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authorPushkar Joshi2012-03-02 12:24:33 -0800
committerPushkar Joshi2012-03-02 12:24:33 -0800
commit4419209a1fd850ab468209b562b66b0242b42a9c (patch)
treebd7ca04f963f5a3aeb4b3c06db6f187903307d45 /js/helper-classes
parent1b68bb87c458877cb850a96d8a093d6064bc41dc (diff)
parentff0a956f33df034e9a009cfcb8999e469456a4b5 (diff)
downloadninja-4419209a1fd850ab468209b562b66b0242b42a9c.tar.gz
Merge branch 'master' into brushtool
Diffstat (limited to 'js/helper-classes')
-rwxr-xr-xjs/helper-classes/3D/snap-manager.js6
-rwxr-xr-xjs/helper-classes/3D/view-utils.js3
-rwxr-xr-xjs/helper-classes/RDGE/GLCircle.js140
-rwxr-xr-xjs/helper-classes/RDGE/GLGeomObj.js4
-rwxr-xr-xjs/helper-classes/RDGE/GLLine.js67
-rwxr-xr-xjs/helper-classes/RDGE/GLRectangle.js81
-rwxr-xr-xjs/helper-classes/RDGE/GLWorld.js2
7 files changed, 153 insertions, 150 deletions
diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js
index 94202dc5..372be345 100755
--- a/js/helper-classes/3D/snap-manager.js
+++ b/js/helper-classes/3D/snap-manager.js
@@ -597,7 +597,8 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
597 } 597 }
598 598
599 // TODO - Don't traverse components' children 599 // TODO - Don't traverse components' children
600 if(elt.elementModel && elt.elementModel.isComponent) 600// if(elt.elementModel && elt.elementModel.isComponent)
601 if(elt.nodeName.toLowerCase() === "svg" || (elt.elementModel && (elt.elementModel.isComponent || (elt.elementModel.selection === "SVG"))))
601 { 602 {
602 return; 603 return;
603 } 604 }
@@ -1007,7 +1008,8 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
1007 } 1008 }
1008 1009
1009 // TODO - Don't traverse components' children 1010 // TODO - Don't traverse components' children
1010 if(elt.elementModel && elt.elementModel.isComponent) 1011// if(elt.elementModel && elt.elementModel.isComponent)
1012 if(elt.nodeName.toLowerCase() === "svg" || (elt.elementModel && (elt.elementModel.isComponent || (elt.elementModel.selection === "SVG"))))
1011 { 1013 {
1012 return; 1014 return;
1013 } 1015 }
diff --git a/js/helper-classes/3D/view-utils.js b/js/helper-classes/3D/view-utils.js
index bedda8bf..c1f59397 100755
--- a/js/helper-classes/3D/view-utils.js
+++ b/js/helper-classes/3D/view-utils.js
@@ -580,7 +580,8 @@ exports.ViewUtils = Montage.create(Component, {
580 if (elt.style.height) h = MathUtils.styleToNumber(elt.style.height); 580 if (elt.style.height) h = MathUtils.styleToNumber(elt.style.height);
581 } 581 }
582 582
583 if (elt instanceof SVGSVGElement) { 583// if (elt instanceof SVGSVGElement) {
584 if(elt.nodeName.toLowerCase() === "svg") {
584 if(w instanceof SVGAnimatedLength) 585 if(w instanceof SVGAnimatedLength)
585 w = w.animVal.value; 586 w = w.animVal.value;
586 if(h instanceof SVGAnimatedLength) 587 if(h instanceof SVGAnimatedLength)
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index 712544c0..15ed6b6d 100755
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -47,8 +47,8 @@ function GLCircle()
47 47
48 this._strokeWidth = strokeSize; 48 this._strokeWidth = strokeSize;
49 this._innerRadius = innerRadius; 49 this._innerRadius = innerRadius;
50 this._strokeColor = strokeColor; 50 if (strokeColor) this._strokeColor = strokeColor;
51 this._fillColor = fillColor; 51 if (fillColor) this._fillColor = fillColor;
52 52
53 this._strokeStyle = strokeStyle; 53 this._strokeStyle = strokeStyle;
54 } 54 }
@@ -398,59 +398,58 @@ function GLCircle()
398 // set up the fill style 398 // set up the fill style
399 ctx.beginPath(); 399 ctx.beginPath();
400 ctx.lineWidth = 0; 400 ctx.lineWidth = 0;
401 ctx.fillStyle = "#990000";
402 if (this._fillColor) 401 if (this._fillColor)
403 { 402 {
404 var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")"; 403 var c = "rgba(" + 255*this._fillColor[0] + "," + 255*this._fillColor[1] + "," + 255*this._fillColor[2] + "," + this._fillColor[3] + ")";
405 ctx.fillStyle = c; 404 ctx.fillStyle = c;
406 }
407 405
408 // draw the fill 406 // draw the fill
409 ctx.beginPath(); 407 ctx.beginPath();
