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author | Jose Antonio Marquez | 2012-03-06 11:18:30 -0800 |
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committer | Jose Antonio Marquez | 2012-03-06 11:18:30 -0800 |
commit | 3c4967fa93b3abc529fc404115707307ba72d5cd (patch) | |
tree | f3737db979727ee050f8b9c85ef994b0e6ddae27 /js/lib/rdge/materials/radial-gradient-material.js | |
parent | bee2df0d4da72677aaa2adae669ffdd4ac210dd6 (diff) | |
parent | 84332ab81c1b445195f1d9be8bbeae0725c8e758 (diff) | |
download | ninja-3c4967fa93b3abc529fc404115707307ba72d5cd.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/radial-gradient-material.js')
-rwxr-xr-x | js/lib/rdge/materials/radial-gradient-material.js | 351 |
1 files changed, 351 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/radial-gradient-material.js b/js/lib/rdge/materials/radial-gradient-material.js new file mode 100755 index 00000000..13be50f5 --- /dev/null +++ b/js/lib/rdge/materials/radial-gradient-material.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | ||
9 | |||
10 | var RadialGradientMaterial = function RadialGradientMaterial() { | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | // Instance variables | ||
13 | /////////////////////////////////////////////////////////////////////// | ||
14 | this._name = "RadialGradientMaterial"; | ||
15 | this._shaderName = "radialGradient"; | ||
16 | |||
17 | this._color1 = [1,0,0,1]; | ||
18 | this._color2 = [0,1,0,1]; | ||
19 | this._color3 = [0,0,1,1]; | ||
20 | this._color4 = [0,1,1,1]; | ||
21 | this._colorStop1 = 0.0; | ||
22 | this._colorStop2 = 0.3; | ||
23 | this._colorStop3 = 0.6; | ||
24 | this._colorStop4 = 1.0; | ||
25 | // this._colorCount = 4; | ||
26 | |||
27 | /////////////////////////////////////////////////////////////////////// | ||
28 | // Property Accessors | ||
29 | /////////////////////////////////////////////////////////////////////// | ||
30 | this.getName = function() { | ||
31 | return this._name; | ||
32 | }; | ||
33 | |||
34 | this.getShaderName = function() { | ||
35 | return this._shaderName; | ||
36 | }; | ||
37 | |||
38 | this.getColor1 = function() { | ||
39 | return this._color1; | ||
40 | }; | ||
41 | |||
42 | this.setColor1 = function(c) { | ||
43 | this._color1 = c.slice(); | ||
44 | if (this._shader && this._shader['default']) { | ||
45 | this._shader['default'].u_color1.set(c); | ||
46 | } | ||
47 | }; | ||
48 | |||
49 | this.getColor2 = function() { | ||
50 | return this._color2; | ||
51 | }; | ||
52 | |||
53 | this.setColor2 = function(c) { | ||
54 | this._color2 = c.slice(); | ||
55 | if (this._shader && this._shader['default']) { | ||
56 | this._shader['default'].u_color2.set(c); | ||
57 | } | ||
58 | |||
59 | }; | ||
60 | |||
61 | this.getColor3 = function() { | ||
62 | return this._color3; | ||
63 | }; | ||
64 | |||
65 | this.setColor3 = function(c) { | ||
66 | this._color3 = c.slice(); | ||
67 | if (this._shader && this._shader['default']) { | ||
68 | this._shader['default'].u_color3.set(c); | ||
69 | } | ||
70 | }; | ||
71 | |||
72 | this.getColor4 = function() { | ||
73 | return this._color4; | ||
74 | }; | ||
75 | |||
76 | this.setColor4 = function(c) { | ||
77 | this._color4 = c.slice(); | ||
78 | if (this._shader && this._shader['default']) { | ||
79 | this._shader['default'].u_color4.set(c); | ||
80 | } | ||
81 | }; | ||
82 | |||
83 | this.getColorStop1 = function() { | ||
84 | return this._colorStop1; | ||
85 | }; | ||
86 | |||
87 | this.setColorStop1 = function(s) { | ||
88 | this._colorStop1 = s; | ||
89 | if (this._shader && this._shader['default']) { | ||
90 | this._shader['default'].u_colorStop1.set([s]); | ||
91 | } | ||
92 | }; | ||
93 | |||
94 | this.getColorStop2 = function() { | ||
95 | return this._colorStop2; | ||
96 | }; | ||
97 | |||
98 | this.setColorStop2 = function(s) { | ||
99 | this._colorStop2 = s; | ||
100 | if (this._shader && this._shader['default']) { | ||
101 | this._shader['default'].u_colorStop2.set([s]); | ||
102 | } | ||
103 | }; | ||
104 | |||
105 | this.getColorStop3 = function() { | ||
106 | return this._colorStop3; | ||
107 | }; | ||
108 | |||
109 | this.setColorStop3 = function(s) { | ||
110 | this._colorStop3 = s; | ||
