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authorhwc4872012-04-04 16:32:53 -0700
committerhwc4872012-04-04 16:32:53 -0700
commit6ee8b65742fbe61b4429dc8c7dc9ca33a3e43600 (patch)
treef267e05f623ed90d1cc841b8c79a338d6d8e807c /js/lib/rdge/materials/radial-gradient-material.js
parent16f62ca09cc428043e8fef8bdeea11a989e62bc0 (diff)
parent17ca01f54591187f5c0812c0fd2cb7260afa9639 (diff)
downloadninja-6ee8b65742fbe61b4429dc8c7dc9ca33a3e43600.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Snapping
Conflicts: js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js
Diffstat (limited to 'js/lib/rdge/materials/radial-gradient-material.js')
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js438
1 files changed, 185 insertions, 253 deletions
diff --git a/js/lib/rdge/materials/radial-gradient-material.js b/js/lib/rdge/materials/radial-gradient-material.js
index 87e20ad4..dd40d31d 100755
--- a/js/lib/rdge/materials/radial-gradient-material.js
+++ b/js/lib/rdge/materials/radial-gradient-material.js
@@ -1,8 +1,8 @@
1/* <copyright> 1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/> 2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> 3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. 4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */ 5</copyright> */
6 6
7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; 7var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
8var Material = require("js/lib/rdge/materials/material").Material; 8var Material = require("js/lib/rdge/materials/material").Material;
@@ -11,46 +11,46 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
11 /////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////
12 // Instance variables 12 // Instance variables
13 /////////////////////////////////////////////////////////////////////// 13 ///////////////////////////////////////////////////////////////////////
14 this._name = "RadialGradientMaterial"; 14 this._name = "RadialGradientMaterial";
15 this._shaderName = "radialGradient"; 15 this._shaderName = "radialGradient";
16 16
17 this._color1 = [1,0,0,1]; 17 this._color1 = [1, 0, 0, 1];
18 this._color2 = [0,1,0,1]; 18 this._color2 = [0, 1, 0, 1];
19 this._color3 = [0,0,1,1]; 19 this._color3 = [0, 0, 1, 1];
20 this._color4 = [0,1,1,1]; 20 this._color4 = [0, 1, 1, 1];
21 this._colorStop1 = 0.0; 21 this._colorStop1 = 0.0;
22 this._colorStop2 = 0.3; 22 this._colorStop2 = 0.3;
23 this._colorStop3 = 0.6; 23 this._colorStop3 = 0.6;
24 this._colorStop4 = 1.0; 24 this._colorStop4 = 1.0;
25// this._colorCount = 4; 25 // this._colorCount = 4;
26 26
27 /////////////////////////////////////////////////////////////////////// 27 ///////////////////////////////////////////////////////////////////////
28 // Property Accessors 28 // Property Accessors
29 /////////////////////////////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////
30 this.getName = function() { 30 this.getName = function () {
31 return this._name; 31 return this._name;
32 }; 32 };
33 33
34 this.getShaderName = function() { 34 this.getShaderName = function () {
35 return this._shaderName; 35 return this._shaderName;
36 }; 36 };
37 37
38 this.getColor1 = function() { 38 this.getColor1 = function () {
39 return this._color1; 39 return this._color1;
40 }; 40 };
41 41
42 this.setColor1 = function(c) { 42 this.setColor1 = function (c) {
43 this._color1 = c.slice(); 43 this._color1 = c.slice();
44 if (this._shader && this._shader['default']) { 44 if (this._shader && this._shader['default']) {
45 this._shader['default'].u_color1.set(c); 45 this._shader['default'].u_color1.set(c);
46 } 46 }
47 }; 47 };
48 48
49 this.getColor2 = function() { 49 this.getColor2 = function () {
50 return this._color2; 50 return this._color2;
51 }; 51 };
52 52
53 this.setColor2 = function(c) { 53 this.setColor2 = function (c) {
