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authorPushkar Joshi2012-03-06 17:05:05 -0800
committerPushkar Joshi2012-03-06 17:05:05 -0800
commit794abd077a0cd4c797d3f566281deca77b184bfe (patch)
tree3bf4a83ca714def2671fe8cef93db859b0d5553f /js/lib/rdge/materials/keleidoscope-material.js
parentc155cd238b6f9e0b8191e0fc533f7bc974b762c2 (diff)
parent2e3943a8f751ec572066f168b58464c24b9f29e5 (diff)
downloadninja-794abd077a0cd4c797d3f566281deca77b184bfe.tar.gz
Merge branch 'master' into pentool
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1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */
6
7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
8
9var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
10 ///////////////////////////////////////////////////////////////////////
11 // Instance variables
12 ///////////////////////////////////////////////////////////////////////
13 this._name = "KeleidoscopeMaterial";
14 this._shaderName = "keleidoscope";
15
16 this._texMap = 'assets/images/rocky-normal.jpg';
17
18 this._time = 0.0;
19 this._dTime = 0.01;
20
21 ///////////////////////////////////////////////////////////////////////
22 // Properties
23 ///////////////////////////////////////////////////////////////////////
24 // all defined in parent PulseMaterial.js
25 // load the local default value
26 this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
27
28 ///////////////////////////////////////////////////////////////////////
29 // Material Property Accessors
30 ///////////////////////////////////////////////////////////////////////
31
32 ///////////////////////////////////////////////////////////////////////
33
34
35 ///////////////////////////////////////////////////////////////////////
36 // Methods
37 ///////////////////////////////////////////////////////////////////////
38 // duplcate method requirde
39 this.dup = function( world ) {
40 // allocate a new uber material
41 var newMat = new KeleidoscopeMaterial();
42
43 // copy over the current values;
44 var propNames = [], propValues = [], propTypes = [], propLabels = [];
45 this.getAllProperties( propNames, propValues, propTypes, propLabels);
46 var n = propNames.length;
47 for (var i=0; i<n; i++)
48 newMat.setProperty( propNames[i], propValues[i] );
49
50 return newMat;
51 };
52
53 this.init = function( world ) {
54 // save the world
55 if (world) this.setWorld( world );
56
57 // set up the shader
58 this._shader = new jshader();
59 this._shader.def = keleidoscopeMaterialDef;
60 this._shader.init();
61
62 // set up the material node
63 this._materialNode = createMaterialNode("keleidoscopeMaterial");
64 this._materialNode.setShader(this._shader);
65
66 this._time = 0;
67 if (this._shader && this._shader['default']) {
68 this._shader['default'].u_time.set( [this._time] );
69 }
70
71 // set the shader values in the shader
72 this.updateTexture();
73 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
74 this.update( 0 );
75 };
76
77 this.update = function( time )
78 {
79 var material = this._materialNode;
80 if (material)
81 {
82 var technique = material.shaderProgram['default'];
83 var renderer = g_Engine.getContext().renderer;
84 if (renderer && technique)
85 {
86 if (this._shader && this._shader['default']) {
87 this._shader['default'].u_time.set( [this._time] );
88 }
89
90 this._time = time;
91 }
92 }
93 }
94};
95
96///////////////////////////////////////////////////////////////////////////////////////
97// RDGE shader
98
99// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
100var keleidoscopeMaterialDef =
101{'shaders':
102 {
103 'defaultVShader':"assets/shaders/Basic.vert.glsl",
104 'defaultFShader':"assets/shaders/Keleidoscope.frag.glsl"
105 },
106 'techniques':
107 {
108 'default':
109 [
110 {
111 'vshader' : 'defaultVShader',
112 'fshader' : 'defaultFShader',
113 // attributes
114 'attributes' :
115 {
116 'vert' : { 'type' : 'vec3' },
117 'normal' : { 'type' : 'vec3' },
118 'texcoord' : { 'type' : 'vec2' }
119 },
120 // parameters
121 'params' :
122 {
123 'u_tex0': { 'type' : 'tex2d' },
124 'u_time' : { 'type' : 'float' },
125 'u_resolution' : { 'type' : 'vec2' },
126 },
127
128 // render states
129 'states' :
130 {
131 'depthEnable' : true,
132 'offset':[1.0, 0.1]
133 }
134 }
135 ]
136 }
137};
138
139KeleidoscopeMaterial.prototype = new PulseMaterial();
140
141if (typeof exports === "object") {
142 exports.KeleidoscopeMaterial = KeleidoscopeMaterial;
143}
144