diff options
author | Valerio Virgillito | 2012-07-09 16:42:40 -0700 |
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committer | Valerio Virgillito | 2012-07-09 16:42:40 -0700 |
commit | 3489294afb739e75aa760eb45f1241cd2a14b8d0 (patch) | |
tree | 5b11abd0414e0a3ab50ec6276b6334fbd168db7e /js/lib/rdge/materials/bump-metal-material.js | |
parent | 26d4b5ce30e6e0ea6e0fde870853c1e2a673a7b4 (diff) | |
parent | 7bee50379c1df86bb571e0e8d6c08e24d25231f5 (diff) | |
download | ninja-3489294afb739e75aa760eb45f1241cd2a14b8d0.tar.gz |
Merge pull request #379 from kriskowal/bsd-v0.7.0
BSD License for v0.7.0
Diffstat (limited to 'js/lib/rdge/materials/bump-metal-material.js')
-rwxr-xr-x | js/lib/rdge/materials/bump-metal-material.js | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index 3db3df1d..cb346d0d 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -100,7 +101,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
100 | 101 | ||
101 | /////////////////////////////////////////////////////////////////////////////////////// | 102 | /////////////////////////////////////////////////////////////////////////////////////// |
102 | // RDGE shader | 103 | // RDGE shader |
103 | 104 | ||
104 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 105 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
105 | var bumpMetalMaterialDef = bumpMetalShaderDef = | 106 | var bumpMetalMaterialDef = bumpMetalShaderDef = |
106 | { | 107 | { |
@@ -109,7 +110,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
109 | // this shader is being referenced by file | 110 | // this shader is being referenced by file |
110 | 'defaultVShader':"assets/shaders/test_vshader.glsl", | 111 | 'defaultVShader':"assets/shaders/test_vshader.glsl", |
111 | 'defaultFShader':"assets/shaders/test_fshader.glsl", | 112 | 'defaultFShader':"assets/shaders/test_fshader.glsl", |
112 | 113 | ||
113 | // this shader is inline | 114 | // this shader is inline |
114 | 'dirLightVShader': "\ | 115 | 'dirLightVShader': "\ |
115 | uniform mat4 u_mvMatrix;\ | 116 | uniform mat4 u_mvMatrix;\ |
@@ -124,7 +125,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
124 | vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ | 125 | vNormal.xyz = (u_normalMatrix*vec4(a_nrm, 0.0)).xyz;\ |
125 | gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ | 126 | gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\ |
126 | vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ | 127 | vPos = (u_worldMatrix * vec4(a_pos,1.0)).xyz;\ |
127 | }", | 128 | }", |
128 | 'dirLightFShader': "\ | 129 | 'dirLightFShader': "\ |
129 | precision highp float;\ | 130 | precision highp float;\ |
130 | uniform vec4 u_light1Diff;\ | 131 | uniform vec4 u_light1Diff;\ |
@@ -144,7 +145,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
144 | }" | 145 | }" |
145 | }, | 146 | }, |
146 | 'techniques': | 147 | 'techniques': |
147 | { | 148 | { |
148 | 'default': | 149 | 'default': |
149 | [ | 150 | [ |
150 | { | 151 | { |
@@ -158,7 +159,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
158 | 'texcoord' : { 'type' : 'vec2' } | 159 | 'texcoord' : { 'type' : 'vec2' } |
159 | }, | 160 | }, |
160 | // parameters | 161 | // parameters |
161 | 'params' : | 162 | 'params' : |
162 | { | 163 | { |
163 | 'u_light0Diff' : { 'type' : 'vec4' }, | 164 | 'u_light0Diff' : { 'type' : 'vec4' }, |
164 | 'u_colMap': { 'type' : 'tex2d' }, | 165 | 'u_colMap': { 'type' : 'tex2d' }, |
@@ -167,7 +168,7 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
167 | }, | 168 | }, |
168 | 169 | ||
169 | // render states | 170 | // render states |
170 | 'states' : | 171 | 'states' : |
171 | { | 172 | { |
172 | 'depthEnable' : true, | 173 | 'depthEnable' : true, |
173 | 'offset':[1.0, 0.1] | 174 | 'offset':[1.0, 0.1] |
@@ -183,12 +184,12 @@ var bumpMetalMaterialDef = bumpMetalShaderDef = | |||
183 | 'a_nrm' : { 'type' : 'vec3' } | 184 | 'a_nrm' : { 'type' : 'vec3' } |
184 | }, | 185 | }, |
185 | // parameters | 186 | // parameters |
186 | 'params' : | 187 | 'params' : |
187 | { | 188 | { |
188 | }, | 189 | }, |
189 | 190 | ||
190 | // render states | 191 | // render states |
191 | 'states' : | 192 | 'states' : |
192 | { | 193 | { |
193 | 'depthEnable' : true, | 194 | 'depthEnable' : true, |
194 | "blendEnable" : true, | 195 | "blendEnable" : true, |