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authorJohn Mayhew2012-04-02 16:28:39 -0700
committerJohn Mayhew2012-04-02 16:28:39 -0700
commitb4155fb4c33675a8a7cd37473513718043fdf0ba (patch)
tree3d8c802473f2395d53d599ec9d8b70b60a4db50c /js/lib/rdge/materials/bump-metal-material.js
parent5ba9aeac94c86049423fd5d4b37b277263939c13 (diff)
parentc6de22bf42be90b403491b5f87b1818d9020310c (diff)
downloadninja-b4155fb4c33675a8a7cd37473513718043fdf0ba.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
Diffstat (limited to 'js/lib/rdge/materials/bump-metal-material.js')
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js52
1 files changed, 49 insertions, 3 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index e0ca8d4a..d764de66 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -75,7 +75,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
75 this.setProperty = function( prop, value ) 75 this.setProperty = function( prop, value )
76 { 76 {
77 // every material should do something with the "color" property 77 // every material should do something with the "color" property
78 if (prop === "color") prop = "lightDiff"; 78 if (prop === "color") return;
79 79
80 // make sure we have legitimate imput 80 // make sure we have legitimate imput
81 var ok = this.validateProperty( prop, value ); 81 var ok = this.validateProperty( prop, value );
@@ -107,7 +107,9 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
107 this.init = function( world ) 107 this.init = function( world )
108 { 108 {
109 // save the world 109 // save the world
110 if (world) this.setWorld( world ); 110 if (world) {
111 this.setWorld( world );
112 }
111 113
112 // set up the shader 114 // set up the shader
113 this._shader = new RDGE.jshader(); 115 this._shader = new RDGE.jshader();
@@ -116,7 +118,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
116 this._shader['default'].u_light0Diff.set( this.getLightDiff() ); 118 this._shader['default'].u_light0Diff.set( this.getLightDiff() );
117 119
118 // set up the material node 120 // set up the material node
119 this._materialNode = RDGE.createMaterialNode(this.getShaderName()); 121 this._materialNode = RDGE.createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() );
120 this._materialNode.setShader(this._shader); 122 this._materialNode.setShader(this._shader);
121 123
122 // set some image maps 124 // set some image maps
@@ -152,12 +154,56 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
152 } 154 }
153 }; 155 };
154 156
157 this.exportJSON = function()
158 {
159 var jObj =
160 {
161 'material' : this.getShaderName(),
162 'name' : this.getName(),
163 'lightDiff' : this.getLightDiff(),
164 'diffuseTexture' : this.getDiffuseTexture(),
165 'specularTexture' : this.getSpecularTexture(),
166 'normalMap' : this.getNormalTexture()
167 };
168
169 return jObj;
170 };
171
172 this.importJSON = function( jObj )
173 {
174 if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" );
175 this.setName( jObj.name );
176
177 try
178 {
179 var lightDiff = jObj.lightDiff,
180 dt = jObj.diffuseTexture,
181 st = jObj.specularTexture,
182 nt = jObj.normalMap;
183
184 this.setProperty( "lightDiff", lightDiff);
185 this.setProperty( "diffuseTexture", dt );
186 this.setProperty( "specularTexture", st );
187 this.setProperty( "normalMap", nt );
188 }
189 catch (e)
190 {
191 throw new Error( "could not import BumpMetal material: " + jObj );
192 }
193
194 return;
195 };
196
155 this.export = function() 197 this.export = function()
156 { 198 {
157 // every material needs the base type and instance name 199 // every material needs the base type and instance name
158 var exportStr = "material: " + this.getShaderName() + "\n"; 200 var exportStr = "material: " + this.getShaderName() + "\n";
159 exportStr += "name: " + this.getName() + "\n"; 201 exportStr += "name: " + this.getName() + "\n";
160 202
203 var world = this.getWorld();
204 if (!world)
205 throw new Error( "no world in material.export, " + this.getName() );
206
161 exportStr += "lightDiff: " + this.getLightDiff() + "\n"; 207 exportStr += "lightDiff: " + this.getLightDiff() + "\n";
162 exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n"; 208 exportStr += "diffuseTexture: " + this.getDiffuseTexture() + "\n";
163 exportStr += "specularTexture: " + this.getSpecularTexture() + "\n"; 209 exportStr += "specularTexture: " + this.getSpecularTexture() + "\n";