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authorNivesh Rajbhandari2012-06-26 10:41:20 -0700
committerNivesh Rajbhandari2012-06-26 10:41:20 -0700
commit2f0a29c2cc9fd399e392abfd6770caffb99fdbb5 (patch)
tree7634b0ae2dffd95ac0e7539665ac017167e0a17b /js/tools/BrushTool.js
parent60692e2e429d3265113c89fc53ed80ccd6bbcc2e (diff)
downloadninja-2f0a29c2cc9fd399e392abfd6770caffb99fdbb5.tar.gz
Support pre-flighting of gradients for shape tools - rect, line, oval, brush and pen. Note that WebGL shapes are not supported yet.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/tools/BrushTool.js')
-rw-r--r--js/tools/BrushTool.js15
1 files changed, 9 insertions, 6 deletions
diff --git a/js/tools/BrushTool.js b/js/tools/BrushTool.js
index 5d983a93..85a9e963 100644
--- a/js/tools/BrushTool.js
+++ b/js/tools/BrushTool.js
@@ -131,14 +131,17 @@ exports.BrushTool = Montage.create(ShapeTool, {
131 //start a new brush stroke 131 //start a new brush stroke
132 if (this._selectedBrushStroke === null){ 132 if (this._selectedBrushStroke === null){
133 this._selectedBrushStroke = new BrushStroke(); 133 this._selectedBrushStroke = new BrushStroke();
134 var colorArray=[0,0,0,0]; 134 var colorObj;
135 var color = this.options.fill.color; 135 var fill = this.options.fill;
136 if (color){ 136 var color = fill.color;
137 colorArray = [color.r/255, color.g/255, color.b/255, color.a]; 137 if(fill.colorMode === "gradient") {
138 colorObj = {gradientMode:fill.color.gradientMode, color:fill.color.stops};
139 } else if (color) {
140 colorObj = [color.r/255, color.g/255, color.b/255, color.a];
138 } else { 141 } else {
139 colorArray = [1,1,1,0]; 142 colorObj = [1,1,1,0];
140 } 143 }
141 this._selectedBrushStroke.setFillColor(colorArray); 144 this._selectedBrushStroke.setFillColor(colorObj);
142 145
143 //add this point to the brush stroke in case the user does a mouse up before doing a mouse move 146 //add this point to the brush stroke in case the user does a mouse up before doing a mouse move
144 var currMousePos = hitRec.calculateStageWorldPoint(); 147 var currMousePos = hitRec.calculateStageWorldPoint();