diff options
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script')
-rw-r--r-- | js/helper-classes/RDGE/src/core/script/renderer.js | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index 04cb36a7..a50b8a68 100644 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -371,7 +371,6 @@ _renderer = function(canvas) { | |||
371 | mips = true; | 371 | mips = true; |
372 | 372 | ||
373 | if (texture) { | 373 | if (texture) { |
374 | //console.log( "createTexture: " + url ); | ||
375 | texture.image = new Image(); | 374 | texture.image = new Image(); |
376 | texture.image.src = url; | 375 | texture.image.src = url; |
377 | texture.image.context = g_Engine.getContext(); | 376 | texture.image.context = g_Engine.getContext(); |
@@ -379,16 +378,16 @@ _renderer = function(canvas) { | |||
379 | texture.image.onload = function() { | 378 | texture.image.onload = function() { |
380 | var stateMan = this.context.ctxStateManager; | 379 | var stateMan = this.context.ctxStateManager; |
381 | stateMan.RDGEInitState.loadTexture(texture); | 380 | stateMan.RDGEInitState.loadTexture(texture); |
382 | //console.log( "loaded texture: " + texture.lookUpName ); | ||
383 | if (texture.callback) texture.callback( texture ); | ||
384 | this.context.renderer.unloadedTextureCount--; | 381 | this.context.renderer.unloadedTextureCount--; |
382 | //console.log( "loaded texture: " + texture.lookUpName + ",to: " + this.context.renderer._world._worldCount + ", textures remaining to load: " + this.context.renderer.unloadedTextureCount ); | ||
383 | if (texture.callback) texture.callback( texture ); | ||
385 | if (this.context.renderer.unloadedTextureCount < 0) | 384 | if (this.context.renderer.unloadedTextureCount < 0) |
386 | console.log( "more textures loaded then created..." ); | 385 | console.log( "more textures loaded then created..." ); |
387 | }; | 386 | }; |
388 | texture.image.onerror = function() { | 387 | texture.image.onerror = function() { |
389 | this.context.renderer.unloadedTextureCount--; | 388 | this.context.renderer.unloadedTextureCount--; |
390 | if (texture.callback) texture.callback( texture ); | 389 | if (texture.callback) texture.callback( texture ); |
391 | console.log( "Error loading texture: " + texture.image.src ); | 390 | //console.log( "Error loading texture: " + texture.image.src ); |
392 | if (this.context.renderer.unloadedTextureCount < 0) | 391 | if (this.context.renderer.unloadedTextureCount < 0) |
393 | console.log( "more textures loaded then created..." ); | 392 | console.log( "more textures loaded then created..." ); |
394 | } | 393 | } |
@@ -565,8 +564,10 @@ _renderer = function(canvas) { | |||
565 | */ | 564 | */ |
566 | rdgeDefaultShaderDefintion = { | 565 | rdgeDefaultShaderDefintion = { |
567 | 'shaders': { | 566 | 'shaders': { |
568 | 'defaultVShader':"assets/shaders/test_vshader.glsl", | 567 | //'defaultVShader':"assets/shaders/test_vshader.glsl", |
569 | 'defaultFShader':"assets/shaders/test_fshader.glsl" | 568 | //'defaultFShader':"assets/shaders/test_fshader.glsl" |
569 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | ||
570 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" | ||
570 | }, | 571 | }, |
571 | 'techniques': { | 572 | 'techniques': { |
572 | 'defaultTechnique':[{ | 573 | 'defaultTechnique':[{ |