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authorJohn Mayhew2012-04-02 14:57:31 -0700
committerJohn Mayhew2012-04-02 14:57:31 -0700
commitfb0a659c9ca3479fd6799325498b11f074689936 (patch)
tree46342298281aa93e48756e040715f42770ccc526 /js/lib/geom/line.js
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
downloadninja-fb0a659c9ca3479fd6799325498b11f074689936.tar.gz
-Namespaced all RDGE javascript.
-Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
Diffstat (limited to 'js/lib/geom/line.js')
-rwxr-xr-xjs/lib/geom/line.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/line.js b/js/lib/geom/line.js
index da63b21c..e8d967f0 100755
--- a/js/lib/geom/line.js
+++ b/js/lib/geom/line.js
@@ -167,7 +167,7 @@ var Line = function GLLine( world, xOffset, yOffset, width, height, slope, strok
167 if (!world._useWebGL) return; 167 if (!world._useWebGL) return;
168 168
169 // make sure RDGE has the correct context 169 // make sure RDGE has the correct context
170 g_Engine.setContext( world.getCanvas().rdgeid ); 170 RDGE.globals.engine.setContext( world.getCanvas().rdgeid );
171 171
172 // create the gl buffer 172 // create the gl buffer
173 var gl = world.getGLContext(); 173 var gl = world.getGLContext();
@@ -328,7 +328,7 @@ var Line = function GLLine( world, xOffset, yOffset, width, height, slope, strok
328 indices.push( index ); index++; 328 indices.push( index ); index++;
329 } 329 }
330 330
331 var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, g_Engine.getContext().renderer.TRIANGLES, indices.length); 331 var prim = ShapePrimitive.create(strokeVertices, strokeNormals, strokeTextures, indices, RDGE.globals.engine.getContext().renderer.TRIANGLES, indices.length);
332 332
333 var strokeMaterial = this.makeStrokeMaterial(); 333 var strokeMaterial = this.makeStrokeMaterial();
334 334