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author | Armen Kesablyan | 2012-06-20 15:00:19 -0700 |
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committer | Armen Kesablyan | 2012-06-20 15:00:19 -0700 |
commit | 120e31dcf1e11eed11ee430d77c438e7b073e9f8 (patch) | |
tree | 8c07b1203de42f6efdeebfc8663072fffb4a567b /js/lib/rdge/materials/plasma-material.js | |
parent | c59eb371559a3061ce53223e249ca97daace5968 (diff) | |
parent | 52833c3d8a485944c42acc6ac0ae5139b3427da8 (diff) | |
download | ninja-120e31dcf1e11eed11ee430d77c438e7b073e9f8.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal
Diffstat (limited to 'js/lib/rdge/materials/plasma-material.js')
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js index 02172a6b..10c29c99 100644 --- a/js/lib/rdge/materials/plasma-material.js +++ b/js/lib/rdge/materials/plasma-material.js | |||
@@ -10,39 +10,46 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
10 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
11 | // Instance variables | 11 | // Instance variables |
12 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
13 | this._name = "PlasmaMaterial"; | 13 | this._name = "Plasma"; |
14 | this._shaderName = "plasma"; | 14 | this._shaderName = "plasma"; |
15 | 15 | ||
16 | this._time = 0.0; | 16 | this._time = 0.0; |
17 | this._dTime = 0.01; | 17 | this._dTime = 0.01; |
18 | this._speed = 1.0; | 18 | this._speed = 1.0; |
19 | 19 | ||
20 | this._wave = 0.0; | ||
21 | this._wave1 = 0.6; | ||
22 | this._wave2 = 0.8; | ||
23 | |||
24 | /////////////////////////////////////////////////////////////////////// | ||
25 | // Properties | ||
26 | /////////////////////////////////////////////////////////////////////// | ||
27 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; | ||
28 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; | ||
29 | this._propTypes = ["float", "float", "float", "float"]; | ||
30 | |||
31 | this._propValues = []; | ||
32 | this._propValues[ this._propNames[0] ] = this._wave; | ||
33 | this._propValues[ this._propNames[1] ] = this._wave1; | ||
34 | this._propValues[ this._propNames[2] ] = this._wave2; | ||
35 | this._propValues[ this._propNames[3] ] = this._speed; | ||
36 | |||
20 | 37 | ||
21 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
22 | // Property Accessors | 39 | // Property Accessors |
23 | /////////////////////////////////////////////////////////////////////// | 40 | /////////////////////////////////////////////////////////////////////// |
24 | this.getShaderName = function() { return this._shaderName; }; | 41 | this.getShaderName = function() { return this._shaderName; }; |
25 | |||
26 | this.isAnimated = function() { return true; }; | 42 | this.isAnimated = function() { return true; }; |
43 | this.getShaderDef = function() { return plasmaShaderDef; }; | ||
27 | 44 | ||
28 | /////////////////////////////////////////////////////////////////////// | 45 | /////////////////////////////////////////////////////////////////////// |
29 | // Material Property Accessors | 46 | // Material Property Accessors |
30 | /////////////////////////////////////////////////////////////////////// | 47 | /////////////////////////////////////////////////////////////////////// |
31 | 48 | ||
32 | this.setProperty = function( prop, value ) | ||
33 | { | ||
34 | // plasma has no properties | ||
35 | }; | ||
36 | |||
37 | /////////////////////////////////////////////////////////////////////// | ||
38 | |||
39 | /////////////////////////////////////////////////////////////////////// | 49 | /////////////////////////////////////////////////////////////////////// |
40 | // Methods | 50 | // Methods |
41 | /////////////////////////////////////////////////////////////////////// | 51 | /////////////////////////////////////////////////////////////////////// |
42 | // duplcate method requirde | 52 | // duplcate method requirde |
43 | this.dup = function() { | ||
44 | return new PlasmaMaterial(); | ||
45 | }; | ||
46 | 53 | ||
47 | this.init = function( world) | 54 | this.init = function( world) |
48 | { | 55 | { |
@@ -60,31 +67,19 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
60 | // set up the material node | 67 | // set up the material node |
61 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); | 68 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); |
62 | this._materialNode.setShader(this._shader); | 69 | this._materialNode.setShader(this._shader); |
70 | |||
71 | this._time = 0; | ||
72 | if (this._shader && this._shader['default']) { | ||
73 | this._shader['default'].u_time.set( [this._time] ); | ||
74 | } | ||
75 | |||
76 | this.setShaderValues(); | ||
63 | }; | 77 | }; |
64 | 78 | ||
65 | this.update = function( time ) { | 79 | this.update = function( time ) { |
66 | this._shader['default'].u_time.set( [this._time] ); | 80 | this._shader['default'].u_time.set( [this._time] ); |
67 | this._time += this._dTime; | 81 | this._time += this._dTime; |
68 | }; | 82 | }; |
69 | |||
70 | this.exportJSON = function() | ||
71 | { | ||
72 | var jObj = | ||
73 | { | ||
74 | 'material' : this.getShaderName(), | ||
75 | 'name' : this.getName(), | ||
76 | 'speed' : this._speed, | ||
77 | 'dTime' : this._dTime | ||
78 | }; | ||
79 | |||
80 | return jObj; | ||
81 | }; | ||
82 | |||
83 | this.importJSON = function( jObj ) | ||
84 | { | ||
85 | this._speed = jObj.speed; | ||
86 | this._dTime = jObj.dTime; | ||
87 | }; | ||
88 | }; | 83 | }; |
89 | 84 | ||
90 | /////////////////////////////////////////////////////////////////////////////////////// | 85 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -115,6 +110,10 @@ var plasmaShaderDef = | |||
115 | 'params' : | 110 | 'params' : |
116 | { | 111 | { |
117 | 'u_time' : { 'type' : 'float' }, | 112 | 'u_time' : { 'type' : 'float' }, |
113 | 'u_speed': { 'type' : 'float' }, | ||
114 | 'u_wave' : { 'type' : 'float' }, | ||
115 | 'u_wave1': { 'type' : 'float' }, | ||
116 | 'u_wave2': { 'type' : 'float' } | ||
118 | }, | 117 | }, |
119 | 118 | ||
120 | // render states | 119 | // render states |