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author | Valerio Virgillito | 2012-07-09 16:42:40 -0700 |
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committer | Valerio Virgillito | 2012-07-09 16:42:40 -0700 |
commit | 3489294afb739e75aa760eb45f1241cd2a14b8d0 (patch) | |
tree | 5b11abd0414e0a3ab50ec6276b6334fbd168db7e /js/lib/rdge/materials/material.js | |
parent | 26d4b5ce30e6e0ea6e0fde870853c1e2a673a7b4 (diff) | |
parent | 7bee50379c1df86bb571e0e8d6c08e24d25231f5 (diff) | |
download | ninja-3489294afb739e75aa760eb45f1241cd2a14b8d0.tar.gz |
Merge pull request #379 from kriskowal/bsd-v0.7.0
BSD License for v0.7.0
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-x | js/lib/rdge/materials/material.js | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 34d3aa1f..ac2023e6 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -103,7 +104,7 @@ var Material = function GLMaterial( world ) { | |||
103 | return this._materialNode; | 104 | return this._materialNode; |
104 | }; | 105 | }; |
105 | 106 | ||
106 | // a material can be animated or not. default is not. | 107 | // a material can be animated or not. default is not. |
107 | // Any material needing continuous rendering should override this method | 108 | // Any material needing continuous rendering should override this method |
108 | this.isAnimated = function() { | 109 | this.isAnimated = function() { |
109 | return false; | 110 | return false; |
@@ -187,7 +188,7 @@ var Material = function GLMaterial( world ) { | |||
187 | // get the current values; | 188 | // get the current values; |
188 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 189 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
189 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | 190 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
190 | 191 | ||
191 | // allocate a new material | 192 | // allocate a new material |
192 | var MaterialLibrary = require("js/models/materials-model").MaterialsModel; | 193 | var MaterialLibrary = require("js/models/materials-model").MaterialsModel; |
193 | var newMat = MaterialLibrary.createMaterialByShaderName( this.getShaderName() ); | 194 | var newMat = MaterialLibrary.createMaterialByShaderName( this.getShaderName() ); |
@@ -221,7 +222,7 @@ var Material = function GLMaterial( world ) { | |||
221 | case "vector2d": | 222 | case "vector2d": |
222 | rtnVal = ((valType == "object") && (value.length >= 2)); | 223 | rtnVal = ((valType == "object") && (value.length >= 2)); |
223 | break; | 224 | break; |
224 | 225 | ||
225 | case "vector3d": | 226 | case "vector3d": |
226 | rtnVal = ((valType == "object") && (value.length >= 3)); | 227 | rtnVal = ((valType == "object") && (value.length >= 3)); |
227 | break; | 228 | break; |
@@ -243,7 +244,7 @@ var Material = function GLMaterial( world ) { | |||
243 | catch(e) { | 244 | catch(e) { |
244 | console.log( "setting invalid material property: " + prop + ", value: " + value ); | 245 | console.log( "setting invalid material property: " + prop + ", value: " + value ); |
245 | } | 246 | } |
246 | 247 | ||
247 | // if (!rtnVal && (prop != 'color')) { | 248 | // if (!rtnVal && (prop != 'color')) { |
248 | // console.log( "invalid material property: " + prop + " : " + value ); | 249 | // console.log( "invalid material property: " + prop + " : " + value ); |
249 | // } | 250 | // } |
@@ -360,7 +361,7 @@ var Material = function GLMaterial( world ) { | |||
360 | 361 | ||
361 | return jObj; | 362 | return jObj; |
362 | }; | 363 | }; |
363 | 364 | ||
364 | this.importJSON = function (jObj) { | 365 | this.importJSON = function (jObj) { |
365 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); | 366 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); |
366 | this.setName(jObj.name); | 367 | this.setName(jObj.name); |
@@ -382,7 +383,7 @@ var Material = function GLMaterial( world ) { | |||
382 | }; | 383 | }; |
383 | 384 | ||
384 | /////////////////////////////////////////////////////////////////////// | 385 | /////////////////////////////////////////////////////////////////////// |
385 | 386 | ||
386 | /////////////////////////////////////////////////////////////////////// | 387 | /////////////////////////////////////////////////////////////////////// |
387 | // Methods | 388 | // Methods |
388 | /////////////////////////////////////////////////////////////////////// | 389 | /////////////////////////////////////////////////////////////////////// |