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author | Jose Antonio Marquez | 2012-04-04 15:54:33 -0700 |
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committer | Jose Antonio Marquez | 2012-04-04 15:54:33 -0700 |
commit | a9bcc403df76ad2cb7c31ff7fdd42a85c35cf424 (patch) | |
tree | 9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/rdge/materials/twist-material.js | |
parent | 0a469a14757b8cea262c21f652e75c85c9903f4b (diff) | |
parent | e721a7c1009f298a1bd8fea583da14535e039880 (diff) | |
download | ninja-a9bcc403df76ad2cb7c31ff7fdd42a85c35cf424.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/twist-material.js')
-rw-r--r-- | js/lib/rdge/materials/twist-material.js | 161 |
1 files changed, 80 insertions, 81 deletions
diff --git a/js/lib/rdge/materials/twist-material.js b/js/lib/rdge/materials/twist-material.js index 163c8a77..7fcca081 100644 --- a/js/lib/rdge/materials/twist-material.js +++ b/js/lib/rdge/materials/twist-material.js | |||
@@ -1,8 +1,8 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | 2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> |
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | 3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> |
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | 7 | ||
8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
@@ -12,116 +12,115 @@ var TwistMaterial = function TwistMaterial() { | |||
12 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
13 | // Instance variables | 13 | // Instance variables |
14 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
15 | this._name = "TwistMaterial"; | 15 | this._name = "TwistMaterial"; |
16 | this._shaderName = "twist"; | 16 | this._shaderName = "twist"; |
17 | 17 | ||
18 | this._texMap = 'assets/images/rocky-normal.jpg'; | 18 | this._texMap = 'assets/images/rocky-normal.jpg'; |
19 | 19 | ||
20 | this._time = 0.0; | 20 | this._time = 0.0; |
21 | this._dTime = 0.01; | 21 | this._dTime = 0.01; |
22 | 22 | ||
23 | /////////////////////////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////////////////////////// |
24 | // Properties | 24 | // Properties |
25 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
26 | // all defined in parent PulseMaterial.js | 26 | // all defined in parent PulseMaterial.js |
27 | // load the local default value | 27 | // load the local default value |
28 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 28 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
29 | 29 | ||
30 | /////////////////////////////////////////////////////////////////////// | 30 | /////////////////////////////////////////////////////////////////////// |
31 | // Methods | 31 | // Methods |
32 | /////////////////////////////////////////////////////////////////////// | 32 | /////////////////////////////////////////////////////////////////////// |
33 | // duplcate method requirde | 33 | // duplcate method requirde |
34 | this.dup = function( world ) { | 34 | this.dup = function (world) { |
35 | // allocate a new uber material | 35 | // allocate a new uber material |
36 | var newMat = new TwistMaterial(); | 36 | var newMat = new TwistMaterial(); |
37 | 37 | ||
38 | // copy over the current values; | 38 | // copy over the current values; |
39 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 39 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
40 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | 40 | this.getAllProperties(propNames, propValues, propTypes, propLabels); |
41 | var n = propNames.length; | 41 | var n = propNames.length; |
42 | for (var i=0; i<n; i++) { | 42 | for (var i = 0; i < n; i++) { |
43 | newMat.setProperty( propNames[i], propValues[i] ); | 43 | newMat.setProperty(propNames[i], propValues[i]); |
44 | } | 44 | } |
45 | 45 | ||
46 | return newMat; | 46 | return newMat; |
47 | }; | 47 | }; |
48 | 48 | ||
49 | this.init = function( world ) { | 49 | this.init = function (world) { |
50 | // save the world | 50 | // save the world |
51 | if (world) this.setWorld( world ); | 51 | if (world) this.setWorld(world); |
52 | 52 | ||
53 | // set up the shader | 53 | // set up the shader |
54 | this._shader = new jshader(); | 54 | this._shader = new RDGE.jshader(); |
