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author | Pushkar Joshi | 2012-04-06 12:13:59 -0700 |
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committer | Pushkar Joshi | 2012-04-06 12:13:59 -0700 |
commit | 6cce5e9367676f5b452c28dd7d960aa46f4e464c (patch) | |
tree | 779125b7c1fc668c02e0dfbb661494a16242c329 /js/lib/rdge/materials/relief-tunnel-material.js | |
parent | f61545fd7054088efc88aafffd78e11df80d750d (diff) | |
parent | 7656b6eac7aec59697c6cddbe2a507fe9e4aa187 (diff) | |
download | ninja-6cce5e9367676f5b452c28dd7d960aa46f4e464c.tar.gz |
Merge branch 'master' into pentool
Diffstat (limited to 'js/lib/rdge/materials/relief-tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/relief-tunnel-material.js | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/js/lib/rdge/materials/relief-tunnel-material.js b/js/lib/rdge/materials/relief-tunnel-material.js index 52c40543..06b0cf46 100644 --- a/js/lib/rdge/materials/relief-tunnel-material.js +++ b/js/lib/rdge/materials/relief-tunnel-material.js | |||
@@ -1,8 +1,8 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | 2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> |
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | 3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> |
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | 7 | ||
8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
@@ -11,101 +11,101 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial() { | |||
11 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
12 | // Instance variables | 12 | // Instance variables |
13 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
14 | this._name = "ReliefTunnelMaterial"; | 14 | this._name = "ReliefTunnelMaterial"; |
15 | this._shaderName = "reliefTunnel"; | 15 | this._shaderName = "reliefTunnel"; |
16 | 16 | ||
17 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._texMap = 'assets/images/rocky-normal.jpg'; |
18 | 18 | ||
19 | this._time = 0.0; | 19 | this._time = 0.0; |
20 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
21 | 21 | ||
22 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
23 | // Properties | 23 | // Properties |
24 | /////////////////////////////////////////////////////////////////////// | 24 | /////////////////////////////////////////////////////////////////////// |
25 | // all defined in parent PulseMaterial.js | 25 | // all defined in parent PulseMaterial.js |
26 | // load the local default value | 26 | // load the local default value |
27 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 27 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
28 | /////////////////////////////////////////////////////////////////////// | 28 | /////////////////////////////////////////////////////////////////////// |
29 | // Methods | 29 | // Methods |
30 | /////////////////////////////////////////////////////////////////////// | 30 | /////////////////////////////////////////////////////////////////////// |
31 | // duplcate method requirde | 31 | // duplcate method requirde |
32 | this.dup = function( world ) { | 32 | this.dup = function (world) { |
33 | // allocate a new uber material | 33 | // allocate a new uber material |
34 | var newMat = new ReliefTunnelMaterial(); | 34 | var newMat = new ReliefTunnelMaterial(); |
35 | 35 | ||
36 | // copy over the current values; | 36 | // copy over the current values; |
37 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 37 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
38 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | 38 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
39 | var n = propNames.length; | 39 | var n = propNames.length; |
40 | for (var i=0; i<n; i++) { | 40 | for (var i = 0; i < n; i++) { |
41 | newMat.setProperty( propNames[i], propValues[i] ); | 41 | newMat.setProperty(propNames[i], propValues[i]); |
