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-rwxr-xr-xjs/helper-classes/3D/draw-utils.js20
-rwxr-xr-xjs/helper-classes/3D/snap-manager.js4
-rwxr-xr-xjs/helper-classes/3D/view-utils.js8
-rwxr-xr-xjs/helper-classes/RDGE/GLCircle.js2
-rwxr-xr-xjs/helper-classes/RDGE/GLLine.js2
-rwxr-xr-xjs/helper-classes/RDGE/GLRectangle.js2
-rwxr-xr-xjs/helper-classes/RDGE/GLWorld.js29
-rwxr-xr-xjs/helper-classes/RDGE/rdge-compiled.js28
-rw-r--r--js/helper-classes/RDGE/runtime/CanvasDataManager.js98
-rw-r--r--js/helper-classes/RDGE/runtime/GLRuntime.js159
-rw-r--r--js/helper-classes/RDGE/src/tools/rdge-compiled.js28
11 files changed, 328 insertions, 52 deletions
diff --git a/js/helper-classes/3D/draw-utils.js b/js/helper-classes/3D/draw-utils.js
index c07391db..85870097 100755
--- a/js/helper-classes/3D/draw-utils.js
+++ b/js/helper-classes/3D/draw-utils.js
@@ -115,6 +115,26 @@ var DrawUtils = exports.DrawUtils = Montage.create(Component, {
115 } 115 }
116 }, 116 },
117 117
118 initializeFromDocument:{
119 value:function(){
120 var documentRootChildren = null, i;
121 //initialize with current document
122 this._eltArray = [];
123 this._planesArray = [];
124 this.setDrawingSurfaceElement(this.application.ninja.stage.canvas);
125 this.setSourceSpaceElement( this.application.ninja.stage.stageDeps.currentStage );
126 this.setWorkingPlane( Vector.create( [0,0,1,0] ) );
127
128 //Loop through all the top-level children of the current document and call drawUtils.addElement on them
129 if(this.application.ninja.currentDocument._liveNodeList.length > 0){
130 documentRootChildren = this.application.ninja.currentDocument._liveNodeList;
131 for(i=0;i<documentRootChildren.length;i++){
132 this.addElement(documentRootChildren[i]);
133 }
134 }
135 }
136 },
137
118 handleElementAdded: { 138 handleElementAdded: {
119 value: function(event) { 139 value: function(event) {
120 this.addElement(event.detail); 140 this.addElement(event.detail);
diff --git a/js/helper-classes/3D/snap-manager.js b/js/helper-classes/3D/snap-manager.js
index ada6960b..94202dc5 100755
--- a/js/helper-classes/3D/snap-manager.js
+++ b/js/helper-classes/3D/snap-manager.js
@@ -521,7 +521,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
521 521
522 if (!elt.elementModel) 522 if (!elt.elementModel)
523 { 523 {
524 NJUtils.makeElementModel2(elt); 524 NJUtils.makeModelFromElement(elt);
525 } 525 }
526 elt.elementModel.isIn2DSnapCache = true; 526 elt.elementModel.isIn2DSnapCache = true;
527 } 527 }
@@ -588,7 +588,7 @@ var SnapManager = exports.SnapManager = Montage.create(Component, {
588 588
589 if (!elt.elementModel) 589 if (!elt.elementModel)
590 { 590 {
591 NJUtils.makeElementModel2(elt); 591 NJUtils.makeModelFromElement(elt);
592 } 592 }
593 elt.elementModel.isIn2DSnapCache = true; 593 elt.elementModel.isIn2DSnapCache = true;
594 } 594 }
diff --git a/js/helper-classes/3D/view-utils.js b/js/helper-classes/3D/view-utils.js
index a2fac34f..bedda8bf 100755
--- a/js/helper-classes/3D/view-utils.js
+++ b/js/helper-classes/3D/view-utils.js
@@ -1226,6 +1226,14 @@ exports.ViewUtils = Montage.create(Component, {
1226 } 1226 }
1227 }, 1227 },
1228 1228
1229 getCurrentDocument:
1230 {
1231 value: function()
1232 {
1233 return snapManagerModule.SnapManager.application.ninja.currentDocument;
