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authorNivesh Rajbhandari2012-03-26 17:36:27 -0700
committerNivesh Rajbhandari2012-03-26 17:36:27 -0700
commit723ea402b74efa0424b96c7e125c8ebb2b72410c (patch)
tree261ad196fc851ea78359ca2bdb653ccacce535d1 /js/lib/rdge/materials
parent21ed09eedee336e69ce2e0f9fd254eb989227adf (diff)
downloadninja-723ea402b74efa0424b96c7e125c8ebb2b72410c.tar.gz
Fixed issue with WebGL materials not working after file-save or chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials')
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js18
1 files changed, 17 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index f4a4baa2..fee02a1d 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -282,10 +282,26 @@ var RaidersMaterial = function RaidersMaterial()
282 this.inheritedFrom(); 282 this.inheritedFrom();
283 283
284 this._name = "RaidersMaterial"; 284 this._name = "RaidersMaterial";
285 this._shaderName = "radialBlur"; 285 this._shaderName = "raiders";
286 286
287 this._texMap = 'assets/images/raiders.png'; 287 this._texMap = 'assets/images/raiders.png';
288 this._propValues[ this._propNames[0] ] = this._texMap.slice(0); 288 this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
289
290
291 // duplcate method requirde
292 this.dup = function( world ) {
293 // allocate a new uber material
294 var newMat = new RaidersMaterial();
295
296 // copy over the current values;
297 var propNames = [], propValues = [], propTypes = [], propLabels = [];
298 this.getAllProperties( propNames, propValues, propTypes, propLabels);
299 var n = propNames.length;
300 for (var i=0; i<n; i++)
301 newMat.setProperty( propNames[i], propValues[i] );
302
303 return newMat;
304 };
289} 305}
290 306
291RaidersMaterial.prototype = new Material(); 307RaidersMaterial.prototype = new Material();