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author | Pushkar Joshi | 2012-01-30 13:56:33 -0800 |
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committer | Pushkar Joshi | 2012-01-30 13:56:33 -0800 |
commit | 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420 (patch) | |
tree | c572db40a8f9b24eab3d6a4db56f28c62aa83136 /js/helper-classes/RDGE | |
parent | f71ddd22ca313b8f4d3dd01720b6544b57c96505 (diff) | |
download | ninja-76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420.tar.gz |
Merge pushkar branch on gerritt with github version
Diffstat (limited to 'js/helper-classes/RDGE')
-rw-r--r-- | js/helper-classes/RDGE/GLBrushStroke.js | 1 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLSubpath.js | 39 |
2 files changed, 36 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index 89292ad8..f9ed6619 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js | |||
@@ -6,7 +6,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
6 | 6 | ||
7 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 7 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
8 | 8 | ||
9 | |||
10 | /////////////////////////////////////////////////////////////////////// | 9 | /////////////////////////////////////////////////////////////////////// |
11 | // Class GLBrushStroke | 10 | // Class GLBrushStroke |
12 | // representation a sequence points (polyline) created by brush tool. | 11 | // representation a sequence points (polyline) created by brush tool. |
diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js index 25b12093..79940e06 100644 --- a/js/helper-classes/RDGE/GLSubpath.js +++ b/js/helper-classes/RDGE/GLSubpath.js | |||
@@ -155,6 +155,32 @@ function GLSubpath() { | |||
155 | return retAnchor; | 155 | return retAnchor; |
156 | } | 156 | } |
157 | 157 | ||
158 | this.deselectAnchorPoint = function(){ | ||
159 | this._selectedAnchorIndex = -1; | ||
160 | } | ||
161 | |||
162 | this.reversePath = function() { | ||
163 | var revAnchors = []; | ||
164 | var numAnchors = this._Anchors.length; | ||
165 | var lastIndex = numAnchors-1; | ||
166 | if (lastIndex<0){ | ||
167 | return; //cannot reverse empty path | ||
168 | } | ||
169 | for (var i=lastIndex;i>=0;i--) { | ||
170 | var newAnchor = new GLAnchorPoint(); | ||
171 | var oldAnchor = this._Anchors[i]; | ||
172 | newAnchor.setPos(oldAnchor.getPosX(),oldAnchor.getPosY(),oldAnchor.getPosZ()); | ||
173 | newAnchor.setPrevPos(oldAnchor.getNextX(),oldAnchor.getNextY(),oldAnchor.getNextZ()); | ||
174 | newAnchor.setNextPos(oldAnchor.getPrevX(),oldAnchor.getPrevY(),oldAnchor.getPrevZ()); | ||
175 | revAnchors.push(newAnchor); | ||
176 | } | ||
177 | if (this._selectedAnchorIndex >= 0){ | ||
178 | this._selectedAnchorIndex = (numAnchors-1) - this._selectedAnchorIndex; | ||
179 | } | ||
180 | this._Anchors = revAnchors; | ||
181 | this._dirty=true; | ||
182 | } | ||
183 | |||
158 | //remove all the anchor points | 184 | //remove all the anchor points |
159 | this.clearAllAnchors = function () { | 185 | this.clearAllAnchors = function () { |
160 | this._Anchors = []; | 186 | this._Anchors = []; |
@@ -220,7 +246,10 @@ function GLSubpath() { | |||
220 | //check whether the point is within the radius distance from the curve represented as a polyline in _samples | 246 | //check whether the point is within the radius distance from the curve represented as a polyline in _samples |
221 | //return the parametric distance along the curve if there is an intersection, else return null | 247 | //return the parametric distance along the curve if there is an intersection, else return null |
222 | //will assume that the BBox test is performed outside this function | 248 | //will assume that the BBox test is performed outside this function |
223 | 249 | if (endIndex<startIndex){ | |
250 | //go from startIndex to the end of the samples | ||
251 | endIndex = this._samples.length/3; | ||
252 | } | ||
224 | for (var i=startIndex; i<endIndex; i++){ | 253 | for (var i=startIndex; i<endIndex; i++){ |
225 | var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]); | 254 | var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]); |
226 | var j=i+1; | 255 | var j=i+1; |
@@ -386,6 +415,7 @@ function GLSubpath() { | |||
386 | if (this._isWithinBoundingBox(point, controlPoints, radius)) { | 415 | if (this._isWithinBoundingBox(point, controlPoints, radius)) { |
387 | //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius); | 416 | //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius); |
388 | var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); | 417 | var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); |
418 | console.log("intersectParam:"+intersectParam); | ||
389 | if (intersectParam){ | 419 | if (intersectParam){ |
390 | retCode = retCode | this.SEL_PATH; | 420 | retCode = retCode | this.SEL_PATH; |
391 | retParam = intersectParam-i; //make the retParam go from 0 to 1 | 421 | retParam = intersectParam-i; //make the retParam go from 0 to 1 |
@@ -1137,6 +1167,7 @@ function GLSubpath() { | |||
1137 | this.buildBuffers = function () { | 1167 | this.buildBuffers = function () { |
1138 | if (this._useCanvasDrawing) | 1168 | if (this._useCanvasDrawing) |
1139 | return; | 1169 | return; |
1170 | |||
1140 | // get the world | 1171 | // get the world |
1141 | var world = this.getWorld(); | 1172 | var world = this.getWorld(); |
1142 | if (!world) throw ("null world in GLSubpath buildBuffers"); | 1173 | if (!world) throw ("null world in GLSubpath buildBuffers"); |
@@ -1368,7 +1399,7 @@ function GLSubpath() { | |||
1368 | ctx.strokeStyle = "black"; | 1399 | ctx.strokeStyle = "black"; |
1369 | if (this._strokeColor) | 1400 | if (this._strokeColor) |
1370 | ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); | 1401 | ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); |
1371 | ctx.fillStyle = "blue"; | 1402 | ctx.fillStyle = "white"; |
1372 | if (this._fillColor) | 1403 | if (this._fillColor) |
1373 | ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); | 1404 | ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); |
1374 | var lineCap = ['butt','round','square']; | 1405 | var lineCap = ['butt','round','square']; |
@@ -1387,7 +1418,9 @@ function GLSubpath() { | |||
1387 | prevAnchor = currAnchor; | 1418 | prevAnchor = currAnchor; |
1388 | } | 1419 | } |
1389 | ctx.stroke(); | 1420 | ctx.stroke(); |
1390 | //ctx.fill(); | 1421 | if (this._isClosed){ |
1422 | ctx.fill(); | ||
1423 | } | ||
1391 | 1424 | ||
1392 | 1425 | ||
1393 | 1426 | ||