diff options
author | Pushkar Joshi | 2012-04-02 15:25:00 -0700 |
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committer | Pushkar Joshi | 2012-04-02 15:25:00 -0700 |
commit | 878743cbbb75f2fc84855ca27779597b67ab1a95 (patch) | |
tree | 3744a6bc9ee21fde57dd3b3a1d348d070c5a74c0 /js/lib/geom | |
parent | defde265799bb8d6826bb368f04168612e7feb5a (diff) | |
download | ninja-878743cbbb75f2fc84855ca27779597b67ab1a95.tar.gz |
render the pen path with local coordinates, but use stage world coordinates to position the canvas on which the path is rendered
AND
add data-montage- to the ids in the pen and brush reels
AND
fix a bug with pen stroke transparency not working
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 2 | ||||
-rwxr-xr-x | js/lib/geom/sub-path.js | 264 |
2 files changed, 239 insertions, 27 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 22209815..e93c9382 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -413,7 +413,7 @@ var BrushStroke = function GLBrushStroke() { | |||
413 | this._LocalPoints[i][1]+= halfheight; | 413 | this._LocalPoints[i][1]+= halfheight; |
414 | 414 | ||
415 | //store the original points | 415 | //store the original points |
416 | this._OrigLocalPoints .push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); | 416 | this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); |
417 | } | 417 | } |
418 | //update the bbox with the same adjustment as was made for the local points above | 418 | //update the bbox with the same adjustment as was made for the local points above |
419 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; | 419 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; |
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js index 9bd9ad9a..19a1da3b 100755 --- a/js/lib/geom/sub-path.js +++ b/js/lib/geom/sub-path.js | |||
@@ -12,6 +12,7 @@ var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; | |||
12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
13 | 13 | ||
14 | // TODO Those function do not seems to be used. We should remove them | 14 | // TODO Those function do not seems to be used. We should remove them |
15 | /* | ||
15 | function SubpathOffsetPoint(pos, mapPos) { | 16 | function SubpathOffsetPoint(pos, mapPos) { |
16 | this.Pos = [pos[0],pos[1],pos[2]]; | 17 | this.Pos = [pos[0],pos[1],pos[2]]; |
17 | this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]]; | 18 | this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]]; |
@@ -33,7 +34,7 @@ function sortNumberDescending(a,b){ | |||
33 | function SegmentIntersections(){ | 34 | function SegmentIntersections(){ |
34 | this.paramArray = []; | 35 | this.paramArray = []; |
35 | } | 36 | } |
36 | 37 | */ | |
37 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
38 | // Class GLSubpath | 39 | // Class GLSubpath |
39 | // representation a sequence of cubic bezier curves. | 40 | // representation a sequence of cubic bezier curves. |
@@ -49,15 +50,22 @@ var GLSubpath = function GLSubpath() { | |||
49 | this._BBoxMax = [0, 0, 0]; | 50 | this._BBoxMax = [0, 0, 0]; |
50 | this._isClosed = false; | 51 | this._isClosed = false; |
51 | 52 | ||
52 | this._samples = []; //polyline representation of this curve | 53 | this._samples = []; //polyline representation of this curve in stage world space |
53 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) | 54 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) |
54 | this._anchorSampleIndex = []; //index within _samples corresponding to anchor points | 55 | this._anchorSampleIndex = []; //index within _samples corresponding to anchor points |
55 | 56 | ||
57 | this._LocalPoints = []; //polyline representation of this curve in canvas space | ||
58 | this._LocalBBoxMin = [0,0,0]; //bbox min point of _LocalPoints | ||
59 | this._LocalBBoxMax = [0,0,0]; //bbox max point of _LocalPoints | ||
60 | |||
56 | this._UnprojectedAnchors = []; | 61 | this._UnprojectedAnchors = []; |
57 | 62 | ||
58 | //initially set the _dirty bit so we will construct samples | 63 | //initially set the _dirty bit so we will construct samples |
59 | this._dirty = true; | 64 | this._dirty = true; |
60 | 65 | ||
66 | //initially set the local dirty bit so we will construct local coordinates | ||
67 | this._isLocalDirty = true; | ||
68 | |||
61 | //whether or not to use the canvas drawing to stroke/fill | 69 | //whether or not to use the canvas drawing to stroke/fill |