1234 }
1235 },
1236
1229 setStageZoom: { 1237 setStageZoom: {
1230 value:function( globalPt, zoomFactor ) { 1238 value:function( globalPt, zoomFactor ) {
1231 var localPt; 1239 var localPt;
diff --git a/js/helper-classes/RDGE/GLCircle.js b/js/helper-classes/RDGE/GLCircle.js
index 5b32547e..712544c0 100755
--- a/js/helper-classes/RDGE/GLCircle.js
+++ b/js/helper-classes/RDGE/GLCircle.js
@@ -135,7 +135,7 @@ function GLCircle()
135 if (!world._useWebGL) return; 135 if (!world._useWebGL) return;
136 136
137 // make sure RDGE has the correct context 137 // make sure RDGE has the correct context
138 g_Engine.setContext( world.getCanvas().uuid ); 138 g_Engine.setContext( world.getCanvas().rdgeid );
139 139
140 // create the gl buffer 140 // create the gl buffer
141 var gl = world.getGLContext(); 141 var gl = world.getGLContext();
diff --git a/js/helper-classes/RDGE/GLLine.js b/js/helper-classes/RDGE/GLLine.js
index 0d815145..f715a43c 100755
--- a/js/helper-classes/RDGE/GLLine.js
+++ b/js/helper-classes/RDGE/GLLine.js
@@ -171,7 +171,7 @@ function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, stro
171 if (!world._useWebGL) return; 171 if (!world._useWebGL) return;
172 172
173 // make sure RDGE has the correct context 173 // make sure RDGE has the correct context
174 g_Engine.setContext( world.getCanvas().uuid ); 174 g_Engine.setContext( world.getCanvas().rdgeid );
175 175
176 // create the gl buffer 176 // create the gl buffer
177 var gl = world.getGLContext(); 177 var gl = world.getGLContext();
diff --git a/js/helper-classes/RDGE/GLRectangle.js b/js/helper-classes/RDGE/GLRectangle.js
index 5b6ff94f..3c1cb7dc 100755
--- a/js/helper-classes/RDGE/GLRectangle.js
+++ b/js/helper-classes/RDGE/GLRectangle.js
@@ -214,7 +214,7 @@ function GLRectangle()
214 if (!world._useWebGL) return; 214 if (!world._useWebGL) return;
215 215
216 // make sure RDGE has the correct context 216 // make sure RDGE has the correct context
217 g_Engine.setContext( world.getCanvas().uuid ); 217 g_Engine.setContext( world.getCanvas().rdgeid );
218 218
219 // create the gl buffer 219 // create the gl buffer
220 var gl = world.getGLContext(); 220 var gl = world.getGLContext();
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index 1edd5cff..0addcadc 100755
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -136,13 +136,6 @@ function GLWorld( canvas, use3D )
136 var camMat = Matrix.I(4); 136 var camMat = Matrix.I(4);
137 camMat[14] = this.getViewDistance(); 137 camMat[14] = this.getViewDistance();
138 this.setCameraMat( camMat ); 138 this.setCameraMat( camMat );
139
140 //////////////////////////////////////////
141 // test call to SVG importer
142// console.log( "***** SVG TEST *****" );
143// var svgImporter = new SVGParse( this );
144// svgImporter.importSVG();
145 //////////////////////////////////////////
146 139
147 // post-load processing of the scene 140 // post-load processing of the scene
148 this.init = function() 141 this.init = function()
@@ -198,7 +191,9 @@ function GLWorld( canvas, use3D )
198 this.myScene.addNode(lightTr); 191 this.myScene.addNode(lightTr);
199 192
200 // Add the scene to the engine - necessary if you want the engine to draw for you 193 // Add the scene to the engine - necessary if you want the engine to draw for you
