;
27}; 27};
28 28
29/* 29/*
30* Pass the scene meshNode stump, loads temp object while real mesh is downloading 30 * Pass the scene meshNode stump, loads temp object while real mesh is downloading
31*/ 31 */
32RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) { 32RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) {
33 // if it exists already, return the mesh requested 33 // if it exists already, return the mesh requested
34 if (this.modelMap[meshStump.name] !== undefined) 34 if ( this.modelMap[meshStump.name] !== undefined )
35 return this.modelMap[meshStump.name]; 35 return this.modelMap[meshStump.name];
36 36
37 meshStump.ready = false; 37 meshStump.ready = false;
38 meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json"; 38 meshStump.addr = this.contentUrl + meshStump.name + "_mesh.json";
39 meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id; 39 meshStump.ctxID = RDGE.globals.engine.getContext().renderer.id;
40 40
41 // sets a temp mesh up in place of the final mesh to load 41 // sets a temp mesh up in place of the final mesh to load
42 if (!tempMesh) { 42 if (!tempMesh) {
43 if (this.tempSphere == null) { 43 if (this.tempSphere == null) {
44 this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5); 44 this.tempSphere = RDGE.renderUtils.makeSphere(RDGE.globals.engine.getContext().renderer.ctx, 25, 5, 5);
@@ -47,9 +47,9 @@ RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) {
47 tempMesh = this.tempSphere; 47 tempMesh = this.tempSphere;
48 } 48 }
49 49
50 // add the temp mesh to the map of loaded meshes 50 // add the temp mesh to the map of loaded meshes
51 this.modelMap[meshStump.name] = tempMesh; 51 this.modelMap[meshStump.name] = tempMesh;
52 52
53 // update the request counter - we now have one more mesh to load 53 // update the request counter - we now have one more mesh to load
54 this.requestCounter++; 54 this.requestCounter++;
55 55
@@ -59,18 +59,18 @@ RDGE.MeshManager.prototype.loadMesh = function (meshStump, tempMesh) {
59}; 59};
60 60
61/* 61/*
62* Deletes the passed mesh from the manager as well as all renderers 62 * Deletes the passed mesh from the manager as well as all renderers
63*/ 63 */
64RDGE.MeshManager.prototype.deleteMesh = function (name) { 64RDGE.MeshManager.prototype.deleteMesh = function (name) {
65 var model = this.modelMap[name]; 65 var model = this.modelMap[name];
66 66
67 if (model) { 67 if (model) {
68 RDGE.globals.engine.ctxMan.forEach(function (context) { 68 RDGE.globals.engine.ctxMan.forEach(function (context) {
69 context.renderer.deletePrimitive(model.primitive); 69 context.renderer.deletePrimitive(model.primitive);
70 }); 70 });
71 71
72 delete this.modelMap[name]; 72 delete this.modelMap[name];
73 } 73 }
74}; 74};
75 75
76RDGE.MeshManager.prototype.getModelByName = function (name) { 76RDGE.MeshManager.prototype.getModelByName = function (name) {
@@ -89,22 +89,22 @@ RDGE.MeshManager.prototype.getModelNames = function () {
89 89
90RDGE.MeshManager.prototype.processMeshData = function () { 90RDGE.MeshManager.prototype.processMeshData = function () {
91 var renderer = RDGE.globals.engine.getContext().renderer; 91 var renderer = RDGE.globals.engine.getContext().renderer;
92 92
93 // loop through meshes and load ready data 93 // loop through meshes and load ready data
94 for (var index in this.readyList) { 94 for (var index in this.readyList) {
95 // if item is ready load it 95 // if item is ready load it
96 if (this.readyList[index] && this.readyList[index].ready && renderer.id === this.readyList[index].ctxID) { 96 if (this.readyList[index] && this.readyList[index].ready && renderer.id === this.readyList[index].ctxID) {
97 97
98 98
99 // pop the item 99 // pop the item
100 var model = this.readyList[index]; 100 var model = this.readyList[index];
101 this.readyList.splice(index, 1); 101 this.readyList.splice(index, 1);
102 102
103 var primset = new RDGE.rdgePrimitiveDefinition(); 103 var primset = new RDGE.rdgePrimitiveDefinition();
104 104
105 primset.vertexDefinition = 105 primset.vertexDefinition =
106 { 106 {
107 // this shows two ways to map this data to an attribute 107 // this shows two ways to map this data to an attribute
108 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 108 "vert": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
109 "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 109 "a_pos": { 'type': RDGE.rdgeConstants.VS_ELEMENT_POS, 'bufferIndex': 0, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
110 "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 110 "normal": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT3, 'bufferIndex': 1, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
@@ -115,44 +115,44 @@ RDGE.MeshManager.prototype.processMeshData = function () {
115 "a_texcoords": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }, 115 "a_texcoords": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC },
116 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC } 116 "a_uv": { 'type': RDGE.rdgeConstants.VS_ELEMENT_FLOAT2, 'bufferIndex': 2, 'bufferUsage': RDGE.rdgeConstants.BUFFER_STATIC }
117 }; 117 };
118 118
119 primset.bufferStreams = 119 primset.bufferStreams =
120 [ 120 [
121 model.root.data.coords, 121 model.root.data.coords,
122 model.root.data.normals, 122 model.root.data.normals,
123 model.root.data.uvs 123 model.root.data.uvs
124 ]; 124 ];
125 125
126 primset.streamUsage = 126 primset.streamUsage =
127 [ 127 [
128 RDGE.rdgeConstants.BUFFER_STATIC, 128 RDGE.rdgeConstants.BUFFER_STATIC,
129 RDGE.rdgeConstants.BUFFER_STATIC, 129 RDGE.rdgeConstants.BUFFER_STATIC,
130 RDGE.rdgeConstants.BUFFER_STATIC 130 RDGE.rdgeConstants.BUFFER_STATIC
131 ]; 131 ];
132 132
133 primset.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM; 133 primset.indexUsage = RDGE.rdgeConstants.BUFFER_STREAM;
134 134
135 primset.indexBuffer = model.root.data.indices; 135 primset.indexBuffer = model.root.data.indices;
136 136
137 renderer.createPrimitive(primset); 137 renderer.createPrimitive( primset );
138 138
139 model.root.primitive = primset; 139 model.root.primitive = primset;
140 140
141 // generate a bounding box for this mesh 141 // generate a bounding box for this mesh
142 model.root.bbox = new RDGE.box(); 142 model.root.bbox = new RDGE.box();
143 143
144 var numCoords = model.root.data.coords.length; var idx = 0; 144 var numCoords = model.root.data.coords.length; var idx = 0;
145 while (idx < numCoords - 2) { 145 while (idx < numCoords - 2) {
146 var thisCoord = [model.root.data.coords[idx + 0], model.root.data.coords[idx + 1], model.root.data.coords[idx + 2]]; 146 var thisCoord = [model.root.data.coords[idx+0], model.root.data.coords[idx+1], model.root.data.coords[idx+2]];
147 model.root.bbox.addVec3(thisCoord); 147 model.root.bbox.addVec3(thisCoord);
148