diff options
Diffstat (limited to 'js/lib/geom/anchor-point.js')
-rwxr-xr-x | js/lib/geom/anchor-point.js | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/js/lib/geom/anchor-point.js b/js/lib/geom/anchor-point.js index a1fcfc0d..72eebd0d 100755 --- a/js/lib/geom/anchor-point.js +++ b/js/lib/geom/anchor-point.js | |||
@@ -30,14 +30,14 @@ POSSIBILITY OF SUCH DAMAGE. | |||
30 | 30 | ||
31 | ///////////////////////////////////////////// | 31 | ///////////////////////////////////////////// |
32 | // Class GLAnchorPoint | 32 | // Class GLAnchorPoint |
33 | // GL representation of a point clicked | 33 | // GL representation of a point clicked |
34 | // and dragged during pen tool | 34 | // and dragged during pen tool |
35 | // | 35 | // |
36 | // | 36 | // |
37 | ///////////////////////////////////////////// | 37 | ///////////////////////////////////////////// |
38 | var GLAnchorPoint = function GLAnchorPoint() { | 38 | var GLAnchorPoint = function GLAnchorPoint() { |
39 | ///////////////////////////////////////// | 39 | ///////////////////////////////////////// |
40 | // Instance variables | 40 | // Instance variables |
41 | ///////////////////////////////////////// | 41 | ///////////////////////////////////////// |
42 | this._x = 0.0; | 42 | this._x = 0.0; |
43 | this._y = 0.0; | 43 | this._y = 0.0; |
@@ -99,7 +99,7 @@ GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { | |||
99 | if (totalTransSq < 0.0000001) { | 99 | if (totalTransSq < 0.0000001) { |
100 | return; | 100 | return; |
101 | } | 101 | } |
102 | 102 | ||
103 | // *** compute the rotation of the prev vector *** | 103 | // *** compute the rotation of the prev vector *** |
104 | var oldP = [this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]; | 104 | var oldP = [this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]; |
105 | var newP = [this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]; | 105 | var newP = [this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]; |
@@ -133,7 +133,7 @@ GLAnchorPoint.prototype.translatePrevFromNext = function (tx, ty, tz) { | |||
133 | if (totalTransSq < 0.0000001) { | 133 | if (totalTransSq < 0.0000001) { |
134 | return; | 134 | return; |
135 | } | 135 | } |
136 | 136 | ||
137 | // *** compute the rotation of the next vector *** | 137 | // *** compute the rotation of the next vector *** |
138 | var oldN = [this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]; | 138 | var oldN = [this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]; |
139 | var newN = [this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]; | 139 | var newN = [this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]; |