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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/fx/blur.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/fx/blur.js b/js/helper-classes/RDGE/src/core/script/fx/blur.js
index f105a391..a8788968 100755
--- a/js/helper-classes/RDGE/src/core/script/fx/blur.js
+++ b/js/helper-classes/RDGE/src/core/script/fx/blur.js
@@ -38,7 +38,7 @@ RDGE.fx = RDGE.fx || {};
38* See http://prideout.net/archive/bloom/ 38* See http://prideout.net/archive/bloom/
39* @param mipSizes - up to three pow2 mip sizes to be separately blurred 39* @param mipSizes - up to three pow2 mip sizes to be separately blurred
40* and combined with the src image, e.g. [256,128,64] 40* and combined with the src image, e.g. [256,128,64]
41* @param enAuxTexture - true to enable an extra texture to be added to 41* @param enAuxTexture - true to enable an extra texture to be added to
42* the weighted blur mips (see doBlur) 42* the weighted blur mips (see doBlur)
43*/ 43*/
44RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) { 44RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) {
@@ -140,10 +140,10 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) {
140* See http://prideout.net/archive/bloom/ 140* See http://prideout.net/archive/bloom/
141* @param srcTexture - source image to blur 141* @param srcTexture - source image to blur
142* @param dstRenderTarget - where to put the result of the blur 142* @param dstRenderTarget - where to put the result of the blur
143* @param weights - array of 4 blend weights for the blurred mip levels 143* @param weights - array of 4 blend weights for the blurred mip levels
144* levels in the form [srcTexture-weight, mip0-weight, 144* levels in the form [srcTexture-weight, mip0-weight,
145* mip1-weight, mip2-weight] 145* mip1-weight, mip2-weight]
146* @param auxTexture - null, else an extra texture to be added to the 146* @param auxTexture - null, else an extra texture to be added to the
147* weighted blur mips 147* weighted blur mips
148*/ 148*/
149RDGE.fx.fxBlur.prototype.doBlur = function (srcTexture, dstRenderTarget, weights, auxTexture) { 149RDGE.fx.fxBlur.prototype.doBlur = function (srcTexture, dstRenderTarget, weights, auxTexture) {