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authorhwc4872012-04-26 13:04:25 -0700
committerhwc4872012-04-26 13:04:25 -0700
commit37f2d5230175c0fb9a4792f5e3d804f7604442e1 (patch)
treec8260f151270c6bdbe08869ebaeb837777c28d1b /js/lib/geom
parentf13d0f45f6b449764898e99db309c43b51a33476 (diff)
parent902dc18296fc78f3b8e67d952c42981d926bb2fc (diff)
downloadninja-37f2d5230175c0fb9a4792f5e3d804f7604442e1.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Textures
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-xjs/lib/geom/anchor-point.js4
-rwxr-xr-xjs/lib/geom/brush-stroke.js16
-rwxr-xr-xjs/lib/geom/circle.js4
-rwxr-xr-xjs/lib/geom/rectangle.js20
-rwxr-xr-xjs/lib/geom/sub-path.js853
5 files changed, 338 insertions, 559 deletions
diff --git a/js/lib/geom/anchor-point.js b/js/lib/geom/anchor-point.js
index 0e9f65ea..d254681c 100755
--- a/js/lib/geom/anchor-point.js
+++ b/js/lib/geom/anchor-point.js
@@ -221,6 +221,10 @@ GLAnchorPoint.prototype.getNext = function() {
221 return [this._nextX, this._nextY, this._nextZ]; 221 return [this._nextX, this._nextY, this._nextZ];
222}; 222};
223 223
224GLAnchorPoint.prototype.getAllPos = function() {
225 return [[this._prevX, this._prevY, this._prevZ],[this._x, this._y, this._z],[this._nextX, this._nextY, this._nextZ]];
226};
227
224//return the square of distance from passed in point to the anchor position 228//return the square of distance from passed in point to the anchor position
225GLAnchorPoint.prototype.getDistanceSq = function (x, y, z) { 229GLAnchorPoint.prototype.getDistanceSq = function (x, y, z) {
226 return (this._x - x) * (this._x - x) + (this._y - y) * (this._y - y) + (this._z - z) * (this._z - z); 230 return (this._x - x) * (this._x - x) + (this._y - y) * (this._y - y) + (this._z - z) * (this._z - z);
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js
index 743dab85..efd21c4a 100755
--- a/js/lib/geom/brush-stroke.js
+++ b/js/lib/geom/brush-stroke.js
@@ -416,7 +416,7 @@ var BrushStroke = function GLBrushStroke() {
416 this._LocalPoints[i][1]+= halfheight; 416 this._LocalPoints[i][1]+= halfheight;
417 417
418 //store the original points 418 //store the original points
419 this._OrigLocalPoints .push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); 419 this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]);
420 } 420 }
421 //update the bbox with the same adjustment as was made for the local points above 421 //update the bbox with the same adjustment as was made for the local points above
422 this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; 422 this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth;
@@ -544,6 +544,10 @@ var BrushStroke = function GLBrushStroke() {
544 var bboxWidth = bboxMax[0] - bboxMin[0]; 544 var bboxWidth = bboxMax[0] - bboxMin[0];
545 var bboxHeight = bboxMax[1] - bboxMin[1]; 545 var bboxHeight = bboxMax[1] - bboxMin[1];
546 546
547 if (!this._canvas){
548 //set the canvas by querying the world
549 this._canvas = this.getWorld().getCanvas();
550 }
547 if (this._canvas) { 551 if (this._canvas) {
548 var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); 552 var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth);
549 var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); 553 var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight);
@@ -553,7 +557,7 @@ var BrushStroke = function GLBrushStroke() {
553 557
554 CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); 558 CanvasController.setProperty(this._canvas, "width", bboxWidth+"px");
555 CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); 559 CanvasController.setProperty(this._canvas, "height", bboxHeight+"px");
556 this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); 560 //this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas);
557 } 561 }
558 562
559 563
@@ -665,8 +669,8 @@ var BrushStroke = function GLBrushStroke() {
665 this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> 669 this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto>
