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authorhwc4872012-04-26 16:40:05 -0700
committerhwc4872012-04-26 16:40:05 -0700
commit5a1965bf2ed9a54601ca16fd67555335c510ce08 (patch)
tree7fa2419c8a194e7b0265b58f0f4d10d02a0d66f4 /js/lib/rdge/materials
parentee07f71e9e6c9219e02738c77fb038bece2e03b6 (diff)
downloadninja-5a1965bf2ed9a54601ca16fd67555335c510ce08.tar.gz
Update materials to the new texture model.
Create local world for deleted source canvases
Diffstat (limited to 'js/lib/rdge/materials')
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js1
-rw-r--r--js/lib/rdge/materials/deform-material.js13
-rw-r--r--js/lib/rdge/materials/flag-material.js27
-rw-r--r--js/lib/rdge/materials/fly-material.js21
-rw-r--r--js/lib/rdge/materials/julia-material.js18
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js18
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js18
-rw-r--r--js/lib/rdge/materials/mandel-material.js19
-rw-r--r--js/lib/rdge/materials/pulse-material.js19
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js10
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js13
-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js13
-rw-r--r--js/lib/rdge/materials/star-material.js13
-rw-r--r--js/lib/rdge/materials/tunnel-material.js13
-rw-r--r--js/lib/rdge/materials/twist-material.js13
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js16
-rw-r--r--js/lib/rdge/materials/water-material.js10
-rw-r--r--js/lib/rdge/materials/z-invert-material.js13
18 files changed, 155 insertions, 113 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index 981edbfd..4bc5dfe8 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -22,7 +22,6 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
22 this._lightDiff = [0.3, 0.3, 0.3, 1.0]; 22 this._lightDiff = [0.3, 0.3, 0.3, 1.0];
23 23
24 this._diffuseTexture = "assets/images/metal.png"; 24 this._diffuseTexture = "assets/images/metal.png";
25 //this._diffuseTexture = "texture";
26 this._specularTexture = "assets/images/silver.png"; 25 this._specularTexture = "assets/images/silver.png";
27 this._normalTexture = "assets/images/normalMap.png"; 26 this._normalTexture = "assets/images/normalMap.png";
28 27
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index a7a0c178..c7f9cadc 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -37,13 +37,16 @@ var DeformMaterial = function DeformMaterial() {
37 // Methods 37 // Methods
38 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
39 // duplcate method requirde 39 // duplcate method requirde
40 this.dup = function (world) { 40 this.dup = function (world)
41 // allocate a new uber material 41 {
42 var newMat = new DeformMaterial(); 42 // get the current values;
43
44 // copy over the current values;
45 var propNames = [], propValues = [], propTypes = [], propLabels = []; 43 var propNames = [], propValues = [], propTypes = [], propLabels = [];
46 this.getAllProperties(propNames, propValues, propTypes, propLabels); 44 this.getAllProperties(propNames, propValues, propTypes, propLabels);
45
46 // allocate a new material
47 var newMat = new DeformMaterial();
48
49 // copy over the current values;
47 var n = propNames.length; 50 var n = propNames.length;
48 for (var i = 0; i < n; i++) 51 for (var i = 0; i < n; i++)
49 newMat.setProperty(propNames[i], propValues[i]); 52 newMat.setProperty(propNames[i], propValues[i]);
diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js
index 8d4d1ee3..312ca1c1 100644
--- a/js/lib/rdge/materials/flag-material.js
+++ b/js/lib/rdge/materials/flag-material.js
@@ -5,6 +5,7 @@
5 </copyright> */ 5 </copyright> */
6 6
7 7
8var Material = require("js/lib/rdge/materials/material").Material;
8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 9var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
9var Texture = require("js/lib/rdge/texture").Texture; 10var Texture = require("js/lib/rdge/texture").Texture;
10 11
@@ -47,19 +48,21 @@ var FlagMaterial = function FlagMaterial() {
47 // Methods 48 // Methods
48 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
49 // duplcate method requirde 50 // duplcate method requirde
50 this.dup = function( world ) { 51 this.dup = function( world )
51 // allocate a new uber material 52 {
52 var newMat = new FlagMaterial(); 53 // get the current values;
54 var propNames = [], propValues = [], propTypes = [], propLabels = [];
55 this.getAllProperties(propNames, propValues, propTypes, propLabels);
56
57 // allocate a new uber material
58 var newMat = new FlagMaterial();
53 59
54 // copy over the current values; 60 // copy over the current values;
55 var propNames = [], propValues = [], propTypes = [], propLabels = []; 61 var n = propNames.length;
56 this.getAllProperties( propNames, propValues, propTypes, propLabels); 62 for (var i = 0; i < n; i++)
57 var n = propNames.length; 63 newMat.setProperty(propNames[i], propValues[i]);
58 for (var i=0; i<n; i++) {