55 | this._shader.def = twistMaterialDef; | 55 | this._shader.def = twistMaterialDef; |
56 | this._shader.init(); | 56 | this._shader.init(); |
57 | 57 | ||
58 | // set up the material node | 58 | // set up the material node |
59 | this._materialNode = createMaterialNode("twistMaterial" + "_" + world.generateUniqueNodeID()); | 59 | this._materialNode = RDGE.createMaterialNode("twistMaterial" + "_" + world.generateUniqueNodeID()); |
60 | this._materialNode.setShader(this._shader); | 60 | this._materialNode.setShader(this._shader); |
61 | 61 | ||
62 | this._time = 0; | 62 | this._time = 0; |
63 | if (this._shader && this._shader['default']) { | 63 | if (this._shader && this._shader['default']) { |
64 | this._shader['default'].u_time.set( [this._time] ); | 64 | this._shader['default'].u_time.set([this._time]); |
65 | } | 65 | } |
66 | 66 | ||
67 | // set the shader values in the shader | 67 | // set the shader values in the shader |
68 | this.updateTexture(); | 68 | this.updateTexture(); |
69 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 69 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
70 | this.update( 0 ); | 70 | this.update(0); |
71 | }; | 71 | }; |
72 | 72 | ||
73 | this.update = function( time ) { | 73 | this.update = function (time) { |
74 | var material = this._materialNode; | 74 | var material = this._materialNode; |
75 | if (material) | 75 | if (material) { |
76 | { | 76 | var technique = material.shaderProgram['default']; |
77 | var technique = material.shaderProgram['default']; | 77 | var renderer = RDGE.globals.engine.getContext().renderer; |
78 | var renderer = g_Engine.getContext().renderer; | 78 | if (renderer && technique) { |
79 | if (renderer && technique) { | 79 | if (this._shader && this._shader['default']) |
80 | if (this._shader && this._shader['default']) | 80 | this._shader['default'].u_time.set([this._time]); |
81 | this._shader['default'].u_time.set( [this._time] ); | 81 | this._time = time; |
82 | this._time = time; | 82 | } |
83 | } | 83 | } |
84 | } | 84 | }; |
85 | } | 85 | }; |
86 | } | ||
87 | 86 | ||
88 | /////////////////////////////////////////////////////////////////////////////////////// | 87 | /////////////////////////////////////////////////////////////////////////////////////// |
89 | // RDGE shader | 88 | // RDGE shader |
90 | 89 | ||
91 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 90 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
92 | var twistMaterialDef = | 91 | var twistMaterialDef = |
93 | {'shaders': | 92 | { 'shaders': |
94 | { | 93 | { |
95 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 94 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
96 | 'defaultFShader':"assets/shaders/Twist.frag.glsl" | 95 | 'defaultFShader': "assets/shaders/Twist.frag.glsl" |
97 | }, | 96 | }, |
98 | 'techniques': | 97 | 'techniques': |
99 | { | 98 | { |
100 | 'default': | 99 | 'default': |
101 | [ | 100 | [ |
102 | { | 101 | { |
103 | 'vshader' : 'defaultVShader', | 102 | 'vshader': 'defaultVShader', |
104 | 'fshader' : 'defaultFShader', | 103 | 'fshader': 'defaultFShader', |
105 | // attributes | 104 | // attributes |
106 | 'attributes' : | 105 | 'attributes': |
107 | { | 106 | { |
108 | 'vert' : { 'type' : 'vec3' }, | 107 | 'vert': { 'type': 'vec3' }, |
109 | 'normal' : { 'type' : 'vec3' }, | 108 | 'normal': { 'type': 'vec3' }, |
110 | 'texcoord' : { 'type' : 'vec2' } | 109 | 'texcoord': { 'type': 'vec2' } |
111 | }, | 110 | }, |
112 | // parameters | 111 | // parameters |
113 | 'params' : | 112 | 'params': |
114 | { | 113 | { |
115 | 'u_tex0': { 'type' : 'tex2d' }, | 114 | 'u_tex0': { 'type': 'tex2d' }, |
116 | 'u_time' : { 'type' : 'float' }, | 115 | 'u_time': { 'type': 'float' }, |
117 | 'u_resolution' : { 'type' : 'vec2' } | 116 | 'u_resolution': { 'type': 'vec2' } |
118 | }, | 117 | }, |
119 | 118 | ||
120 | // render states | 119 | // render states |
121 | 'states' : | 120 | 'states': |
122 | { | 121 | { |
123 | 'depthEnable' : true, | 122 | 'depthEnable': true, |
124 | 'offset':[1.0, 0.1] | 123 | 'offset': [1.0, 0.1] |
125 | } | 124 | } |
126 | } | 125 | } |
127 | ] | 126 | ] |