666 670
667 retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; 671 retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]];
668 retObject.planeMat = [this._planeMat[0],this._planeMat[1],this._planeMat[2],this._planeMat[3]]; 672 retObject.planeMat = this._planeMat;
669 retObject.planeMatInv = [this._planeMatInv[0],this._planeMatInv[1],this._planeMatInv[2],this._planeMatInv[3]]; 673 retObject.planeMatInv = this._planeMatInv;
670 retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; 674 retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]];
671 675
672 //stroke appearance properties 676 //stroke appearance properties
@@ -694,8 +698,8 @@ var BrushStroke = function GLBrushStroke() {
694 this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> 698 this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto>
695 699
696 this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; 700 this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]];
697 this._planeMat = [jo.planeMat[0], jo.planeMat[1],jo.planeMat[2],jo.planeMat[3]]; 701 this._planeMat = jo.planeMat;
698 this._planeMatInv = [jo.planeMatInv[0],jo.planeMatInv[1],jo.planeMatInv[2],jo.planeMatInv[3]]; 702 this._planeMatInv = jo.planeMatInv;
699 this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; 703 this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]];
700 704
701 //stroke appearance properties 705 //stroke appearance properties
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js
index 1073c2db..218dcfa6 100755
--- a/js/lib/geom/circle.js
+++ b/js/lib/geom/circle.js
@@ -457,9 +457,9 @@ var Circle = function GLCircle() {
457 if(this._fillColor.gradientMode) { 457 if(this._fillColor.gradientMode) {
458 if(this._fillColor.gradientMode === "radial") { 458 if(this._fillColor.gradientMode === "radial") {
459 gradient = ctx.createRadialGradient(xCtr, yCtr, 0, 459 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
460 xCtr, yCtr, Math.max(yScale, xScale)); 460 xCtr, yCtr, Math.max(this._width, this._height)/2);
461 } else { 461 } else {
462 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); 462 gradient = ctx.createLinearGradient(lineWidth/2, this._height/2, this._width-lineWidth, this._height/2);
463 } 463 }
464 colors = this._fillColor.color; 464 colors = this._fillColor.color;
465 465
diff --git a/js/lib/geom/rectangle.js b/js/lib/geom/rectangle.js
index 304b9c19..51db0dd0 100755
--- a/js/lib/geom/rectangle.js
+++ b/js/lib/geom/rectangle.js
@@ -360,7 +360,9 @@ var Rectangle = function GLRectangle()
360 // various declarations 360 // various declarations
361 var pt, rad, ctr, startPt, bPts; 361 var pt, rad, ctr, startPt, bPts;
362 var width = Math.round(this.getWidth()), 362 var width = Math.round(this.getWidth()),
363 height = Math.round(this.getHeight()); 363 height = Math.round(this.getHeight()),
364 hw = 0.5*width,
365 hh = 0.5*height;
364 366
365 pt = [inset, inset]; // top left corner 367 pt = [inset, inset]; // top left corner
366 368
@@ -368,6 +370,12 @@ var Rectangle = function GLRectangle()
368 var trRad = this._trRadius; 370 var trRad = this._trRadius;
369 var blRad = this._blRadius; 371 var blRad = this._blRadius;
370 var brRad = this._brRadius; 372 var brRad = this._brRadius;
373 // limit the radii to half the rectangle dimension
374 var minDimen = hw < hh ? hw : hh;
375 if (tlRad > minDimen) tlRad = minDimen;
376 if (blRad > minDimen) blRad = minDimen;
377 if (brRad > minDimen) brRad = minDimen;
378 if (trRad > minDimen) trRad = minDimen;
371 379
372 if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) { 380 if ((tlRad <= 0) && (blRad <= 0) && (brRad <= 0) && (trRad <= 0)) {
373 ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset); 381 ctx.rect(pt[0], pt[1], width - 2*inset, height - 2*inset);
@@ -456,13 +464,13 @@ var Rectangle = function GLRectangle()
456 // render the fill 464 // render the fill
457 ctx.beginPath(); 465 ctx.beginPath();