59 newMat.setProperty( propNames[i], propValues[i] );
60 }
61 64
62 return newMat; 65 return newMat;
63 }; 66 };
64 67
65 this.init = function( world ) 68 this.init = function( world )
@@ -68,12 +71,12 @@ var FlagMaterial = function FlagMaterial() {
68 if (world) this.setWorld( world ); 71 if (world) this.setWorld( world );
69 72
70 // set up the shader 73 // set up the shader
71 this._shader = new jshader(); 74 this._shader = new RDGE.jshader();
72 this._shader.def = flagMaterialDef; 75 this._shader.def = flagMaterialDef;
73 this._shader.init(); 76 this._shader.init();
74 77
75 // set up the material node 78 // set up the material node
76 this._materialNode = createMaterialNode("flagMaterial" + "_" + world.generateUniqueNodeID()); 79 this._materialNode = RDGE.createMaterialNode("flagMaterial" + "_" + world.generateUniqueNodeID());
77 this._materialNode.setShader(this._shader); 80 this._materialNode.setShader(this._shader);
78 81
79 this._time = 0; 82 this._time = 0;
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js
index 712a38ac..ca38cc83 100644
--- a/js/lib/rdge/materials/fly-material.js
+++ b/js/lib/rdge/materials/fly-material.js
@@ -30,18 +30,21 @@ var FlyMaterial = function FlyMaterial() {
30 // Methods 30 // Methods
31 /////////////////////////////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////
32 // duplcate method requirde 32 // duplcate method requirde
33 this.dup = function( world ) { 33 this.dup = function( world )
34 // allocate a new uber material 34 {
35 var newMat = new FlyMaterial(); 35 // get the current values;
36 var propNames = [], propValues = [], propTypes = [], propLabels = [];
37 this.getAllProperties(propNames, propValues, propTypes, propLabels);
38
39 // allocate a new material
40 var newMat = new FlyMaterial();
36 41
37 // copy over the current values; 42 // copy over the current values;
38 var propNames = [], propValues = [], propTypes = [], propLabels = []; 43 var n = propNames.length;
39 this.getAllProperties( propNames, propValues, propTypes, propLabels); 44 for (var i = 0; i < n; i++)
40 var n = propNames.length; 45 newMat.setProperty(propNames[i], propValues[i]);
41 for (var i=0; i<n; i++)
42 newMat.setProperty( propNames[i], propValues[i] );
43 46
44 return newMat; 47 return newMat;
45 }; 48 };
46 49
47 this.init = function( world ) { 50 this.init = function( world ) {
diff --git a/js/lib/rdge/materials/julia-material.js b/js/lib/rdge/materials/julia-material.js
index e35062a0..a06b1771 100644
--- a/js/lib/rdge/materials/julia-material.js
+++ b/js/lib/rdge/materials/julia-material.js
@@ -29,17 +29,19 @@ var JuliaMaterial = function JuliaMaterial() {
29 /////////////////////////////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////
30 // duplcate method requirde 30 // duplcate method requirde
31 this.dup = function( world ) { 31 this.dup = function( world ) {
32 // allocate a new uber material 32 // get the current values;
33 var newMat = new JuliaMaterial(); 33 var propNames = [], propValues = [], propTypes = [], propLabels = [];
34 this.getAllProperties(propNames, propValues, propTypes, propLabels);
35
36 // allocate a new material
37 var newMat = new JuliaMaterial();
34 38
35 // copy over the current values; 39 // copy over the current values;
36 var propNames = [], propValues = [], propTypes = [], propLabels = []; 40 var n = propNames.length;
37 this.getAllProperties( propNames, propValues, propTypes, propLabels); 41 for (var i = 0; i < n; i++)
38 var n = propNames.length; 42 newMat.setProperty(propNames[i], propValues[i]);
39 for (var i=0; i<n; i++)
40 newMat.setProperty( propNames[i], propValues[i] );
41 43
42 return newMat; 44 return newMat;
43 }; 45 };
44 46
45 this.init = function( world ) { 47 this.init = function( world ) {
diff --git a/js/lib/rdge/materials/keleidoscope-material.js b/js/lib/rdge/materials/keleidoscope-material.js
index db325eaa..e9f1b10e 100644
--- a/js/lib/rdge/materials/keleidoscope-material.js
+++ b/js/lib/rdge/materials/keleidoscope-material.js
@@ -38,17 +38,19 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
38 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
39 // duplcate method requirde 39 // duplcate method requirde
40 this.dup = function( world ) { 40 this.dup = function( world ) {
41 // allocate a new uber material 41 // get the current values;
42 var newMat = new KeleidoscopeMaterial(); 42 var propNames = [], propValues = [], propTypes = [], propLabels = [];
43 this.getAllProperties(propNames, propValues, propTypes, propLabels);
44
45 // allocate a new material
46 var newMat = new KeleidoscopeMaterial();
43 47
44 // copy over the current values; 48 // copy over the current values;
45 var propNames = [], propValues = [], propTypes = [], propLabels = []; 49 var n = propNames.length;
46 this.getAllProperties( propNames, propValues, propTypes, propLabels); 50 for (var i = 0; i < n; i++)
47 var n = propNames.len