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author | Valerio Virgillito | 2012-06-19 07:58:10 -0700 |
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committer | Valerio Virgillito | 2012-06-19 07:58:10 -0700 |
commit | 483ad57efcd6475776f580c3af5b60e6deeaf781 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/radial-blur-material.js | |
parent | 918a4f5870e972b6e4e301c3237e065a1ffd26f5 (diff) | |
parent | c65c532d081afd73e4a325abe4ab97c6726c02db (diff) | |
download | ninja-483ad57efcd6475776f580c3af5b60e6deeaf781.tar.gz |
Merge pull request #298 from ericmueller/Textures
Textures
Diffstat (limited to 'js/lib/rdge/materials/radial-blur-material.js')
-rw-r--r-- | js/lib/rdge/materials/radial-blur-material.js | 124 |
1 files changed, 18 insertions, 106 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index 6e1c024b..68a92b0f 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js | |||
@@ -4,85 +4,48 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | 7 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | 8 | ||
10 | var RadialBlurMaterial = function RadialBlurMaterial() { | 9 | var RadialBlurMaterial = function RadialBlurMaterial() { |
11 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
12 | // Instance variables | 11 | // Instance variables |
13 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
14 | this._name = "RadialBlurMaterial"; | 13 | this._name = "Radial Blur"; |
15 | this._shaderName = "radialBlur"; | 14 | this._shaderName = "radialBlur"; |
16 | 15 | ||
17 | this._texMap = 'assets/images/cubelight.png'; | 16 | this._defaultTexMap = 'assets/images/cubelight.png'; |
18 | this._color = [1, 0, 0, 1]; | 17 | this._defaultColor = [1, 0, 0, 1]; |
19 | 18 | ||
20 | this._time = 0.0; | 19 | this._time = 0.0; |
21 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
22 | 21 | ||
22 | // array textures indexed by shader uniform name | ||
23 | this._glTextures = []; | ||
24 | |||
23 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
24 | // Property Accessors | 26 | // Property Accessors |
25 | /////////////////////////////////////////////////////////////////////// | 27 | /////////////////////////////////////////////////////////////////////// |
26 | this.getName = function () { return this._name; }; | 28 | this.getName = function () { return this._name; }; |
27 | this.getShaderName = function () { return this._shaderName; }; | 29 | this.getShaderName = function () { return this._shaderName; }; |
28 | 30 | this.getShaderDef = function() { return radialBlurMaterialDef; }; | |
29 | this.getTextureMap = function () { return this._texMap.slice(0); }; | 31 | this.isAnimated = function () { return true; }; |
30 | this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); }; | ||
31 | |||
32 | this.isAnimated = function () { return true; }; | ||
33 | 32 | ||
34 | /////////////////////////////////////////////////////////////////////// | 33 | /////////////////////////////////////////////////////////////////////// |
35 | // Material Property Accessors | 34 | // Material Property Accessors |
36 | /////////////////////////////////////////////////////////////////////// | 35 | /////////////////////////////////////////////////////////////////////// |
37 | this._propNames = ["texmap", "color"]; | 36 | this._propNames = ["u_tex0", "u_speed"]; |
38 | this._propLabels = ["Texture map", "Color"]; | 37 | this._propLabels = ["Texture map", "Speed" ]; |
39 | this._propTypes = ["file", "color"]; | 38 | this._propTypes = ["file", "float" ]; |
40 | this._propValues = []; | 39 | this._propValues = []; |
41 | 40 | ||
42 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 41 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); |
43 | this._propValues[this._propNames[1]] = this._color.slice(0); | 42 | this._propValues[this._propNames[1]] = 1.0; |
44 | |||
45 | this.setProperty = function (prop, value) { | ||
46 | // make sure we have legitimate imput | ||
47 | var ok = this.validateProperty(prop, value); | ||
48 | if (!ok) { | ||
49 | console.log("invalid property in Radial Gradient Material:" + prop + " : " + value); | ||
50 | } | ||
51 | |||
52 | switch (prop) { | ||
53 | case "texmap": | ||
54 | this.setTextureMap(value); | ||
55 | break; | ||
56 | |||
57 | case "color": | ||
58 | this._propValues[prop] = value.slice(0); | ||
59 | if (this._shader && this._shader['default']) { | ||
60 | this._shader['default'][prop].set(value); | ||
61 | } | ||
62 | break; | ||
63 | } | ||
64 | }; | ||
65 | /////////////////////////////////////////////////////////////////////// | 43 | /////////////////////////////////////////////////////////////////////// |
66 | 44 | ||
67 | 45 | ||
