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path: root/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
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-rw-r--r--js/helper-classes/RDGE/Materials/RadialGradientMaterial.js188
1 files changed, 114 insertions, 74 deletions
diff --git a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
index 70c0e952..5f912dec 100644
--- a/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
+++ b/js/helper-classes/RDGE/Materials/RadialGradientMaterial.js
@@ -21,13 +21,15 @@ function RadialGradientMaterial()
21 this._name = "RadialGradientMaterial"; 21 this._name = "RadialGradientMaterial";
22 this._shaderName = "radialGradient"; 22 this._shaderName = "radialGradient";
23 23
24 this._startColor = [1, 0, 0, 1]; 24 this._color1 = [1,0,0,1];
25 this._stopColor = [0, 1, 0, 1]; 25 this._color2 = [0,1,0,1];
26 26 this._color3 = [0,0,1,1];
27 this._mainCircleRadius = 0.5; 27 this._color4 = [0,1,1,1];
28 this._innerCircleRadius = 0.05; 28 this._colorStop1 = 0.0;
29 this._innerCircleCenter = [0.5, 0.5]; 29 this._colorStop2 = 0.3;
30 this._mainCircleCenter = [0.5, 0.5]; 30 this._colorStop3 = 0.6;
31 this._colorStop4 = 1.0;
32 this._colorCount = 4;
31 33
32 /////////////////////////////////////////////////////////////////////// 34 ///////////////////////////////////////////////////////////////////////
33 // Property Accessors 35 // Property Accessors
@@ -35,42 +37,79 @@ function RadialGradientMaterial()
35 this.getName = function() { return this._name; } 37 this.getName = function() { return this._name; }
36 this.getShaderName = function() { return this._shaderName; } 38 this.getShaderName = function() { return this._shaderName; }
37 39
38 this.getStartColor = function() { return this._startColor.slice(0); } 40
39 this.setStartColor = function(c) { this._startColor = c.slice(0); } 41 this.getColor1 = function() { return this._color1; }
40 42 this.setColor1 = function(c) { this._color1 = c.slice();
41 this.getStopColor = function() { return this._stopColor.slice(0); } 43 if (this._shader && this._shader.default)
42 this.setStopColor = function(c) { this._stopColor = c.slice(0); } 44 this._shader.default.u_color1.set(c);
43 45 }
44 this.getMainCircleRadius = function() { return this._mainCircleRadius; } 46
45 this.setMainCircleRadius = function(r) { this._mainCircleRadius = r; } 47 this.getColor2 = function() { return this._color2; }
46 48 this.setColor2 = function(c) { this._color2 = c.slice();
47 this.getInnerCircleRadius = function() { return this._innerCircleRadius; } 49 if (this._shader && this._shader.default)
48 this.setInnerCircleRadius = function(r) { this._innerCircleRadius = r; } 50 this._shader.default.u_color2.set(c);
51 }
52
53 this.getColor3 = function() { return this._color3; }
54 this.setColor3 = function(c) { this._color3 = c.slice();
55 if (this._shader && this._shader.default)
56 this._shader.default.u_color3.set(c);
57 }
58
59 this.getColor4 = function() { return this._color4; }
60 this.setColor4 = function(c) { this._color4 = c.slice();
61 if (this._shader && this._shader.default)
62 this._shader.default.u_color4.set(c);
63 }
64
65 this.getColorStop1 = function() { return this._colorStop1; }
66 this.setColorStop1 = function(s) { this._colorStop1 = s;
67 if (this._shader && this._shader.default)
68 this._shader.default.u_colorStop1.set([s]);
69 }
70
71 this.getColorStop2 = function() { return this._colorStop2; }
72 this.setColorStop2 = function(s) { this._colorStop2 = s;
73 if (this._shader && this._shader.default)
74 this._shader.default.u_colorStop2.set([s]);
75 }
76
77 this.getColorStop3 = function() { return this._colorStop3; }
78 this.setColorStop3 = function(s) { this._colorStop3 = s;
79 if (this._shader && this._shader.default)
80 this._shader.default.u_colorStop3.set([s]);
81 }
82
83 this.getColorStop4 = function() { return this._colorStop4; }
84 this.setColorStop4 = function(s) { this._colorStop4 = s;
85 if (this._shader && this._shader.default)
86 this._shader.default.u_colorStop4.set([s]);
87 }
88
89 this.getColorCount = function() { return this._colorCount; }
90 this.setColorCount = function(c) { this._colorCount = c;
91 if (this._shader && this._shader.default)
92 this._shader.default.u_colorCount.set([c]);
93 }
94
95 this.isAnimated = function() { return true; }
49 96
50 this.getInnerCircleCenter = function() { return this._innerCircleCenter; }
51 this.setInnerCircleCenter = function(c) { this._innerCircleCenter = c; }
52
53 this.getMainCircleCenter = function() { return this._mainCircleCenter; }
54 this.setMainCircleCenter = function(c) { this._mainCircleCenter = c; }
55 97