62 | this._useCanvasDrawing = true; | 70 | this._useCanvasDrawing = true; |
63 | 71 | ||
@@ -69,7 +77,7 @@ var GLSubpath = function GLSubpath() { | |||
69 | this._canvasY = 0; | 77 | this._canvasY = 0; |
70 | 78 | ||
71 | //stroke information | 79 | //stroke information |
72 | this._strokeWidth = 0.0; | 80 | this._strokeWidth = 1.0; |
73 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; | 81 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; |
74 | this._strokeMaterial = null | 82 | this._strokeMaterial = null |
75 | this._strokeStyle = "Solid"; | 83 | this._strokeStyle = "Solid"; |
@@ -109,6 +117,13 @@ var GLSubpath = function GLSubpath() { | |||
109 | // return; //no need to do anything for now | 117 | // return; //no need to do anything for now |
110 | }; | 118 | }; |
111 | 119 | ||
120 | this._offsetLocalCoord = function(deltaW, deltaH){ | ||
121 | var numPoints = this._LocalPoints.length; | ||
122 | for (var i=0;i<numPoints;i++) { | ||
123 | this._LocalPoints[i][0]+= deltaW; | ||
124 | this._LocalPoints[i][1]+= deltaH; | ||
125 | } | ||
126 | }; | ||
112 | //render | 127 | //render |
113 | // specify how to render the subpath in Canvas2D | 128 | // specify how to render the subpath in Canvas2D |
114 | this.render = function () { | 129 | this.render = function () { |
@@ -116,35 +131,65 @@ var GLSubpath = function GLSubpath() { | |||
116 | var world = this.getWorld(); | 131 | var world = this.getWorld(); |
117 | if (!world) throw( "null world in subpath render" ); | 132 | if (!world) throw( "null world in subpath render" ); |
118 | 133 | ||
119 | // get the context | 134 | // get the context |
120 | var ctx = world.get2DContext(); | 135 | var ctx = world.get2DContext(); |
121 | if (!ctx) throw ("null context in subpath render") | 136 | if (!ctx) throw ("null context in subpath render"); |
122 | 137 | ||
123 | var numAnchors = this.getNumAnchors(); | 138 | var numAnchors = this.getNumAnchors(); |
124 | if (numAnchors === 0) { | 139 | if (numAnchors === 0) { |
125 | return; //nothing to do for empty paths | 140 | return; //nothing to do for empty paths |
126 | } | 141 | } |
142 | var useLocalCoord = true; | ||
143 | this.createSamples(); //dirty bit checked in this function...will generate a polyline representation | ||
127 | 144 | ||
128 | ctx.save(); | 145 | //build the coordinates of the samples in 2D (canvas) space (localDirty bit checked in buildLocalCoord |
146 | this.buildLocalCoord(); | ||
129 | 147 | ||
130 | this.createSamples(); //dirty bit checked in this function...will generate a polyline representation | 148 | // |
131 | var bboxMin = this.getBBoxMin(); | 149 | var bboxWidth=0, bboxHeight=0; |
132 | var bboxMax = this.getBBoxMax(); | 150 | //var bboxMid=[0,0,0]; |
133 | var bboxWidth = bboxMax[0] - bboxMin[0]; | 151 | if (useLocalCoord){ |
134 | var bboxHeight = bboxMax[1] - bboxMin[1]; | 152 | bboxWidth = this._LocalBBoxMax[0] - this._LocalBBoxMin[0]; |
135 | var bboxMid = [0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])]; | 153 | bboxHeight = this._LocalBBoxMax[1] - this._LocalBBoxMin[1]; |
154 | //bboxMid = [0.5 * (this._LocalBBoxMax[0] + this._LocalBBoxMin[0]), 0.5 * (this._LocalBBoxMax[1] + this._LocalBBoxMin[1]), 0.5 * (this._LocalBBoxMax[2] + this._LocalBBoxMin[2])]; | ||
155 | } | ||
156 | else { | ||
157 | var bboxMin = this.getBBoxMin(); | ||
158 | var bboxMax = this.getBBoxMax(); | ||
159 | bboxWidth = bboxMax[0] - bboxMin[0]; | ||
160 | bboxHeight = bboxMax[1] - bboxMin[1]; | ||
161 | //bboxMid = [0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])]; | ||
162 | } | ||
136 | 163 | ||
137 | if (this._canvas) { | 164 | if (this._canvas) { |
165 | /* | ||
166 | var ViewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; | ||
167 | //compute the plane center as the midpoint of the local bbox converted to stage world space | ||
168 | var planeCenter = ViewUtils.localToStageWorld(bboxMid, this._canvas); | ||
169 | planeCenter[0]+=400; planeCenter[1]+=300; //todo replace these lines with the correct call for the offset | ||
170 | console.log("PEN: local bboxMid: "+ bboxMid +", stage-world bboxMid: "+ planeCenter); | ||
171 | var newLeft = planeCenter[0] - 0.5*bboxWidth; | ||
172 | console.log("PEN: newLeft: "+ newLeft +", bboxWidth: "+bboxWidth); | ||
173 | newLeft = Math.round(newLeft);//Math.round(this._planeCenter[0] - 0.5 * bboxWidth); | ||
174 | console.log("PEN: newLeft rounded: "+ newLeft); | ||