410 var p = MathUtils.transformPoint( bezPts[0], mat ); 408 var p = MathUtils.transformPoint( bezPts[0], mat );
411 ctx.moveTo( p[0], p[1] ); 409 ctx.moveTo( p[0], p[1] );
412 var index = 1; 410 var index = 1;
413 while (index < n) 411 while (index < n)
414 { 412 {
415 p0 = MathUtils.transformPoint( bezPts[index], mat ); 413 p0 = MathUtils.transformPoint( bezPts[index], mat );
416 p1 = MathUtils.transformPoint( bezPts[index+1], mat ); 414 p1 = MathUtils.transformPoint( bezPts[index+1], mat );
417 415
418 x0 = p0[0]; y0 = p0[1]; 416 x0 = p0[0]; y0 = p0[1];
419 x1 = p1[0]; y1 = p1[1]; 417 x1 = p1[0]; y1 = p1[1];
420 ctx.quadraticCurveTo( x0, y0, x1, y1 ); 418 ctx.quadraticCurveTo( x0, y0, x1, y1 );
421 index += 2; 419 index += 2;
422 } 420 }
423 421
424 if ( MathUtils.fpSign(innerRad) > 0) 422 if ( MathUtils.fpSign(innerRad) > 0)
425 {
426 xScale = 0.5*innerRad*this._width;
427 yScale = 0.5*innerRad*this._height;
428 mat[0] = xScale;
429 mat[5] = yScale;
430
431 // get the bezier points
432 var bezPts = MathUtils.circularArcToBezier( Vector.create([0,0,0]), Vector.create([1,0,0]), -2.0*Math.PI );
433 if (bezPts)
434 { 423 {
435 var n = bezPts.length; 424 xScale = 0.5*innerRad*this._width;
436 p = MathUtils.transformPoint( bezPts[0], mat ); 425 yScale = 0.5*innerRad*this._height;
437 ctx.moveTo( p[0], p[1] ); 426 mat[0] = xScale;
438 index = 1; 427 mat[5] = yScale;
439 while (index < n) 428
429 // get the bezier points
430 var bezPts = MathUtils.circularArcToBezier( Vector.create([0,0,0]), Vector.create([1,0,0]), -2.0*Math.PI );
431 if (bezPts)
440 { 432 {
441 p0 = MathUtils.transformPoint( bezPts[index], mat ); 433 var n = bezPts.length;
442 p1 = MathUtils.transformPoint( bezPts[index+1], mat ); 434 p = MathUtils.transformPoint( bezPts[0], mat );
443 435 ctx.moveTo( p[0], p[1] );
444 var x0 = p0[0], y0 = p0[1], 436 index = 1;
445 x1 = p1[0], y1 = p1[1]; 437 while (index < n)
446 ctx.quadraticCurveTo( x0, y0, x1, y1 ); 438 {
447 index += 2; 439 p0 = MathUtils.transformPoint( bezPts[index], mat );
440 p1 = MathUtils.transformPoint( bezPts[index+1], mat );
441
442 var x0 = p0[0], y0 = p0[1],
443 x1 = p1[0], y1 = p1[1];
444 ctx.quadraticCurveTo( x0, y0, x1, y1 );
445 index += 2;
446 }
448 } 447 }
449 } 448 }
450 }
451 449
452 // fill the path 450 // fill the path
453 ctx.fill(); 451 ctx.fill();
452 }
454 453
455 // calculate the stroke matrix 454 // calculate the stroke matrix
456 xScale = 0.5*this._width - 0.5*lineWidth; 455 xScale = 0.5*this._width - 0.5*lineWidth;
@@ -461,35 +460,10 @@ function GLCircle()
461 // set up the stroke style 460 // set up the stroke style
462 ctx.beginPath(); 461 ctx.beginPath();
463 ctx.lineWidth = lineWidth; 462 ctx.lineWidth = lineWidth;
464 ctx.strokeStyle = "#0000ff";
465 if (this._strokeColor) 463 if (this._strokeColor)
466 { 464 {
467 var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")"; 465 var c = "rgba(" + 255*this._strokeColor[0] + "," + 255*this._strokeColor[1] + "," + 255*this._strokeColor[2] + "," + this._strokeColor[3] + ")";
468 ctx.strokeStyle = c; 466 ctx.strokeStyle = c;
469 }
470
471 // draw the stroke
472 p = MathUtils.transformPoint( bezPts[0], mat );
473 ctx.moveTo( p[0], p[1] );
474 index = 1;
475 while (index < n)
476 {
477 var p0 = MathUtils.transformPoint( bezPts[index], mat );
478 var p1 = MathUtils.transformPoint( bezPts[index+1], mat );
479
480 var x0 = p0[0], y0 = p0[1],
481 x1 = p1[0], y1 = p1[1];
482 ctx.quadraticCurveTo( x0, y0, x1, y1 );
483 index += 2;
484 }
485
486 if (MathUtils.fpSign(innerRad) > 0)
487 {
488 // calculate the stroke matrix
489 xScale = 0.5*innerRad*this._width - 0.5*lineWidth;
490 yScale = 0.5*innerRad*this._height - 0.5*lineWidth;
491 mat[0] = xScale;
492 mat[5] = yScale;
493 467
494 // draw the stroke 468 // draw the stroke
495 p = MathUtils.transformPoint( bezPts[0], mat ); 469 p = MathUtils.transformPoint( bezPts[0], mat );
@@ -505,10 +479,34 @@ function GLCircle()
505 ctx.quadraticCurveTo( x0, y0, x1, y1 ); 479 ctx.quadraticCurveTo( x0, y0, x1, y1 );
506 index += 2; 480 index += 2;
507 } 481 }
508 }
509 482
510 // render the stroke 483 if (MathUtils.fpSign(innerRad) > 0)
511 ctx.stroke();