54 this._color2 = c.slice(); 54 this._color2 = c.slice();
55 if (this._shader && this._shader['default']) { 55 if (this._shader && this._shader['default']) {
56 this._shader['default'].u_color2.set(c); 56 this._shader['default'].u_color2.set(c);
@@ -58,84 +58,84 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
58 58
59 }; 59 };
60 60
61 this.getColor3 = function() { 61 this.getColor3 = function () {
62 return this._color3; 62 return this._color3;
63 }; 63 };
64 64
65 this.setColor3 = function(c) { 65 this.setColor3 = function (c) {
66 this._color3 = c.slice(); 66 this._color3 = c.slice();
67 if (this._shader && this._shader['default']) { 67 if (this._shader && this._shader['default']) {
68 this._shader['default'].u_color3.set(c); 68 this._shader['default'].u_color3.set(c);
69 } 69 }
70 }; 70 };
71 71
72 this.getColor4 = function() { 72 this.getColor4 = function () {
73 return this._color4; 73 return this._color4;
74 }; 74 };
75 75
76 this.setColor4 = function(c) { 76 this.setColor4 = function (c) {
77 this._color4 = c.slice(); 77 this._color4 = c.slice();
78 if (this._shader && this._shader['default']) { 78 if (this._shader && this._shader['default']) {
79 this._shader['default'].u_color4.set(c); 79 this._shader['default'].u_color4.set(c);
80 } 80 }
81 }; 81 };
82 82
83 this.getColorStop1 = function() { 83 this.getColorStop1 = function () {
84 return this._colorStop1; 84 return this._colorStop1;
85 }; 85 };
86 86
87 this.setColorStop1 = function(s) { 87 this.setColorStop1 = function (s) {
88 this._colorStop1 = s; 88 this._colorStop1 = s;
89 if (this._shader && this._shader['default']) { 89 if (this._shader && this._shader['default']) {
90 this._shader['default'].u_colorStop1.set([s]); 90 this._shader['default'].u_colorStop1.set([s]);
91 } 91 }
92 }; 92 };
93 93
94 this.getColorStop2 = function() { 94 this.getColorStop2 = function () {
95 return this._colorStop2; 95 return this._colorStop2;
96 }; 96 };
97 97
98 this.setColorStop2 = function(s) { 98 this.setColorStop2 = function (s) {
99 this._colorStop2 = s; 99 this._colorStop2 = s;
100 if (this._shader && this._shader['default']) { 100 if (this._shader && this._shader['default']) {
101 this._shader['default'].u_colorStop2.set([s]); 101 this._shader['default'].u_colorStop2.set([s]);
102 } 102 }
103 }; 103 };
104 104
105 this.getColorStop3 = function() { 105 this.getColorStop3 = function () {
106 return this._colorStop3; 106 return this._colorStop3;
107 }; 107 };
108 108
109 this.setColorStop3 = function(s) { 109 this.setColorStop3 = function (s) {
110 this._colorStop3 = s; 110 this._colorStop3 = s;
111 if (this._shader && this._shader['default']) { 111 if (this._shader && this._shader['default']) {
112 this._shader['default'].u_colorStop3.set([s]); 112 this._shader['default'].u_colorStop3.set([s]);
113 } 113 }
114 }; 114 };
115 115
116 this.getColorStop4 = function() { 116 this.getColorStop4 = function () {
117 return this._colorStop4; 117 return this._colorStop4;
118 }; 118 };
119 119
120 this.setColorStop4 = function(s) { 120 this.setColorStop4 = function (s) {
121 this._colorStop4 = s; 121 this._colorStop4 = s;
122 if (this._shader && this._shader['default']) { 122 if (this._shader && this._shader['default']) {
123 this._shader['default'].u_colorStop4.set([s]); 123 this._shader['default'].u_colorStop4.set([s]);
124 } 124 }
125 }; 125 };
126 126
127 this.getColorCount = function() { 127 this.getColorCount = function () {
128 return this._colorCount; 128 return this._colorCount;
129 }; 129 };
130 130
131 this.setColorCount = function(c) { 131 this.setColorCount = function (c) {
132 this._colorCount = c; 132 this._colorCount = c;
133 if (this._shader && this._shader['default']) { 133 if (this._shader && this._shader['default']) {
134 this._shader['default'].u_co