diff options
Diffstat (limited to 'js/lib/drawing')
-rwxr-xr-x | js/lib/drawing/world.js | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 14e63f4a..3c93b2b7 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -180,14 +180,14 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
180 | 180 | ||
181 | // create some lights | 181 | // create some lights |
182 | // light 1 | 182 | // light 1 |
183 | this.light = RDGE.createLightNode("myLight"); | 183 | // this.light = RDGE.createLightNode("myLight"); |
184 | this.light.setPosition([0,0,1.2]); | 184 | // this.light.setPosition([0,0,1.2]); |
185 | this.light.setDiffuseColor([0.75,0.9,1.0,1.0]); | 185 | // this.light.setDiffuseColor([0.75,0.9,1.0,1.0]); |
186 | 186 | ||
187 | // light 2 | 187 | // light 2 |
188 | this.light2 = RDGE.createLightNode("myLight2"); | 188 | // this.light2 = RDGE.createLightNode("myLight2"); |
189 | this.light2.setPosition([-0.5,0,1.2]); | 189 | // this.light2.setPosition([-0.5,0,1.2]); |
190 | this.light2.setDiffuseColor([1.0,0.9,0.75,1.0]); | 190 | // this.light2.setDiffuseColor([1.0,0.9,0.75,1.0]); |
191 | 191 | ||
192 | // create a light transform | 192 | // create a light transform |
193 | var lightTr = RDGE.createTransformNode("lightTr"); | 193 | var lightTr = RDGE.createTransformNode("lightTr"); |
@@ -196,8 +196,8 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
196 | lightTr.attachMaterial(RDGE.createMaterialNode("lights")); | 196 | lightTr.attachMaterial(RDGE.createMaterialNode("lights")); |
197 | 197 | ||
198 | // enable light channels 1, 2 - channel 0 is used by the default shader | 198 | // enable light channels 1, 2 - channel 0 is used by the default shader |
199 | lightTr.materialNode.enableLightChannel(1, this.light); | 199 | // lightTr.materialNode.enableLightChannel(1, this.light); |
200 | lightTr.materialNode.enableLightChannel(2, this.light2); | 200 | // lightTr.materialNode.enableLightChannel(2, this.light2); |
201 | 201 | ||
202 | // all added objects are parented to the light node | 202 | // all added objects are parented to the light node |
203 | this._rootNode = lightTr; | 203 | this._rootNode = lightTr; |
@@ -225,8 +225,8 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
225 | RDGE.rdgeGlobalParameters.u_light0Pos.set([5 * Math.cos(this.elapsed), 5 * Math.sin(this.elapsed), 20]); | 225 | RDGE.rdgeGlobalParameters.u_light0Pos.set([5 * Math.cos(this.elapsed), 5 * Math.sin(this.elapsed), 20]); |
226 | 226 | ||
227 | // orbit the light nodes around the boxes | 227 | // orbit the light nodes around the boxes |
228 | this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]); | 228 | // this.light.setPosition([1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), 1.2*Math.cos(this.elapsed*2.0)]); |
229 | this.light2.setPosition([-1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), -1.2*Math.cos(this.elapsed)]); | 229 | // this.light2.setPosition([-1.2*Math.cos(this.elapsed*2.0), 1.2*Math.sin(this.elapsed*2.0), -1.2*Math.cos(this.elapsed)]); |
230 | } | 230 | } |
231 | 231 | ||
232 | this.updateMaterials( this.getGeomRoot(), this.elapsed ); | 232 | this.updateMaterials( this.getGeomRoot(), this.elapsed ); |