201 g_Engine.AddScene("myScene" + this._canvas.id, this.myScene); 194 //g_Engine.AddScene("myScene" + this._canvas.id, this.myScene);
195 var name = this._canvas.getAttribute( "data-RDGE-id" );
196 g_Engine.AddScene("myScene" + name, this.myScene);
202 } 197 }
203 198
204 // main code for handling user interaction and updating the scene 199 // main code for handling user interaction and updating the scene
@@ -227,11 +222,11 @@ function GLWorld( canvas, use3D )
227 } 222 }
228 223
229 // defining the draw function to control how the scene is rendered 224 // defining the draw function to control how the scene is rendered
230 this.draw = function() 225 this.draw = function()
231 { 226 {
232 if (this._useWebGL) 227 if (this._useWebGL)
233 { 228 {
234 g_Engine.setContext( this._canvas.uuid ); 229 g_Engine.setContext( this._canvas.rdgeid );
235 var ctx = g_Engine.getContext(); 230 var ctx = g_Engine.getContext();
236 var renderer = ctx.renderer; 231 var renderer = ctx.renderer;
237 if (renderer.unloadedTextureCount <= 0) 232 if (renderer.unloadedTextureCount <= 0)
@@ -391,12 +386,10 @@ function GLWorld( canvas, use3D )
391 if (this._useWebGL) 386 if (this._useWebGL)
392 { 387 {
393 rdgeStarted = true; 388 rdgeStarted = true;
394 this._canvas.rdgeid = this._canvas.uuid; 389 var id = this._canvas.getAttribute( "data-RDGE-id" );
390 this._canvas.rdgeid = id;
395 g_Engine.registerCanvas(this._canvas, this); 391 g_Engine.registerCanvas(this._canvas, this);
396 RDGEStart( this._canvas ); 392 RDGEStart( this._canvas );
397
398 //this._canvas.fpsTracker = new fpsTracker( '0' );
399 //this._canvas.task = new RDGETask(this._canvas, false);
400 this._canvas.task.stop() 393 this._canvas.task.stop()
401 } 394 }
402} 395}
@@ -765,7 +758,7 @@ GLWorld.prototype.render = function()
765 else 758 else
766 { 759 {
767// console.log( "GLWorld.render, " + this._worldCount ); 760// console.log( "GLWorld.render, " + this._worldCount );
768 g_Engine.setContext( this._canvas.uuid ); 761 g_Engine.setContext( this._canvas.rdgeId );
769 //this.draw(); 762 //this.draw();
770 this.restartRenderLoop(); 763 this.restartRenderLoop();
771 } 764 }
@@ -821,7 +814,9 @@ GLWorld.prototype.getShapeFromPoint = function( offsetX, offsetY )
821GLWorld.prototype.export = function() 814GLWorld.prototype.export = function()
822{ 815{
823 var exportStr = "GLWorld 1.0\n"; 816 var exportStr = "GLWorld 1.0\n";
824 exportStr += "id: " + this._canvas.rdgeid + "\n"; 817 var id = this.getCanvas().getAttribute( "data-RDGE-id" );
818 exportStr += "id: " + id + "\n";
819 //exportStr += "id: " + this._canvas.rdgeid + "\n";
825 exportStr += "fov: " + this._fov + "\n"; 820 exportStr += "fov: " + this._fov + "\n";
826 exportStr += "zNear: " + this._zNear + "\n"; 821 exportStr += "zNear: " + this._zNear + "\n";
827 exportStr += "zFar: " + this._zFar + "\n"; 822 exportStr += "zFar: " + this._zFar + "\n";
@@ -829,7 +824,7 @@ GLWorld.prototype.export = function()
829 824
830 // we need 2 export modes: One for save/restore, one for publish. 825 // we need 2 export modes: One for save/restore, one for publish.
831 // hardcoding for now 826 // hardcoding for now
832 var exportForPublish = fals<