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authorEric Guzman2012-06-20 19:42:03 -0700
committerEric Guzman2012-06-20 19:42:03 -0700
commit3270aac4980c908f305fb53abadda5121ff6b9cb (patch)
tree6255aaab239fde71b1f4862dd70de7be62f48b85 /js/lib/rdge/materials/relief-tunnel-material.js
parenta5d93daf6fdccbfee160d6a8ba08f6b6d4b9d7cc (diff)
parent87377c81da06abf6d656017859830a3ab2902f0e (diff)
downloadninja-3270aac4980c908f305fb53abadda5121ff6b9cb.tar.gz
Merge branch 'binding' of github.com:dhg637/ninja-internal into binding
Diffstat (limited to 'js/lib/rdge/materials/relief-tunnel-material.js')
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js49
1 files changed, 25 insertions, 24 deletions
diff --git a/js/lib/rdge/materials/relief-tunnel-material.js b/js/lib/rdge/materials/relief-tunnel-material.js
index 06b0cf46..ab6b142e 100644
--- a/js/lib/rdge/materials/relief-tunnel-material.js
+++ b/js/lib/rdge/materials/relief-tunnel-material.js
@@ -6,44 +6,44 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
6 6
7 7
8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
9var Texture = require("js/lib/rdge/texture").Texture;
9 10
10var ReliefTunnelMaterial = function ReliefTunnelMaterial() { 11var ReliefTunnelMaterial = function ReliefTunnelMaterial()
12{
11 /////////////////////////////////////////////////////////////////////// 13 ///////////////////////////////////////////////////////////////////////
12 // Instance variables 14 // Instance variables
13 /////////////////////////////////////////////////////////////////////// 15 ///////////////////////////////////////////////////////////////////////
14 this._name = "ReliefTunnelMaterial"; 16 this._name = "Relief Tunnel";
15 this._shaderName = "reliefTunnel"; 17 this._shaderName = "reliefTunnel";
16 18
17 this._texMap = 'assets/images/rocky-normal.jpg'; 19 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
18 20
19 this._time = 0.0; 21 this._time = 0.0;
20 this._dTime = 0.01; 22 this._dTime = 0.01;
21 23
24 // array textures indexed by shader uniform name
25 this._glTextures = [];
26
22 /////////////////////////////////////////////////////////////////////// 27 ///////////////////////////////////////////////////////////////////////
23 // Properties 28 // Material Property Accessors
24 /////////////////////////////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////
25 // all defined in parent PulseMaterial.js 30 var u_tex0_index = 0, u_speed_index = 1;
26 // load the local default value 31 this._propNames = ["u_tex0", "u_speed" ];
27 this._propValues[this._propNames[0]] = this._texMap.slice(0); 32 this._propLabels = ["Texture map", "Speed" ];
33 this._propTypes = ["file", "float" ];
34 this._propValues = [];
35 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
36 this._propValues[this._propNames[u_speed_index]] = 1.0;
37
28 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
29 // Methods 39 // Material Property Accessors
30 /////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////
31 // duplcate method requirde 41 this.isAnimated = function() { return true; };
32 this.dup = function (world) { 42 this.getShaderDef = function() { return reliefTunnelMaterialDef; };
33 // allocate a new uber material
34 var newMat = new ReliefTunnelMaterial();
35
36 // copy over the current values;
37 var propNames = [], propValues = [], propTypes = [], propLabels = [];
38 this.getAllProperties(propNames, propValues, propTypes, propLabels);
39 var n = propNames.length;
40 for (var i = 0; i < n; i++) {
41 newMat.setProperty(propNames[i], propValues[i]);
42 }
43
44 return newMat;
45 };
46 43
44 ///////////////////////////////////////////////////////////////////////
45 // Methods
46 ///////////////////////////////////////////////////////////////////////
47 this.init = function (world) { 47 this.init = function (world) {
48 // save the world 48 // save the world
49 if (world) this.setWorld(world); 49 if (world) this.setWorld(world);
@@ -63,7 +63,7 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() {
63 } 63 }
64 64
65 // set the shader values in the shader 65 // set the shader values in the shader
66 this.updateTexture(); 66 this.setShaderValues();
67 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 67 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
68 this.update(0); 68 this.update(0);
69 }; 69 };
@@ -98,6 +98,7 @@ var reliefTunnelMaterialDef =
98 { 98 {
99 'u_tex0': { 'type': 'tex2d' }, 99 'u_tex0': { 'type': 'tex2d' },
100 'u_time': { 'type': 'float' }, 100 'u_time': { 'type': 'float' },
101 'u_speed': { 'type': 'float' },
101 'u_resolution': { 'type': 'vec2' } 102 'u_resolution': { 'type': 'vec2' }
102 }, 103 },
103 104