aboutsummaryrefslogtreecommitdiff
path: root/js/lib/rdge/materials/radial-blur-material.js
diff options
context:
space:
mode:
authorKris Kowal2012-07-06 11:52:06 -0700
committerKris Kowal2012-07-06 15:01:48 -0700
commit648ee61ae84216d0236e0dbc211addc13b2cfa3a (patch)
tree8f0f55557bd0c47a84e49c1977c950645d284607 /js/lib/rdge/materials/radial-blur-material.js
parentaedd14b18695d031f695d27dfbd94df5614495bb (diff)
downloadninja-648ee61ae84216d0236e0dbc211addc13b2cfa3a.tar.gz
Expand tabs
Diffstat (limited to 'js/lib/rdge/materials/radial-blur-material.js')
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js84
1 files changed, 42 insertions, 42 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index 4a32cacd..53751dc3 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -49,17 +49,17 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
49 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
50 // Property Accessors 50 // Property Accessors
51 /////////////////////////////////////////////////////////////////////// 51 ///////////////////////////////////////////////////////////////////////
52 this.getName = function () { return this._name; }; 52 this.getName = function () { return this._name; };
53 this.getShaderName = function () { return this._shaderName; }; 53 this.getShaderName = function () { return this._shaderName; };
54 this.getShaderDef = function() { return radialBlurMaterialDef; }; 54 this.getShaderDef = function() { return radialBlurMaterialDef; };
55 this.isAnimated = function () { return true; }; 55 this.isAnimated = function () { return true; };
56 56
57 /////////////////////////////////////////////////////////////////////// 57 ///////////////////////////////////////////////////////////////////////
58 // Material Property Accessors 58 // Material Property Accessors
59 /////////////////////////////////////////////////////////////////////// 59 ///////////////////////////////////////////////////////////////////////
60 this._propNames = ["u_tex0", "u_speed"]; 60 this._propNames = ["u_tex0", "u_speed"];
61 this._propLabels = ["Texture map", "Speed" ]; 61 this._propLabels = ["Texture map", "Speed" ];
62 this._propTypes = ["file", "float" ]; 62 this._propTypes = ["file", "float" ];
63 this._propValues = []; 63 this._propValues = [];
64 64
65 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); 65 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0);
@@ -126,42 +126,42 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
126// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 126// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
127var radialBlurMaterialDef = 127var radialBlurMaterialDef =
128{ 'shaders': 128{ 'shaders':
129 { 129 {
130 'defaultVShader': "assets/shaders/Basic.vert.glsl", 130 'defaultVShader': "assets/shaders/Basic.vert.glsl",
131 'defaultFShader': "assets/shaders/radialBlur.frag.glsl" 131 'defaultFShader': "assets/shaders/radialBlur.frag.glsl"
132 }, 132 },
133 'techniques': 133 'techniques':
134 { 134 {
135 'default': 135 'default':
136 [ 136 [
137 { 137 {
138 'vshader': 'defaultVShader', 138 'vshader': 'defaultVShader',
139 'fshader': 'defaultFShader', 139 'fshader': 'defaultFShader',
140 // attributes 140 // attributes
141 'attributes': 141 'attributes':
142 { 142 {
143 'vert': { 'type': 'vec3' }, 143 'vert': { 'type': 'vec3' },
144 'normal': { 'type': 'vec3' }, 144 'normal': { 'type': 'vec3' },
145 'texcoord': { 'type': 'vec2' } 145 'texcoord': { 'type': 'vec2' }
146 }, 146 },
147 // parameters 147 // parameters
148 'params': 148 'params':
149 { 149 {
150 'u_tex0': { 'type': 'tex2d' }, 150 'u_tex0': { 'type': 'tex2d' },
151 'u_time': { 'type': 'float' }, 151 'u_time': { 'type': 'float' },
152 'u_speed': { 'type': 'float' }, 152 'u_speed': { 'type': 'float' },
153 'u_resolution': { 'type': 'vec2' }, 153 'u_resolution': { 'type': 'vec2' },
154 }, 154 },
155 155
156 // render states 156 // render states
157 'states': 157 'states':
158 { 158 {
159 'depthEnable': true, 159 'depthEnable': true,
160 'offset': [1.0, 0.1] 160 'offset': [1.0, 0.1]
161 } 161 }
162 } 162 }
163 ] 163 ]
164 } 164 }
165}; 165};
166 166
167 167