56 /////////////////////////////////////////////////////////////////////// 98 ///////////////////////////////////////////////////////////////////////
57 // Material Property Accessors 99 // Material Property Accessors
58 /////////////////////////////////////////////////////////////////////// 100 ///////////////////////////////////////////////////////////////////////
59 this._propNames = ["startColor", "stopColor", "mainCircleRadius", "innerCircleRadius", "mainCircleCenter", "innerCircleCenter"]; 101 this._propNames = ["color1", "color2", "angle"];
60 this._propLabels = ["Start Color", "Stop Color", "Main Circle Radius", "Inner Circle Radius", "Main Circle Center", "Inner Circle Center"]; 102 this._propLabels = ["Start Color", "Stop Color", "Angle"];
61 this._propTypes = ["color", "color", "float", "float", "vector2d", "vector2d"]; 103 this._propTypes = ["color", "color", "float"];
62 this._propValues = []; 104 this._propValues = [];
63 105
64 this._propValues[ this._propNames[0] ] = this._startColor.slice(0); 106 this._propValues[ this._propNames[0] ] = this._color1.slice(0);
65 this._propValues[ this._propNames[1] ] = this._stopColor.slice(0); 107 this._propValues[ this._propNames[1] ] = this._color4.slice(0);
66 this._propValues[ this._propNames[2] ] = this.getMainCircleRadius(); 108 this._propValues[ this._propNames[2] ] = this._angle;
67 this._propValues[ this._propNames[3] ] = this.getInnerCircleRadius();
68 this._propValues[ this._propNames[4] ] = this.getMainCircleCenter();
69 this._propValues[ this._propNames[5] ] = this.getInnerCircleCenter();
70 109
71 this.setProperty = function( prop, value ) 110 this.setProperty = function( prop, value )
72 { 111 {
73 if (prop === "color") prop = "startColor"; 112 if (prop === "color") prop = "color1";
74 113
75 // make sure we have legitimate imput 114 // make sure we have legitimate imput
76 var ok = this.validateProperty( prop, value ); 115 var ok = this.validateProperty( prop, value );
@@ -79,12 +118,9 @@ function RadialGradientMaterial()
79 118
80 switch (prop) 119 switch (prop)
81 { 120 {
82 case "startColor": this.setStartColor(value); break; 121 case "color1": this.setColor1( value ); break;
83 case "stopColor": this.setStopColor(value); break; 122 case "color2": this.setColor2( value ); break;
84 case "innerCircleRadius": this.setInnerCircleRadius( value ); break; 123 case "angle": this.setAngle( value ); break;
85 case "mainCircleRadius": this.setMainCircleRadius( value ); break;
86 case "innerCircleCenter": this.setInnerCircleCenter( value ); break;
87 case "mainCircleCenter": this.setMainCircleCenter( value ); break;
88 } 124 }
89 125
90 this.updateValuesInShader(); 126 this.updateValuesInShader();
@@ -115,25 +151,30 @@ function RadialGradientMaterial()
115 151
116 this.updateValuesInShader = function() 152 this.updateValuesInShader = function()
117 { 153 {
118 if (!this._shader || !this._shader.default) return; 154 if (this._shader && this._shader.default)
119 155 {
120 // calculate values 156 //this._shader.default.u_colorCount.set( [4] );
121 var mainCircleRadius = this.getMainCircleRadius(); 157
122 var innerCircleRadius = this.getInnerCircleRadius(); 158 var c;
123 var innerCircleCenter = this.getInnerCircleCenter(); 159 c = this.getColor1();
124 var mainCircleCenter = this.getMainCircleCenter(); 160 this._shader.default.u_color1.set( c );
125 var radiusDelta = innerCircleRadius - mainCircleRadius; 161 c = this.getColor2();
126 var innerCircleCenterMinusCenter = VecUtils.vecSubtract( 2, innerCircleCenter, mainCircleCenter ); 162 this._shader.default.u_color2.set( c );
127 var u_A = VecUtils.vecDot( 2, innerCircleCenterMinusCenter, innerCircleCenterMinusCenter) - (radiusDelta * radiusDelta) 163 c = this.getColor3();
128 164 this._shader.default.u_color3.set( c );
129 // set values 165 c = this.getColor4();
130 this._shader.default.u_center.set( innerCircleCenter ); 166 this._shader.default.u_color4.set( c );
131 this._shader.default.u_startColor.set( this.getStartColor() ); 167
132 this._shader.default.u_stopColor.set( this.getStopColor() ); 168 var s;
133 this._shader.default.u_innerCircleCenterMinusCenter.set( innerCircleCenterMinusCenter ); 169 s = this.getColorStop1();
134 this._shader.default.u_radius.set( [mainCircleRadius] ); 170 this._shader.default.u_colorStop1.set( [s] );
135 this._shader.default.u_A.set( [ u_A] ); 171 s = this.getColorStop2();
136 this._shader.default.u_radiusDelta.set( [radiusDelta] ); 172 this._shader.default.u_colorStop2.set( [s] );
173 s = this.getColorStop3();
174 this._shader.default.u_colorStop3.set( [s] );
175 s = this.getColorStop4();
176 this._shader.default.u_colorStop4.set( [s] );