68 | /////////////////////////////////////////////////////////////////////// | 46 | /////////////////////////////////////////////////////////////////////// |
69 | // Methods | 47 | // Methods |
70 | /////////////////////////////////////////////////////////////////////// | 48 | /////////////////////////////////////////////////////////////////////// |
71 | // duplicate method required | ||
72 | this.dup = function () { | ||
73 | // allocate a new uber material | ||
74 | var newMat = new RadialBlurMaterial(); | ||
75 | |||
76 | // copy over the current values; | ||
77 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
78 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
79 | var n = propNames.length; | ||
80 | for (var i = 0; i < n; i++) | ||
81 | newMat.setProperty(propNames[i], propValues[i]); | ||
82 | |||
83 | return newMat; | ||
84 | }; | ||
85 | |||
86 | this.init = function (world) { | 49 | this.init = function (world) { |
87 | // save the world | 50 | // save the world |
88 | if (world) this.setWorld(world); | 51 | if (world) this.setWorld(world); |
@@ -99,31 +62,13 @@ var RadialBlurMaterial = function RadialBlurMaterial() { | |||
99 | this._time = 0; | 62 | this._time = 0; |
100 | if (this._shader && this._shader['default']) | 63 | if (this._shader && this._shader['default']) |
101 | this._shader['default'].u_time.set([this._time]); | 64 | this._shader['default'].u_time.set([this._time]); |
102 | this.setProperty("color", [this._time, 0, 0, 1]); | ||
103 | 65 | ||
104 | // set the shader values in the shader | 66 | // set the shader values in the shader |
105 | this.updateTexture(); | 67 | this.setShaderValues(); |
106 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 68 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
107 | this.update(0); | 69 | this.update(0); |
108 | }; | 70 | }; |
109 | 71 | ||
110 | this.updateTexture = function () { | ||
111 | var material = this._materialNode; | ||
112 | if (material) { | ||
113 | var technique = material.shaderProgram['default']; | ||
114 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
115 | if (renderer && technique) { | ||
116 | var texMapName = this._propValues[this._propNames[0]]; | ||
117 | var tex = renderer.getTextureByName(texMapName, 'REPEAT'); | ||
118 | // if (tex) | ||
119 | // { | ||
120 | // var res = [tex.image.naturalWidth, tex.image.naturalHeight]; | ||
121 | // this.setResoloution( res ); | ||
122 | // } | ||
123 | technique.u_tex0.set(tex); | ||
124 | } | ||
125 | } | ||
126 | }; | ||
127 | 72 | ||
128 | this.update = function () { | 73 | this.update = function () { |
129 | var material = this._materialNode; | 74 | var material = this._materialNode; |
@@ -134,11 +79,6 @@ var RadialBlurMaterial = function RadialBlurMaterial() { | |||
134 | if (this._shader && this._shader['default']) { | 79 | if (this._shader && this._shader['default']) { |
135 | this._shader['default'].u_time.set([this._time]); | 80 | this._shader['default'].u_time.set([this._time]); |
136 | } | 81 | } |
137 | |||
138 | var color = this.getProperty("color"); | ||
139 | color[0] = this._time; | ||
140 | this.setProperty("color", color); | ||
141 | //console.log( "update color to: " + color ); | ||
142 | this._time += this._dTime; | 82 | this._time += this._dTime; |
143 | } | 83 | } |
144 | } | 84 | } |
@@ -154,34 +94,6 @@ var RadialBlurMaterial = function RadialBlurMaterial() { | |||
154 | } | 94 | } |
155 | } | 95 | } |
156 | }; | 96 | }; |
157 | |||
158 | this.exportJSON = function () { | ||
159 | var jObj = | ||
160 | { | ||
161 | 'material': this.getShaderName(), | ||
162 | 'name': this.getName(), | ||
163 | 'color': this._propValues["color"], | ||
164 | 'texture': this._propValues[this._propNames[0]] | ||
165 | }; | ||
166 | |||
167 | return jObj; | ||
168 | }; | ||
169 | |||
170 | this.importJSON = function (jObj) { | ||
171 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); | ||
172 | this.setName(jObj.name); | ||
173 | |||
174 | var rtnStr; | ||
175 | try { | ||
176 | this._propValues[this._propNames[0]] = jObj.texture; | ||
177 | this.updateTexture(); | ||
178 | } | ||
179 | catch (e) { | ||
180 | throw new Error("could not import material: " + importStr); | ||
181 | } | ||
182 | |||
183 | return rtnStr; | ||
184 | }; | ||
185 | }; | 97 | }; |
186 | 98 | ||
187 | /////////////////////////////////////////////////////////////////////////////////////// | 99 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -213,8 +125,8 @@ var radialBlurMaterialDef = | |||
213 | { | 125 | { |
214 | 'u_tex0': { 'type': 'tex2d' }, | 126 | 'u_tex0': { 'type': 'tex2d' }, |
215 | 'u_time': { 'type': 'float' }, | 127 | 'u_time': { 'type': 'float' }, |
128 |