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authorNivesh Rajbhandari2012-06-22 17:02:55 -0700
committerNivesh Rajbhandari2012-06-22 17:02:55 -0700
commit11ae8b91c30322074adb3cae753193d0bae3c995 (patch)
tree0915f8ff9e39f460136fb37f2a553f9b6b4b139d /js/helper-classes
parent0f62fd5d06af6933530a151126fe054bf1b68419 (diff)
downloadninja-11ae8b91c30322074adb3cae753193d0bae3c995.tar.gz
Make stage transparent when rotating/zooming templates and draw an outline around the user's root instead.
Also, fixed the background color setting on banner and animation templates' "body." Stage outline draws using drawGridLines code so it can show intersection with element planes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/helper-classes')
-rwxr-xr-xjs/helper-classes/3D/draw-utils.js32
1 files changed, 31 insertions, 1 deletions
diff --git a/js/helper-classes/3D/draw-utils.js b/js/helper-classes/3D/draw-utils.js
index bd47ffc3..87151964 100755
--- a/js/helper-classes/3D/draw-utils.js
+++ b/js/helper-classes/3D/draw-utils.js
@@ -1185,8 +1185,38 @@ var DrawUtils = exports.DrawUtils = Montage.create(Component, {
1185 var context = this.application.ninja.stage.gridContext; 1185 var context = this.application.ninja.stage.gridContext;
1186 var stage = this.application.ninja.stage; 1186 var stage = this.application.ninja.stage;
1187 var stageRoot = this.application.ninja.currentDocument.model.documentRoot; 1187 var stageRoot = this.application.ninja.currentDocument.model.documentRoot;
1188 var bounds3D = this.viewUtils.getElementBoundsInGlobal(stageRoot);
1189 1188
1189 // draw an outline around the template body if stage has any transforms
1190 if(stage.currentDocument.model.views.design._template && !MathUtils.isIdentityMatrix(this.viewUtils.getMatrixFromElement(stageRoot))) {
1191 var saveContext = this.getDrawingSurfaceElement();
1192 this.setDrawingSurfaceElement(this.application.ninja.stage.gridCanvas);
1193
1194 var stagePt = MathUtils.getPointOnPlane([0,0,1,0]);
1195 var stageMat = this.getPlaneToWorldMatrix([0,0,1], stagePt);
1196 var width = this.snapManager.getStageWidth(),
1197 height = this.snapManager.getStageHeight(),
1198 pt0 = [0, 0, 0],
1199 pt1 = [0, height, 0],
1200 delta = [width, 0, 0];
1201
1202 this._gridLineArray.length = 0;
1203 this.drawGridLines(pt0, pt1, delta, stageMat, 2);
1204
1205 pt0 = [0, 0, 0];
1206 pt1 = [width, 0, 0];
1207 delta = [0, height, 0];
1208 this.drawGridLines(pt0, pt1, delta, stageMat, 2);
1209
1210 this._lineColor = "red";
1211 for (var i = 0; i < 4; i++) {
1212 this.drawIntersectedLine(this._gridLineArray[i], this._drawingContext);
1213 }
1214
1215 this.setDrawingSurfaceElement(saveContext);
1216 }
1217
1218 // draw reference lines across origin
1219 var bounds3D = this.viewUtils.getElementBoundsInGlobal(stageRoot);
1190 var l = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [0, 0, 0], [0, stage.canvas.height, 0], 0.1); 1220 var l = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [0, 0, 0], [0, stage.canvas.height, 0], 0.1);
1191 if(!l) return; 1221 if(!l) return;
1192 var r = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [stage.canvas.width, 0, 0], [stage.canvas.width, stage.canvas.height, 0], 0.1); 1222 var r = MathUtils.segSegIntersection2D(bounds3D[0], bounds3D[3], [stage.canvas.width, 0, 0], [stage.canvas.width, stage.canvas.height, 0], 0.1);