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-rw-r--r--assets/shaders/ZInvert.frag.glsl26
1 files changed, 0 insertions, 26 deletions
diff --git a/assets/shaders/ZInvert.frag.glsl b/assets/shaders/ZInvert.frag.glsl
deleted file mode 100644
index 1566b881..00000000
--- a/assets/shaders/ZInvert.frag.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float time = u_time * u_speed;
16
17 float a = atan(p.y,p.x);
18 float r = sqrt(dot(p,p));
19
20 uv.x = cos(0.6+time) + cos(cos(1.2+time)+a)/r;
21 uv.y = cos(0.3+time) + sin(cos(2.0+time)+a)/r;
22
23 vec3 col = texture2D(u_tex0,uv*.25).xyz;
24
25 gl_FragColor = vec4(col*r*r,1.0);
26} \ No newline at end of file