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author | Ananya Sen | 2012-07-09 16:52:49 -0700 |
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committer | Ananya Sen | 2012-07-09 16:52:49 -0700 |
commit | 2eb84584f44b8c774479d1af2ee1d810597474cf (patch) | |
tree | 64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/rdge/materials/star-material.js | |
parent | bf9dba001ec84243e2f12cd13b0c0ae020fba4a2 (diff) | |
parent | cee0deca695359ab468bd06d0e05ed3b2010b338 (diff) | |
download | ninja-2eb84584f44b8c774479d1af2ee1d810597474cf.tar.gz |
Merge branch 'refs/heads/ninja-internal-master' into codemirror-custom-theme-removal
Conflicts:
js/code-editor/codemirror-ninja/theme/lesser-dark-ninja.css
js/code-editor/codemirror-ninja/theme/xq-dark-ninja.css
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/star-material.js')
-rw-r--r-- | js/lib/rdge/materials/star-material.js | 133 |
1 files changed, 72 insertions, 61 deletions
diff --git a/js/lib/rdge/materials/star-material.js b/js/lib/rdge/materials/star-material.js index 445f6023..26aa66aa 100644 --- a/js/lib/rdge/materials/star-material.js +++ b/js/lib/rdge/materials/star-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -46,23 +47,23 @@ var StarMaterial = function StarMaterial() { | |||
46 | // array textures indexed by shader uniform name | 47 | // array textures indexed by shader uniform name |
47 | this._glTextures = []; | 48 | this._glTextures = []; |
48 | 49 | ||
49 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
50 | // Property Accessors | 51 | // Property Accessors |
51 | /////////////////////////////////////////////////////////////////////// | 52 | /////////////////////////////////////////////////////////////////////// |
52 | this.isAnimated = function() { return true; }; | 53 | this.isAnimated = function() { return true; }; |
53 | this.getShaderDef = function() { return starMaterialDef; } | 54 | this.getShaderDef = function() { return starMaterialDef; } |
54 | 55 | ||
55 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
56 | // Material Property Accessors | 57 | // Material Property Accessors |
57 | /////////////////////////////////////////////////////////////////////// | 58 | /////////////////////////////////////////////////////////////////////// |
58 | var u_tex0_index = 0, u_speed_index = 1; | 59 | var u_tex0_index = 0, u_speed_index = 1; |
59 | this._propNames = ["u_tex0", "u_speed" ]; | 60 | this._propNames = ["u_tex0", "u_speed" ]; |
60 | this._propLabels = ["Texture map", "Speed" ]; | 61 | this._propLabels = ["Texture map", "Speed" ]; |
61 | this._propTypes = ["file", "float" ]; | 62 | this._propTypes = ["file", "float" ]; |
62 | this._propValues = []; | 63 | this._propValues = []; |
63 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | 64 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); |
64 | this._propValues[this._propNames[u_speed_index]] = 1.0; | 65 | this._propValues[this._propNames[u_speed_index]] = 1.0; |
65 | /////////////////////////////////////////////////////////////////////// | 66 | /////////////////////////////////////////////////////////////////////// |
66 | 67 | ||
67 | /////////////////////////////////////////////////////////////////////// | 68 | /////////////////////////////////////////////////////////////////////// |
68 | // Methods | 69 | // Methods |
@@ -95,6 +96,16 @@ var StarMaterial = function StarMaterial() { | |||
95 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 96 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
96 | this.update(0); | 97 | this.update(0); |
97 | }; | 98 | }; |
99 | |||
100 | this.resetToDefault = function() | ||
101 | { | ||
102 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
103 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
104 | |||
105 | var nProps = this._propNames.length; | ||
106 | for (var i=0; i<nProps; i++) | ||
107 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
108 | }; | ||
98 | }; | 109 | }; |
99 | 110 | ||
100 | /////////////////////////////////////////////////////////////////////////////////////// | 111 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -103,42 +114,42 @@ var StarMaterial = function StarMaterial() { | |||
103 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 114 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
104 | var starMaterialDef = | 115 | var starMaterialDef = |
105 | { 'shaders': | 116 | { 'shaders': |
106 | { | 117 | { |
107 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", | 118 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
108 | 'defaultFShader': "assets/shaders/Star.frag.glsl" | 119 | 'defaultFShader': "assets/shaders/Star.frag.glsl" |
109 | }, | 120 | }, |
110 | 'techniques': | 121 | 'techniques': |
111 | { | 122 | { |
112 | 'default': | 123 | 'default': |
113 | [ | 124 | [ |
114 | { | 125 | { |
115 | 'vshader': 'defaultVShader', | 126 | 'vshader': 'defaultVShader', |
116 | 'fshader': 'defaultFShader', | 127 | 'fshader': 'defaultFShader', |
117 | // attributes | 128 | // attributes |
118 | 'attributes': | 129 | 'attributes': |
119 | { | 130 | { |
120 | 'vert': { 'type': 'vec3' }, | 131 | 'vert': { 'type': 'vec3' }, |
121 | 'normal': { 'type': 'vec3' }, | 132 | 'normal': { 'type': 'vec3' }, |
122 | 'texcoord': { 'type': 'vec2' } | 133 | 'texcoord': { 'type': 'vec2' } |
123 | }, | 134 | }, |
124 | // parameters | 135 | // parameters |
125 | 'params': | 136 | 'params': |
126 | { | 137 | { |
127 | 'u_tex0': { 'type': 'tex2d' }, | 138 | 'u_tex0': { 'type': 'tex2d' }, |
128 | 'u_time': { 'type': 'float' }, | 139 | 'u_time': { 'type': 'float' }, |
129 | 'u_speed': { 'type': 'float' }, | 140 | 'u_speed': { 'type': 'float' }, |
130 | 'u_resolution': { 'type': 'vec2' } | 141 | 'u_resolution': { 'type': 'vec2' } |
131 | }, | 142 | }, |
132 | 143 | ||
133 | // render states | 144 | // render states |
134 | 'states': | 145 | 'states': |
135 | { | 146 | { |
136 | 'depthEnable': true, | 147 | 'depthEnable': true, |
137 | 'offset': [1.0, 0.1] | 148 | 'offset': [1.0, 0.1] |
138 | } | 149 | } |
139 | } | 150 | } |
140 | ] | 151 | ] |
141 | } | 152 | } |
142 | }; | 153 | }; |
143 | 154 | ||
144 | StarMaterial.prototype = new PulseMaterial(); | 155 | StarMaterial.prototype = new PulseMaterial(); |