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-rwxr-xr-xjs/lib/geom/anchor-point.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/js/lib/geom/anchor-point.js b/js/lib/geom/anchor-point.js
index a1fcfc0d..72eebd0d 100755
--- a/js/lib/geom/anchor-point.js
+++ b/js/lib/geom/anchor-point.js
@@ -30,14 +30,14 @@ POSSIBILITY OF SUCH DAMAGE.
30 30
31///////////////////////////////////////////// 31/////////////////////////////////////////////
32// Class GLAnchorPoint 32// Class GLAnchorPoint
33// GL representation of a point clicked 33// GL representation of a point clicked
34// and dragged during pen tool 34// and dragged during pen tool
35// 35//
36// 36//
37///////////////////////////////////////////// 37/////////////////////////////////////////////
38var GLAnchorPoint = function GLAnchorPoint() { 38var GLAnchorPoint = function GLAnchorPoint() {
39 ///////////////////////////////////////// 39 /////////////////////////////////////////
40 // Instance variables 40 // Instance variables
41 ///////////////////////////////////////// 41 /////////////////////////////////////////
42 this._x = 0.0; 42 this._x = 0.0;
43 this._y = 0.0; 43 this._y = 0.0;
@@ -99,7 +99,7 @@ GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) {
99 if (totalTransSq < 0.0000001) { 99 if (totalTransSq < 0.0000001) {
100 return; 100 return;
101 } 101 }
102 102
103 // *** compute the rotation of the prev vector *** 103 // *** compute the rotation of the prev vector ***
104 var oldP = [this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]; 104 var oldP = [this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z];
105 var newP = [this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]; 105 var newP = [this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z];
@@ -133,7 +133,7 @@ GLAnchorPoint.prototype.translatePrevFromNext = function (tx, ty, tz) {
133 if (totalTransSq < 0.0000001) { 133 if (totalTransSq < 0.0000001) {
134 return; 134 return;
135 } 135 }
136 136
137 // *** compute the rotation of the next vector *** 137 // *** compute the rotation of the next vector ***
138 var oldN = [this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]; 138 var oldN = [this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z];
139 var newN = [this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]; 139 var newN = [this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z];