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authorValerio Virgillito2012-07-09 14:35:44 -0700
committerValerio Virgillito2012-07-09 14:35:44 -0700
commit84b3327bd92faafab7954b5eb64c7abe24a3fe13 (patch)
tree3f56cbed2f08c5a81ea79eaf0bcb9bd031d8a627 /js/lib/rdge/materials/deform-material.js
parentc0a42c56f768a873ba637f5b86d5f6a84d4a3312 (diff)
parent40c6eb2c06b34f65a74d59ef9687251952858bab (diff)
downloadninja-84b3327bd92faafab7954b5eb64c7abe24a3fe13.tar.gz
Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Conflicts: js/components/gradientpicker.reel/gradientpicker.js js/components/tools-properties/text-properties.reel/text-properties.js js/document/views/base.js js/document/views/design.js js/helper-classes/3D/StageLine.js js/helper-classes/3D/draw-utils.js js/lib/drawing/world.js js/lib/geom/circle.js js/lib/geom/line.js js/lib/geom/rectangle.js js/lib/geom/shape-primitive.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/flag-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/water-material.js js/panels/Materials/materials-library-panel.reel/materials-library-panel.html js/panels/Materials/materials-library-panel.reel/materials-library-panel.js js/panels/Materials/materials-popup.reel/materials-popup.html js/panels/Materials/materials-popup.reel/materials-popup.js js/tools/LineTool.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r--js/lib/rdge/materials/deform-material.js92
1 files changed, 46 insertions, 46 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index 6145f1a6..274369d6 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -51,21 +51,21 @@ var DeformMaterial = function DeformMaterial() {
51 /////////////////////////////////////////////////////////////////////// 51 ///////////////////////////////////////////////////////////////////////
52 // all defined in parent PulseMaterial.js 52 // all defined in parent PulseMaterial.js
53 // load the local default value 53 // load the local default value
54 var u_tex0_index = 0; 54 var u_tex0_index = 0;
55 this._propNames = ["u_tex0", "u_speed" ]; 55 this._propNames = ["u_tex0", "u_speed" ];
56 this._propLabels = ["Texture map", "Speed" ]; 56 this._propLabels = ["Texture map", "Speed" ];
57 this._propTypes = ["file", "float" ]; 57 this._propTypes = ["file", "float" ];
58 this._propValues = []; 58 this._propValues = [];
59 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); 59 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0);
60 this._propValues[this._propNames[1]] = 1.0; 60 this._propValues[this._propNames[1]] = 1.0;
61 61
62 this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); 62 this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0);
63 63
64 /////////////////////////////////////////////////////////////////////// 64 ///////////////////////////////////////////////////////////////////////
65 // Material Property Accessors 65 // Material Property Accessors
66 /////////////////////////////////////////////////////////////////////// 66 ///////////////////////////////////////////////////////////////////////
67 this.isAnimated = function() { return true; }; 67 this.isAnimated = function() { return true; };
68 this.getShaderDef = function() { return pulseMaterialDef; } 68 this.getShaderDef = function() { return pulseMaterialDef; }
69 69
70 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
71 71
@@ -112,46 +112,46 @@ var DeformMaterial = function DeformMaterial() {
112 112
113/////////////////////////////////////////////////////////////////////////////////////// 113///////////////////////////////////////////////////////////////////////////////////////
114// RDGE shader 114// RDGE shader
115 115
116// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 116// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
117var deformMaterialDef = 117var deformMaterialDef =
118{'shaders': 118{'shaders':
119 { 119 {
120 'defaultVShader':"assets/shaders/Basic.vert.glsl", 120 'defaultVShader':"assets/shaders/Basic.vert.glsl",
121 'defaultFShader':"assets/shaders/Deform.frag.glsl" 121 'defaultFShader':"assets/shaders/Deform.frag.glsl"
122 }, 122 },
123 'techniques': 123 'techniques':
124 { 124 {
125 'default': 125 'default':
126 [ 126 [
127 { 127 {
128 'vshader' : 'defaultVShader', 128 'vshader' : 'defaultVShader',
129 'fshader' : 'defaultFShader', 129 'fshader' : 'defaultFShader',
130 // attributes 130 // attributes
131 'attributes' : 131 'attributes' :
132 { 132 {
133 'vert' : { 'type' : 'vec3' }, 133 'vert' : { 'type' : 'vec3' },
134 'normal' : { 'type' : 'vec3' }, 134 'normal' : { 'type' : 'vec3' },
135 'texcoord' : { 'type' : 'vec2' } 135 'texcoord' : { 'type' : 'vec2' }
136 }, 136 },
137 // parameters 137 // parameters
138 'params' : 138 'params' :
139 { 139 {
140 'u_tex0': { 'type' : 'tex2d' }, 140 'u_tex0': { 'type' : 'tex2d' },
141 'u_time' : { 'type' : 'float' }, 141 'u_time' : { 'type' : 'float' },
142 'u_speed' : { 'type' : 'float' }, 142 'u_speed' : { 'type' : 'float' },
143 'u_resolution' : { 'type' : 'vec2' } 143 'u_resolution' : { 'type' : 'vec2' }
144 }, 144 },
145 145
146 // render states 146 // render states
147 'states' : 147 'states' :
148 { 148 {
149 'depthEnable' : true, 149 'depthEnable' : true,
150 'offset':[1.0, 0.1] 150 'offset':[1.0, 0.1]
151 } 151 }
152 } 152 }
153 ] 153 ]
154 } 154 }
155}; 155};
156 156
157DeformMaterial.prototype = new PulseMaterial(); 157DeformMaterial.prototype = new PulseMaterial();