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-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/jpass.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/jpass.js b/js/helper-classes/RDGE/src/core/script/jpass.js
index 934f0268..5fbbb708 100755
--- a/js/helper-classes/RDGE/src/core/script/jpass.js
+++ b/js/helper-classes/RDGE/src/core/script/jpass.js
@@ -73,7 +73,7 @@ RDGE._jpassBaseClass = function () {
73 // the name of this pass 73 // the name of this pass
74 this.name = "renderPass_" + RDGE.nodeIdGen.getId(); 74 this.name = "renderPass_" + RDGE.nodeIdGen.getId();
75 75
76 /* 76 /*
77 * if 0 this pass and children are culled from rendering 77 * if 0 this pass and children are culled from rendering
78 */ 78 */
79 this.visibility = 1; 79 this.visibility = 1;
@@ -431,8 +431,8 @@ RDGE.jpass = function (def) {
431 else if ("renderList" == obj) { 431 else if ("renderList" == obj) {
432 // put the items listed into their buckets 432 // put the items listed into their buckets
433 var renderList = new Array(RDGE.rdgeConstants.categoryEnumeration.MAX_CAT); 433 var renderList = new Array(RDGE.rdgeConstants.categoryEnumeration.MAX_CAT);
434 renderList[RDGE.rdgeConstants.categoryEnumeration.BACKGROUND] = []; //BACKGROUND 434 renderList[RDGE.rdgeConstants.categoryEnumeration.BACKGROUND] = []; //BACKGROUND
435 renderList[RDGE.rdgeConstants.categoryEnumeration.OPAQUE] = []; //OPAQUE 435 renderList[RDGE.rdgeConstants.categoryEnumeration.OPAQUE] = []; //OPAQUE
436 renderList[RDGE.rdgeConstants.categoryEnumeration.TRANSPARENT] = []; //TRANSPARENT 436 renderList[RDGE.rdgeConstants.categoryEnumeration.TRANSPARENT] = []; //TRANSPARENT
437 renderList[RDGE.rdgeConstants.categoryEnumeration.ADDITIVE] = []; //ADDITIVE 437 renderList[RDGE.rdgeConstants.categoryEnumeration.ADDITIVE] = []; //ADDITIVE
438 renderList[RDGE.rdgeConstants.categoryEnumeration.TRANSLUCENT] = []; //TRANSLUCENT 438 renderList[RDGE.rdgeConstants.categoryEnumeration.TRANSLUCENT] = []; //TRANSLUCENT
@@ -593,7 +593,7 @@ RDGE.jpassGraph = function (def) {
593 593
594 /* 594 /*
595 * Traverse the render graph, breadth first to produce the final render output 595 * Traverse the render graph, breadth first to produce the final render output
596 * note: breadth first is used to allow generation of an entire level at once, 596 * note: breadth first is used to allow generation of an entire level at once,
597 * the peers in one level could, in theory, be processed in parallel 597 * the peers in one level could, in theory, be processed in parallel
598 */ 598 */
599 this.render = function (sceneGraph) { 599 this.render = function (sceneGraph) {