175 | var newTop = Math.round(planeCenter[1] - 0.5 * bboxHeight);//Math.round(this._planeCenter[1] - 0.5 * bboxHeight); | ||
176 | //assign the new position, width, and height as the canvas dimensions through the canvas controller | ||
177 | CanvasController.setProperty(this._canvas, "left", newLeft+"px"); | ||
178 | CanvasController.setProperty(this._canvas, "top", newTop+"px"); | ||
138 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); | 179 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); |
139 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); | 180 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); |
140 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); | 181 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); |
182 | */ | ||
141 | } | 183 | } |
184 | ctx.save(); | ||
142 | ctx.clearRect(0, 0, bboxWidth, bboxHeight); | 185 | ctx.clearRect(0, 0, bboxWidth, bboxHeight); |
143 | 186 | ||
144 | ctx.lineWidth = this._strokeWidth; | 187 | ctx.lineWidth = this._strokeWidth; |
145 | ctx.strokeStyle = "black"; | 188 | ctx.strokeStyle = "black"; |
146 | if (this._strokeColor) { | 189 | if (this._strokeColor) { |
147 | ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); | 190 | //ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); |
191 | var strokeColorStr = "rgba("+parseInt(255*this._strokeColor[0])+","+parseInt(255*this._strokeColor[1])+","+parseInt(255*this._strokeColor[2])+","+this._strokeColor[3]+")"; | ||
192 | ctx.strokeStyle = strokeColorStr; | ||
148 | } | 193 | } |
149 | 194 | ||
150 | ctx.fillStyle = "white"; | 195 | ctx.fillStyle = "white"; |
@@ -152,14 +197,13 @@ var GLSubpath = function GLSubpath() { | |||
152 | //ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); | 197 | //ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); |
153 | var fillColorStr = "rgba("+parseInt(255*this._fillColor[0])+","+parseInt(255*this._fillColor[1])+","+parseInt(255*this._fillColor[2])+","+this._fillColor[3]+")"; | 198 | var fillColorStr = "rgba("+parseInt(255*this._fillColor[0])+","+parseInt(255*this._fillColor[1])+","+parseInt(255*this._fillColor[2])+","+this._fillColor[3]+")"; |
154 | ctx.fillStyle = fillColorStr; | 199 | ctx.fillStyle = fillColorStr; |
155 | console.log("Fill color:" + fillColorStr); | ||
156 | } | 200 | } |
157 | var lineCap = ['butt','round','square']; | 201 | var lineCap = ['butt','round','square']; |
158 | ctx.lineCap = lineCap[1]; | 202 | ctx.lineCap = lineCap[1]; |
159 | ctx.beginPath(); | ||
160 | 203 | ||
161 | /* | 204 | /* |
162 | commenting this out for now because of Chrome bug where coincident endpoints of bezier curve cause the curve to not be rendered | 205 | commenting this out for now because of Chrome bug where coincident endpoints of bezier curve cause the curve to not be rendered |
206 | ctx.beginPath(); | ||
163 | var prevAnchor = this.getAnchor(0); | 207 | var prevAnchor = this.getAnchor(0); |
164 | ctx.moveTo(prevAnchor.getPosX()-bboxMin[0],prevAnchor.getPosY()-bboxMin[1]); | 208 | ctx.moveTo(prevAnchor.getPosX()-bboxMin[0],prevAnchor.getPosY()-bboxMin[1]); |
165 | for (var i = 1; i < numAnchors; i++) { | 209 | for (var i = 1; i < numAnchors; i++) { |
@@ -176,16 +220,33 @@ var GLSubpath = function GLSubpath() { | |||
176 | */ | 220 | */ |
177 | 221 | ||
178 | 222 | ||
179 | var numPoints = this._samples.length/3; | 223 | var numPoints=0, i=0; |
180 | ctx.moveTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | 224 | ctx.beginPath(); |
181 | for (var i=0;i<numPoints;i++){ | 225 | if (!useLocalCoord){ |
182 | ctx.lineTo(this._samples[3*i]-bboxMin[0],this._samples[3*i + 1]-bboxMin[1]); | 226 | numPoints = this._samples.length/3; |
227 | ctx.moveTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | ||
228 | for (i=0;i<numPoints;i++){ | ||
229 | ctx.lineTo(this._samples[3*i]-bboxMin[0],this._samples[3*i + 1]-bboxMin[1]); | ||
230 | } | ||
231 | if (this._isClosed === true) { | ||
232 | ctx.lineTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | ||
233 | } | ||
234 | ctx.fill(); | ||
235 | ctx.stroke(); | ||
183 | } | 236 | } |
184 | if (this._isClosed === true) { | 237 | else { |
185 | ctx.lineTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | 238 | //render using the local coords |
239 | numPoints = this._LocalPoints.length; | ||
240 | ctx.moveTo(this._LocalPoints[0][0],this._LocalPoints[0][1]); | ||
241 | for (i=0;i<numPoints;i++){ | ||