42 | } | 42 | } |
43 | 43 | ||
44 | return newMat; | 44 | return newMat; |
45 | }; | 45 | }; |
46 | 46 | ||
47 | this.init = function( world ) { | 47 | this.init = function (world) { |
48 | // save the world | 48 | // save the world |
49 | if (world) this.setWorld( world ); | 49 | if (world) this.setWorld(world); |
50 | 50 | ||
51 | // set up the shader | 51 | // set up the shader |
52 | this._shader = new jshader(); | 52 | this._shader = new RDGE.jshader(); |
53 | this._shader.def = reliefTunnelMaterialDef; | 53 | this._shader.def = reliefTunnelMaterialDef; |
54 | this._shader.init(); | 54 | this._shader.init(); |
55 | 55 | ||
56 | // set up the material node | 56 | // set up the material node |
57 | this._materialNode = createMaterialNode("reliefTunnelMaterial" + "_" + world.generateUniqueNodeID()); | 57 | this._materialNode = RDGE.createMaterialNode("reliefTunnelMaterial" + "_" + world.generateUniqueNodeID()); |
58 | this._materialNode.setShader(this._shader); | 58 | this._materialNode.setShader(this._shader); |
59 | 59 | ||
60 | this._time = 0; | 60 | this._time = 0; |
61 | if (this._shader && this._shader['default']) { | 61 | if (this._shader && this._shader['default']) { |
62 | this._shader['default'].u_time.set( [this._time] ); | 62 | this._shader['default'].u_time.set([this._time]); |
63 | } | 63 | } |
64 | 64 | ||
65 | // set the shader values in the shader | 65 | // set the shader values in the shader |
66 | this.updateTexture(); | 66 | this.updateTexture(); |
67 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 67 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
68 | this.update( 0 ); | 68 | this.update(0); |
69 | } | 69 | }; |
70 | }; | 70 | }; |
71 | 71 | ||
72 | /////////////////////////////////////////////////////////////////////////////////////// | 72 | /////////////////////////////////////////////////////////////////////////////////////// |
73 | // RDGE shader | 73 | // RDGE shader |
74 | 74 | ||
75 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 75 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
76 | var reliefTunnelMaterialDef = | 76 | var reliefTunnelMaterialDef = |
77 | {'shaders': | 77 | { 'shaders': |
78 | { | 78 | { |
79 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 79 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
80 | 'defaultFShader':"assets/shaders/ReliefTunnel.frag.glsl" | 80 | 'defaultFShader': "assets/shaders/ReliefTunnel.frag.glsl" |
81 | }, | 81 | }, |
82 | 'techniques': | 82 | 'techniques': |
83 | { | 83 | { |
84 | 'default': | 84 | 'default': |
85 | [ | 85 | [ |
86 | { | 86 | { |
87 | 'vshader' : 'defaultVShader', | 87 | 'vshader': 'defaultVShader', |
88 | 'fshader' : 'defaultFShader', | 88 | 'fshader': 'defaultFShader', |
89 | // attributes | 89 | // attributes |
90 | 'attributes' : | 90 | 'attributes': |
91 | { | 91 | { |
92 | 'vert' : { 'type' : 'vec3' }, | 92 | 'vert': { 'type': 'vec3' }, |
93 | 'normal' : { 'type' : 'vec3' }, | 93 | 'normal': { 'type': 'vec3' }, |
94 | 'texcoord' : { 'type' : 'vec2' } | 94 | 'texcoord': { 'type': 'vec2' } |
95 | }, | 95 | }, |
96 | // parameters | 96 | // parameters |
97 | 'params' : | 97 | 'params': |
98 | { | 98 | { |
99 | 'u_tex0': { 'type' : 'tex2d' }, | 99 | 'u_tex0': { 'type': 'tex2d' }, |
100 | 'u_time' : { 'type' : 'float' }, | 100 | 'u_time': { 'type': 'float' }, |
101 | 'u_resolution' : { 'type' : 'vec2' } | 101 | 'u_resolution': { 'type': 'vec2' } |
102 | }, | 102 | }, |
103 | 103 | ||
104 | // render states | 104 | // render states |
105 | 'states' : | 105 | 'states': |
106 | { | 106 | { |
107 | 'depthEnable' : true, | 107 | 'depthEnable': true, |
108 | 'offset':[1.0, 0.1] | 108 | 'offset': [1.0, 0.1] |
109 | } | 109 | } |
110 | } | 110 | } |
111 | ] | 111 | ] |