111 | if (this._shader && this._shader['default']) { | ||
112 | this._shader['default'].u_colorStop3.set([s]); | ||
113 | } | ||
114 | }; | ||
115 | |||
116 | this.getColorStop4 = function() { | ||
117 | return this._colorStop4; | ||
118 | }; | ||
119 | |||
120 | this.setColorStop4 = function(s) { | ||
121 | this._colorStop4 = s; | ||
122 | if (this._shader && this._shader['default']) { | ||
123 | this._shader['default'].u_colorStop4.set([s]); | ||
124 | } | ||
125 | }; | ||
126 | |||
127 | this.getColorCount = function() { | ||
128 | return this._colorCount; | ||
129 | }; | ||
130 | |||
131 | this.setColorCount = function(c) { | ||
132 | this._colorCount = c; | ||
133 | if (this._shader && this._shader['default']) { | ||
134 | this._shader['default'].u_colorCount.set([c]); | ||
135 | } | ||
136 | }; | ||
137 | |||
138 | this.isAnimated = function() { | ||
139 | return false; | ||
140 | }; | ||
141 | |||
142 | |||
143 | /////////////////////////////////////////////////////////////////////// | ||
144 | // Material Property Accessors | ||
145 | /////////////////////////////////////////////////////////////////////// | ||
146 | this._propNames = ["color1", "color2", "color3", "color4", "colorStop1", "colorStop2", "colorStop3", "colorStop4", "angle"]; | ||
147 | this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4", "Angle"]; | ||
148 | this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float", "float"]; | ||
149 | this._propValues = []; | ||
150 | |||
151 | this._propValues[ this._propNames[0] ] = this._color1.slice(0); | ||
152 | this._propValues[ this._propNames[1] ] = this._color2.slice(0); | ||
153 | this._propValues[ this._propNames[2] ] = this._color3.slice(0); | ||
154 | this._propValues[ this._propNames[3] ] = this._color4.slice(0); | ||
155 | |||
156 | this._propValues[ this._propNames[4] ] = this._colorStop1; | ||
157 | this._propValues[ this._propNames[5] ] = this._colorStop2; | ||
158 | this._propValues[ this._propNames[6] ] = this._colorStop3; | ||
159 | this._propValues[ this._propNames[7] ] = this._colorStop4; | ||
160 | |||
161 | this.setProperty = function( prop, value ) { | ||
162 | if (prop === "color") prop = "color1"; | ||
163 | |||
164 | // make sure we have legitimate imput | ||
165 | var ok = this.validateProperty( prop, value ); | ||
166 | if (!ok) { | ||
167 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | ||
168 | } | ||
169 | |||
170 | switch (prop) | ||
171 | { | ||
172 | case "color1": this.setColor1( value ); break; | ||
173 | case "color2": this.setColor2( value ); break; | ||
174 | case "color3": this.setColor3( value ); break; | ||
175 | case "color4": this.setColor4( value ); break; | ||
176 | case "colorStop1": this.setColorStop1( value ); break; | ||
177 | case "colorStop2": this.setColorStop2( value ); break; | ||
178 | case "colorStop3": this.setColorStop3( value ); break; | ||
179 | case "colorStop4": this.setColorStop4( value ); break; | ||
180 | case "angle": this.setAngle( value ); break; | ||
181 | } | ||
182 | |||
183 | //this.updateValuesInShader(); | ||
184 | }; | ||
185 | /////////////////////////////////////////////////////////////////////// | ||
186 | |||
187 | |||
188 | /////////////////////////////////////////////////////////////////////// | ||
189 | // Methods | ||
190 | /////////////////////////////////////////////////////////////////////// | ||
191 | // duplcate method requirde | ||
192 | this.dup = function() { | ||
193 | return new RadialGradientMaterial(); | ||
194 | }; | ||
195 | |||
196 | this.init = function() { | ||
197 | // set up the shader | ||
198 | this._shader = new jshader(); | ||
199 | this._shader.def = radialGradientMaterialDef; | ||
200 | this._shader.init(); | ||
201 | |||
202 | // set up the material node | ||
203 | this._materialNode = createMaterialNode("radialGradientMaterial"); | ||
204 | this._materialNode.setShader(this._shader); | ||
205 | |||
206 | // set the shader values in the shader | ||
207 | this.updateValuesInShader(); | ||
208 | }; | ||
209 | |||
210 | this.updateValuesInShader = function() { | ||
211 | if (this._shader && this._shader['default']) { | ||
212 | //this._shader['default'].u_colorCount.set( [4] ); | ||