aboutsummaryrefslogtreecommitdiff
path: root/js/helper-classes/RDGE/src/core/script/fx/blur.js
diff options
context:
space:
mode:
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/fx/blur.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/fx/blur.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/fx/blur.js b/js/helper-classes/RDGE/src/core/script/fx/blur.js
index 110ea8e3..2a8c2ff1 100755
--- a/js/helper-classes/RDGE/src/core/script/fx/blur.js
+++ b/js/helper-classes/RDGE/src/core/script/fx/blur.js
@@ -56,7 +56,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) {
56 56
57 quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); 57 quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT);
58 quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); 58 quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT);
59 } 59 };
60 60
61 function renderInitCombine(quad) { 61 function renderInitCombine(quad) {
62 quad.shader = RDGE.createShader(gl, 'separableBlur_vshader', separableBlurCombine_fshader, ["vert", "texcoord"]); 62 quad.shader = RDGE.createShader(gl, 'separableBlur_vshader', separableBlurCombine_fshader, ["vert", "texcoord"]);
@@ -73,7 +73,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) {
73 73
74 quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT); 74 quad.renderObj.addBuffers(quad.vertBuffer, gl.ARRAY_BUFFER, 3, 0, gl.FLOAT);
75 quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT); 75 quad.renderObj.addBuffers(quad.uvBuffer, gl.ARRAY_BUFFER, 2, 2, gl.FLOAT);
76 } 76 };
77 77
78 // Screen aligned quad geometry 78 // Screen aligned quad geometry
79 var quadBuf = getScreenAlignedQuad(); 79 var quadBuf = getScreenAlignedQuad();
@@ -87,7 +87,7 @@ RDGE.fx.fxBlur = function (mipSizes, enAuxTexture) {
87 for (var i in mipSizes) { 87 for (var i in mipSizes) {
88 this.fboSet1.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); 88 this.fboSet1.push(createRenderTargetTexture(mipSizes[i], mipSizes[i]));
89 this.fboSet2.push(createRenderTargetTexture(mipSizes[i], mipSizes[i])); 89 this.fboSet2.push(createRenderTargetTexture(mipSizes[i], mipSizes[i]));
90 } 90 };
91 91
92 // Blitter for downsampling 92 // Blitter for downsampling
93 this.blitQuad = new RDGE.ScreenQuad(null); 93 this.blitQuad = new RDGE.ScreenQuad(null);