458 if (this._fillColor) { 466 if (this._fillColor) {
459 inset = Math.ceil( lw ) + 0.5; 467 inset = Math.ceil( lw ) - 0.5;
460 468
461 if(this._fillColor.gradientMode) { 469 if(this._fillColor.gradientMode) {
462 if(this._fillColor.gradientMode === "radial") { 470 if(this._fillColor.gradientMode === "radial") {
463 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w/2, h/2)-inset); 471 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w, h)/2);
464 } else { 472 } else {
465 gradient = ctx.createLinearGradient(inset, h/2, w-2*inset, h/2); 473 gradient = ctx.createLinearGradient(inset/2, h/2, w-inset, h/2);
466 } 474 }
467 colors = this._fillColor.color; 475 colors = this._fillColor.color;
468 476
@@ -490,11 +498,11 @@ var Rectangle = function GLRectangle()
490 // render the stroke 498 // render the stroke
491 ctx.beginPath(); 499 ctx.beginPath();
492 if (this._strokeColor) { 500 if (this._strokeColor) {
493 inset = Math.ceil( 0.5*lw ) + 0.5; 501 inset = Math.ceil( 0.5*lw ) - 0.5;
494 502
495 if(this._strokeColor.gradientMode) { 503 if(this._strokeColor.gradientMode) {
496 if(this._strokeColor.gradientMode === "radial") { 504 if(this._strokeColor.gradientMode === "radial") {
497 gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h/2, w/2)-inset, w/2, h/2, Math.max(h/2, w/2)); 505 gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h, w)/2-inset, w/2, h/2, Math.max(h, w)/2);
498 } else { 506 } else {
499 gradient = ctx.createLinearGradient(0, h/2, w, h/2); 507 gradient = ctx.createLinearGradient(0, h/2, w, h/2);
500 } 508 }
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js
index 7046673e..56c94df3 100755
--- a/js/lib/geom/sub-path.js
+++ b/js/lib/geom/sub-path.js
@@ -11,29 +11,6 @@ var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
11var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; 11var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint;
12var MaterialsModel = require("js/models/materials-model").MaterialsModel; 12var MaterialsModel = require("js/models/materials-model").MaterialsModel;
13 13
14// TODO Those function do not seems to be used. We should remove them
15function SubpathOffsetPoint(pos, mapPos) {
16 this.Pos = [pos[0],pos[1],pos[2]];
17 this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]];
18}
19
20function SubpathOffsetTriangle(v0, v1, v2) {
21 this.v0 = v0;
22 this.v1 = v1;
23 this.v2 = v2;
24 this.n = [0,0,1]; //replace with the actual cross product later
25}
26
27function sortNumberAscending(a,b){
28 return a-b;
29}
30function sortNumberDescending(a,b){
31 return b-a;
32}
33function SegmentIntersections(){
34 this.paramArray = [];
35}
36
37/////////////////////////////////////////////////////////////////////// 14///////////////////////////////////////////////////////////////////////
38// Class GLSubpath 15// Class GLSubpath
39// representation a sequence of cubic bezier curves. 16// representation a sequence of cubic bezier curves.
@@ -44,49 +21,42 @@ var GLSubpath = function GLSubpath() {
44 /////////////////////////////////////////////////// 21 ///////////////////////////////////////////////////
45 // Instance variables 22 // Instance variables
46 /////////////////////////////////////////////////// 23 ///////////////////////////////////////////////////
24
25 // NOTE:
26 // This class contains functionality to store piecewise cubic bezier paths.
27 // The coordinates of the paths are always in local, canvas space.
28 // That is, the Z coordinate can be ignored (for now), and the paths are essentially in 2D.
29 // All coordinates of the '_Samples' should lie within [0,0] and [width, height],
30 // where width and height refer to the dimensions of the canvas for this path.
31 // Whenever the the canvas dimensions change, the coordinates of the anchor points
32 // and _Samples must be re-computed.
33
47 this._Anchors = []; 34 this._Anchors = [];
48 this._BBoxMin = [0, 0, 0]; 35 this._BBoxMin = [0, 0, 0];
49 this._BBoxMax = [0, 0, 0]; 36 this.